hallucination change suggestion
DJPenguin
Useless Join Date: 2003-07-29 Member: 18538Members
going alien commander whenever i can, I've used this ability maybe once or twice this build. and that was just to see what it does. I've seen one other commander use it once. hallucination isn't worth the alien commander's distraction & time it takes to use the ability, almost like the shade's other ability before it was changed to be passive, cloak (although that was more useful). i like the idea on paper but how it handles now sees it rarely used.
suggestion: give this the same treatment cloak got by making it a passive, but keep it needing to be mature and upgraded. every so often a skulk pops out of the shade and aimlessly wanders the hallways of the map on it's own AI ( dies in just a few hits and can't attack, obviously). if it can be programmed, a rare chance of evolved lifeforms to be hallucinated once an alien player has already evolved into one.
so what's the point you ask? to have this ability actually be worth the investment and used. having marines fire their weapons at doppelgangers makes for good intel. and if anything else, adds some much needed flavor to the shade hive which currently sees the least amount of use.
suggestion: give this the same treatment cloak got by making it a passive, but keep it needing to be mature and upgraded. every so often a skulk pops out of the shade and aimlessly wanders the hallways of the map on it's own AI ( dies in just a few hits and can't attack, obviously). if it can be programmed, a rare chance of evolved lifeforms to be hallucinated once an alien player has already evolved into one.
so what's the point you ask? to have this ability actually be worth the investment and used. having marines fire their weapons at doppelgangers makes for good intel. and if anything else, adds some much needed flavor to the shade hive which currently sees the least amount of use.
Comments
the shade's ink ability already does that. the darkened trippy colors part anyway.