Make medpacks/ammo not work on infestation

BVKnightBVKnight Join Date: 2012-02-26 Member: 147496Members
<div class="IPBDescription">Makes infestation more relevant</div>I don't know if this currently works this way or not, if it does someone just correct me.

It's cool right now that when you drop a medpack on top of infestation, the infestation makes it green and look it has been covered by it.

Since right now the game seems to be struggling to make infestation more relevant to the gameplay, why not make medpacks and ammo boxes not work on infestation? This would add a whole new element of marines pushes into alien territory, since they would have to clear the infestation as they went to ensure support from their commander.

Balance wise, I'm not sure if it would be best to either prevent the commander from dropping supplies on top of infestation at all, or instead just make them inactive. It seems like making them inactive would be a hard lesson to learn the first time for a commander, but to offset that you could give them indefinite lifespan when covered by infestation, so that the marines can reclaim them by killing the cyst.

Thoughts?

Comments

  • Champlo0Champlo0 Join Date: 2012-04-17 Member: 150617Members
    Infestation takes a while to disappear; you couldn't "save" medkits or ammo by killing the cyst. Second, I don't think it's a good idea because the point of med kits and ammo is mobile support. I believe there are plans to allow the alien commander to support his khaara on the field with some sort of ability, possibly based around infestation. But I don't think we need to make infestation do what you're suggesting.
  • BVKnightBVKnight Join Date: 2012-02-26 Member: 147496Members
    <!--quoteo(post=1934825:date=May 9 2012, 01:11 PM:name=Champlo0)--><div class='quotetop'>QUOTE (Champlo0 @ May 9 2012, 01:11 PM) <a href="index.php?act=findpost&pid=1934825"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Infestation takes a while to disappear; you couldn't "save" medkits or ammo by killing the cyst.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I was saying that the medkits would stay there as long as they are covered by infestation, resetting their disappearance timelimit. You just wouldn't be able to pick them up until you cleared the infestation. I'm not sure that's the best approach though.

    I agree with you that the whole point of med packs is the mobile support, but I think that the game might be better served by playing up the marine vs. alien expansion dynamic. This way, marines would have to really push into alien territory one part at a time.

    But you are right, the tradeoff of not being able to support ninja pushes deep into alien territory might be too big, but that remains to be seen.
  • stryker_montgomerystryker_montgomery Join Date: 2012-05-08 Member: 151718Members
    infestation currently does nothing? Oh come on, we should totally rip off starcraft and make it so units either a) move slightly faster, b) regeneration faster, or c) do both.
  • internetexplorerinternetexplorer Join Date: 2011-10-13 Member: 127255Members
    <!--quoteo(post=1935255:date=May 10 2012, 05:37 PM:name=stryker_montgomery)--><div class='quotetop'>QUOTE (stryker_montgomery @ May 10 2012, 05:37 PM) <a href="index.php?act=findpost&pid=1935255"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->infestation currently does nothing? Oh come on, we should totally rip off starcraft and make it so units either a) move slightly faster, b) regeneration faster, or c) do both.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Marines are slowed by infestation, and aliens regenerate on infestation.

    So ummm....
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