Just an opinion

Commie SpyCommie Spy Join Date: 2009-07-02 Member: 68008Members
<div class="IPBDescription">grain of salt style</div>This game is going in a great direction.

I'm bringing up these topics solely because they were important aspects to me in NS1 in regards to fun. NS1 for me did so many things right. Every role in NS1 and every aspect of NS1 was fun. In NS2 they aren't fun anymore. And they don't have to be fixed because I'm not a game developer and I'm just a nobody, but I feel like they should be discussed. At least think about it.

<u><b>MACS</b></u>
take them out completely. trying to perfect their animations and finding a role for them is taking away from your development time. They don't belong in the game. Charlie I know you dream of ARC/MACS combos, but no man. move on.

<u><b>gorge</b></u>
I absolutely <b>love </b>the new gorge. And I really enjoy the Onos/Gorge (Heavy/Medic) combination that is going on. It's great teamwork and great fun for both the onos and the gorge. There isn't a more fun class to play than the gorge now. Granted I don't think the system is perfect, it's at least in the right direction. The new buildings gives reason to the recently useless flamethrowers - new gorge adds to marine teamplay. Before the vast gorge buildings, the flamethrower didn't do much if anything. Look at stats, no one uses them. Now, a la NS1 style, you have to keep your flamethrower or GL buddy covered (like the GL in NS1) to dispose of all the gorge crap. Give meaning to the flamethrower and make it do more damage to gorge structures. Gorge vs. Flamethrower. Great fun. Great fun. One of the things I enjoyed about NS1, was making little gorge bases, OCS and DCS and an MC blocking lesser traversed corridors. I can do it again to some extent. It gave me the opportunity to make little sentry points and mini bases throughout the game, so that I could advance along with my team mates. Guess what, so marines get to blow shtuff up and aliens can defend stuff. Oh what did you just say? More gameplay diversity? Good job UWE. My role is purely support, and being able to build structures makes the gorge's support role fun again.

<u><b>grenade launchers</b></u>
In NS1 you wouldn't dare leave the base with a GL and without team support. NS2 doesn't have that aspect quite yet. Pull the flamethrower in the direction of the old NS1 GL, needing teamwork to function and great at destroying structures. If you have the flamethrower in that role, the GL can continue to be the same way it is. A lot of discussion is happening about how the new GL should be a dedicated GL and no LMG attachment. But if you put the flamethrower in that role, the GL can stay as it is and should stay as it it.

<u><b>lerk</b></u>
a lot of people think the lerk is overpowered or difficult to kill. With the new sentry confusion ability, now lerks swooping into your base will make lerks even more difficult to dispose of. Coupled with the aesthetically disgusting lerk spikes, lerks currently have no risk. There is nothing less fun than sitting there with weak little spikes trying to kill a marine. Spikes are plain and simple: not fun. We should revert back to the NS1 style, where lerks can 100% be cautious and not die the whole game - or get in the fight if they want to. In NS2, I enjoy swooping in with gas and bilebomb which take out hp and armor (respectively, which I feel is a great addition). It adds the whole dive bomb experience - at least half of the dive bomb experience. It adds the bombing runs. But there is no diving. All I can do is sit there and spike - and it's not fun at all. Let me bite again. I want to do the dance with the marines. Not the strength of the skulk, but again (like in NS1) faster and with less damage. I want to fear shotguns. And I want to prey on those straggler marines. I don't feel like a predator. I feel dumb. Lerks should be feared and always be kept in the back of your mind as that dark horse danger, not just some annoying un-fun lifeform. Cause that's the issue at hand - it isn't fun to spike. Biting is, especially diving in and biting your prey. As a marine, if you had a shotgun in your hand - everybody feared you. Even fades. Now as a lerk I just spike them from far away and it's stupid. Ugh. Talking about it makes me bored.

<u><b>ARCS</b></u>
I just played a game where a 4 hive team with approximately maxed out everything was beaten because a marine team built x number of arcs. Ok honestly, that ish is not fun. It's stupid. Onos stomp doesn't solve the issue of infinite ARCS, because ARC spamming is simply one sided fun. Everything should be two sided fun. There is a level of desperation for the alien team - because there is no real counterattack. Think back to NS1 days - setting up a mini base deep in alien territory with 1 siege, then 2, then 3, welder orgy, beaconing and phasing - fun things that are lost with the new ARC train. There is no target, no TF, to aim at. No PG to destroy. It's an absolute mess. It is just poorly designed. I'm not saying ARCs should be removed, but their quantity on the field should at least be linked with CC number. It shouldn't take 15 seconds to destroy a hive. It should be a struggle and a fight for both marines and aliens. I don't know - discuss it and please change it because as an alien, ARCs are retarded. I refuse to build more than 4 if I am a marine commander because it's just cheap and unfair. It is satisfying to come back from a 4 hive deficit - yes - but damn is it stupid.

<u>disclaimer</u> - these are just opinions about gameplay elements that aren't fun. devs, you can tell me to go fly a kite

Comments

  • paradoxumparadoxum United Kingdom Join Date: 2012-03-05 Member: 148193Members
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Pull the flamethrower in the direction of the old NS1 GL, needing teamwork to function<!--QuoteEnd--></div><!--QuoteEEnd-->

    It already is like that. You can't kill anything with a flamer it's for draining energy - thus teamwork needed to keep the flamer alive.

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->MACs take them out completely.<!--QuoteEnd--></div><!--QuoteEEnd-->

    No I like MACs

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->One of the things I enjoyed about NS1, was making little gorge bases, OCS and DCS and an MC blocking lesser traversed corridors. I can do it again to some extent.<!--QuoteEnd--></div><!--QuoteEEnd-->

    You have played v207 right? They made it even LESS possible to build little gorge bases with the hard cap on structures and having them die when you die. Gorge *right now* is awful.
  • killer monkeykiller monkey Join Date: 2010-02-26 Member: 70743Members, Reinforced - Shadow
    edited May 2012
    Do you know how easy spikes are to use? What have you been doing, sitting at one end of crevice while the rines are on the other? I'll admit, when the spore trail came out I was a little disappointed but now im used to them.
  • Commie SpyCommie Spy Join Date: 2009-07-02 Member: 68008Members
    Ok well I just played 207 and yeah 207 gorge build limitations are abysmal.

    And killermonkey that's kind of the point. I"m not saying they are difficult to use, on the contrary they're extremely easy to use. They are just not fun.
  • IndustryIndustry Esteemed Gentleman Join Date: 2010-07-13 Member: 72344Members, Reinforced - Shadow, WC 2013 - Supporter
    Hint: Lerk spikes are not only inaccurate, their damage falls off the further you are away from your target. If you are within 4 meters spikes absolutely decimate marines. If you are trying to snipe with them you are going to have a bad time.
  • internetexplorerinternetexplorer Join Date: 2011-10-13 Member: 127255Members
    and if you're up close trying to spike down marines you're going to have a hard time unless you're playing against a team composed entirely of idiots

    the rifle outdamages you, medpacks mitigate your damage and you can't fly away once you commit to shooting from the ramped-up range

    lerk sure is a fun thing to play yep
  • paradoxumparadoxum United Kingdom Join Date: 2012-03-05 Member: 148193Members
    <!--quoteo(post=1933742:date=May 5 2012, 12:59 PM:name=internetexplorer)--><div class='quotetop'>QUOTE (internetexplorer @ May 5 2012, 12:59 PM) <a href="index.php?act=findpost&pid=1933742"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->and if you're up close trying to spike down marines you're going to have a hard time unless<!--QuoteEnd--></div><!--QuoteEEnd-->

    unless you drop gas around them and while you're up close fly circles around them
  • Unknown_SoldierUnknown_Soldier Join Date: 2002-11-03 Member: 6395Members
    I think I was crying a little inside as I read you essentially say that the Gorge is great... for the Marines. I think you've spent far more time playing against a Gorge rather than as one.
  • XariusXarius Join Date: 2003-12-21 Member: 24630Members, Reinforced - Supporter
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->There isn't a more fun class to play than the gorge now.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yea, I can't believe someone would actually say that :p. I'm guessing you've either never played NS 1 or pre 207. (In 206 the gorge WAS actually more fun, 207 he's back to being semi-useless) Not to mention the onos/gorge combo was more fun before they gave the gorge asthma. It just feels unsatisfying healing anything if you've ever seen the old healrate in action. (Why not just nerf the healamount a little rather than the healspeed? At least then it wouldn't feel so frustrating to use)
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