The Crosshair
countbasie
Join Date: 2008-12-27 Member: 65884Members
<div class="IPBDescription">Different stuff</div>The hit indicator may be OK, but could we have it stop instantly after the hit? Right now it fades out slowly. That leads to me thinking I emptied a whole magazine into a skulk, but it may as well have been only 3 bullets. Because most of the time I don't see the blood through it (when aliens are far away), I can tell even less. Actually I don't even see the enemy sometimes because of the hit indicator, it really kills the immersion. Plus I don't have the performance to tell if it's me not hitting or the hitreg lag's fault.
Could we have the crosshair not moving while reloading with lmg?
Are crosshair customizations planned? Or at least a standard cross like it was in NS1 (I think 'custom 3')?
Any thoughts?
Could we have the crosshair not moving while reloading with lmg?
Are crosshair customizations planned? Or at least a standard cross like it was in NS1 (I think 'custom 3')?
Any thoughts?
Comments
This was fixed a little while back, and will be in this week's patch.
--Cory
--Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
Cory... what about the fading out of the hitmarkers. Will UWE address or fix that as well? I've noticed this bug a lot too as well as countbasie. It's been annoying me to no end since the beginning but I assumed it was just a small bug that would be fixed eventually. But on second thought if it really does fade out slowly over time then it was put in place like that on purpose. It doesn't offer proper feedback on hits so I can never be sure how many bullets are landing. Even if hitreg isn't ideal at the moment it is still better to have the ACTUAL feedback on how many bullets are landing. It's a beta after all and I think a lot of people will be open and cool about it if you guys addressed the hitreg issues of the game and explained to us how they are being worked on. I have noticed big improvements in the last few builds but aren't the hitmarkers client-side? This makes me assume that there are client-side hitreg issues and not server... correct me if I am wrong?
I probably am wrong, but if the hitmarkers are clientside and not serverside (Which I thought they were) then having immediate feedback of hits (By not having them fade out and into other shots) should be a nobrainer for you guys.
Slightly off topic but does this refer to the view pointing down when reloading or just some graphical glitch I'm unaware of? If the former then that's great news! I still wish you'd get rid of the angular view bobbing when sprinting though, and optionally implement a <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=115903&st=20&p=1895198&#entry1895198" target="_blank">view bobbing intensity slider</a>.
?
Well I just saw in the 209 playtest stream, that the crosshair seems to be moving now while shooting as well. But the whole view doesn't tilt anymore. We'll see how it plays.
And no, I don't think the Hit indicator is bugged, I think it's on purpose. And I still find it very distracting in terms of how long it lasts mainly.
Good feedback. We changed these to fade out much faster. Just disappearing instantly does not look very good, so we'll try this fix first. If it still isn't giving the proper feedback we can maybe make it instant, but this should be much more responsive now. It will be in the next patch.
--Cory
--Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
Awesome, thanks!