Marine Start size/ detail

jstoiajstoia Join Date: 2009-12-15 Member: 69667Members
<div class="IPBDescription">help</div>This is the start of my maps main tech room. Should I leave more room on floor to build or fill it up with more detail. This is often an issue with me I feel things look to simple. the lightingis temp. til i finalize the room.

<img src="http://i.imgur.com/WulJn.jpg" border="0" class="linked-image" />

Comments

  • fmponefmpone Join Date: 2011-07-05 Member: 108086Members, Squad Five Blue
    edited June 2012
    You should probably increase that by 20-30%, judging from the screen. Marines will need more floor room for their various buildings and to walk and fight freely.

    marines need

    Atleast 3 Infantry portals
    1 armory
    1 arms lab
    1 robotics facility
    1 observation
    1 phase gate
    a handful of sentries atleast 2 per entrence
    and the res tower for the res node.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    I think the smallest viable tech point room should be around 1500x1500 (with some "obstacles" blocking LOS and such, of course).
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