Free hydras need to go.

AurOn2AurOn2 COOKIES! FREEDOM, AND BISCUITS!Australia Join Date: 2012-01-13 Member: 140224Members, Forum Moderators, NS2 Playtester, Forum staff
I was really damn pissed off when hydras were limited
Not much so they were limited.
But now, really, one gorge can hold off an entire team, Hydras arent DEFENSIVE "STRUCTURES" Anymore, they're frigging abilities.
Really, this had to go, aliens need a res dump, hydras are their only ranged defensive structure, and you can only really get 3 of them with one dedicated gorge (It's not a good idea to get more than that, limits the offensive effectiveness of the team mattering on its size)
Now it costs 10 res to get 3, damn strong, Marine murdering hydras
Why?
.....(insert intelligent response here)
Why?
Hydras aren't abilities, they are the only useful defensive structure aliens have, whips are broken, barely attack marines even if they are right next to them and now its 3 free hydras per gorge? Worse still they die when the gorge dies?
This is an afront to what i loved about the game, the fact it was intuitive, not dumbed down.
Earlier, i just got my ENTIRE TEAM HELD UP IN BASE BECAUSE OF ONE GORGE HYDRASPAMMING.
WTF?
And they couldnt get around to kill him because well
The only way to was to Run straight at them, or take the VERY LONG WAY, into a ######ton of whips, crags, aliens etc.
Really, this is not fun, this is a crap implementation of a gorge
Fix him, hes even crying.
Any alien team can instantly lock a marine team in base easily, just need 2 gorges (one for each entrance) and a few skulks to help out, and the worst part is, they are free hydras.

Comments

  • YuukiYuuki Join Date: 2010-11-20 Member: 75079Members
  • rantologyrantology Join Date: 2012-02-05 Member: 143750Members, NS2 Developer, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Gold
    Agreed, it was much better when they cost 10 p-res.
  • internetexplorerinternetexplorer Join Date: 2011-10-13 Member: 127255Members
    They're still not worth 10 pres right now, but they certainly shouldn't be free..
  • AichmanAichman Join Date: 2003-11-13 Member: 22782Members, Constellation, Reinforced - Shadow, WC 2013 - Silver, WC 2013 - Shadow
    What if the hydras where something a gorge has to gestate( like a little khaara seed or static lifeform that grows from a puke of a gorge) inside so once you are a gorge you have like three hydras seeds ready inside you, the moment you spend/puke and hydra seed a little bar somewhere starts growing showing time left to have that seed grown again inside you.
    If you throw up the 3 seeds , the bar will indicate time left to have one seed ready, then the second one and finally the third.

    This will let a gorge that has build 3 hydras, to stay near, keeping them alive, but the moment a group or marines breaks down all hydras, that gorge only will be able to build the grown seeds that has inside, if an hydra seed takes 20 seconds to develop inside a gorge, and since the first hydra dropped only has been 41 seconds, that gorge will have 2 seeds ready and one incoming, so he can put back 2 hydras.

    This way there is no hydraspamming.

    It's just an idea that cross my mind just now, what you think?
  • WombatLOLWombatLOL Join Date: 2011-11-30 Member: 136042Members, Reinforced - Shadow
    <!--quoteo(post=1938865:date=May 25 2012, 08:34 AM:name=AuroN2)--><div class='quotetop'>QUOTE (AuroN2 @ May 25 2012, 08:34 AM) <a href="index.php?act=findpost&pid=1938865"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I was really damn pissed off when hydras were limited
    Not much so they were limited.
    But now, really, one gorge can hold off an entire team, Hydras arent DEFENSIVE "STRUCTURES" Anymore, they're frigging abilities.
    Really, this had to go, aliens need a res dump, hydras are their only ranged defensive structure, and you can only really get 3 of them with one dedicated gorge (It's not a good idea to get more than that, limits the offensive effectiveness of the team mattering on its size)
    Now it costs 10 res to get 3, damn strong, Marine murdering hydras
    Why?
    .....(insert intelligent response here)
    Why?
    Hydras aren't abilities, they are the only useful defensive structure aliens have, whips are broken, barely attack marines even if they are right next to them and now its 3 free hydras per gorge? Worse still they die when the gorge dies?
    This is an afront to what i loved about the game, the fact it was intuitive, not dumbed down.
    Earlier, i just got my ENTIRE TEAM HELD UP IN BASE BECAUSE OF ONE GORGE HYDRASPAMMING.
    WTF?
    And they couldnt get around to kill him because well
    The only way to was to Run straight at them, or take the VERY LONG WAY, into a ######ton of whips, crags, aliens etc.
    Really, this is not fun, this is a crap implementation of a gorge
    Fix him, hes even crying.
    Any alien team can instantly lock a marine team in base easily, just need 2 gorges (one for each entrance) and a few skulks to help out, and the worst part is, they are free hydras.<!--QuoteEnd--></div><!--QuoteEEnd-->

    As I was saying last night when we were playing... We could still have the limit for hydras but will still cost res.
  • elodeaelodea Editlodea Join Date: 2009-06-20 Member: 67877Members, Reinforced - Shadow
    <!--quoteo(post=1938865:date=May 26 2012, 12:34 AM:name=AuroN2)--><div class='quotetop'>QUOTE (AuroN2 @ May 26 2012, 12:34 AM) <a href="index.php?act=findpost&pid=1938865"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--QuoteEnd--></div><!--QuoteEEnd-->
    Agreed although i found it hard to understand what you were actually saying auron :p. Hydra's are too strong for cost to be treated as player abilities especially when backed by whips.

    The fact that they take so long to build with healspray is a bandaid fix that negates the whole positive point of having very mobile, free hydra placement. So i have to ask, whats the point of free hydras if not spammage?
  • 1stToast1stToast Join Date: 2007-12-02 Member: 63067Members
    I don’t agree. Hydras do need to be fixed. How is up to the devs. Right now they aren’t as effective as OTs in NS. I usually go gorge only as a defensive measure when the hive is in danger or to heal teammates. Several times I have used hydras to help protect the hive. Hydras are useless against GLs. Two marines with LMGs and the com spamming ammo can take out all three in a short period. Last night with three hydras set on the inside of a doorway with only the tops in range and constant heal spray they lasted 17 seconds. It’s even easier if they have a long hallway.
  • Cee Colon SlashCee Colon Slash Join Date: 2012-05-25 Member: 152581Members
    I'm not terribly afraid of hydras, for reasons already mentioned - done right, they're fairly easy to evade or take out. In contrast, turrets dropped by the marine commander are pretty damned effective - and there is no cap on how many you can place in a room.

    In my opinion there's no good reason for a cap on the number of hydras - the marines can spam turrets, so the aliens should be able to spam hydras. I do think they should only be able to be placed on infestation, which was why the gorge could place mini cysts... ah, it all gets so confusing.
  • AurOn2AurOn2 COOKIES&#33; FREEDOM, AND BISCUITS&#33; Australia Join Date: 2012-01-13 Member: 140224Members, Forum Moderators, NS2 Playtester, Forum staff
    edited May 2012
    What game exactly are you playing..?
    It's not a fun game when you're locked in a base cos your whole team cant kill 3 hydras at the begining of the game, then aliens expand, lock you in proper, and all go onos
    And you barely have level 2 tech
    Also, why limit hydras.. there was NEVEr anything wrong with them, WHy are people so persistant on limiting them?
    They were perfect the way they were, IF you go the logic of "LIMIT STATICK DEFENSES"
    3 turrets per player, but they have to buy them from the armory and place them manualy
    Same logic.
    Why limit hydras but not limit turrets?
    Stuped.
    Its specialy worse theres no reason to go any life form but gorge + onos now, i never see lerks or fades, just skulks gorges and onos.
  • -Azona--Azona- Join Date: 2012-04-07 Member: 150074Members
    Limits should be remove, cost be 5 PR for gorge, permenant placement even after death.

    Why?

    Gorge spend resourses to become gorge, spend resourses to plant them and not like hydra at current state are harde to get rid of.

    As for Why limitation on hydra not marine turrest, is very simple.

    There no limit on whips either, that are the "turrets"of alien commander, if marines should be limited then whips should also be.
  • YuukiYuuki Join Date: 2010-11-20 Member: 75079Members
    If any limit should be used I think it should be global and soft.

    Global meaning that it limits the total number of hydras on the map and not personal hydras of a particular gorge. Who cares if a gorge drops five hydras ? The problem is if 5 gorges drop 3 hydras each.

    Soft meaning that instead of having a text message telling you "the hydra limit has been reached", have some mechanism, for example increase cost above 10 hydras on the map, that make build hydra more and more difficult as you reach the maximum number of allowed hydras.
  • StarFlyStarFly Join Date: 2012-04-27 Member: 151158Members
    1gorge 10hydras maplimit?

    Better

    per gorge +3hydras global Limit AND map Limit 10hydras
  • JuCCiJuCCi Join Date: 2011-08-08 Member: 114961Members, NS2 Map Tester
    Why have a limit? I was thinking 10 res. You can eat a hydra and get 60 res back. So there are pros and cons. You can move a base, or change into a higher lifeform.
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