High Frequency Scream

c0kec0ke Join Date: 2004-07-02 Member: 29676Members
edited May 2012 in Ideas and Suggestions
<div class="IPBDescription">to deaf marines ears for a short time</div>ns1 has proven that sound is a very important component of gameplay. especially for the marines. not hearing a thing makes them half-blinded. and its not much diffrent @ns2.

so i just thought it could be a cool features if hives (or another alien struc, maybe a lifeform?) had the ability to make nearby marines deaf <u>for a few seconds</u> (just hearing a loud "beeeeeeeeeeeeeep" meanwhile)

while the affected marines cant hear a thing, the aliens stand a good chance to ambush them or sneak away

Comments

  • ImbalanxdImbalanxd Join Date: 2011-06-15 Member: 104581Members
    Could be cool to combine this into one ability with primal scream, if they have any intentions of putting it back in the game.
  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    While we're at it, maybe we can invert their controls and rotate their screen in random directions too? Let's just keep on adding in disabling abilities until Marines can't shoot at all, then we can just replace them with bots and make everyone go Aliens.
  • internetexplorerinternetexplorer Join Date: 2011-10-13 Member: 127255Members
    <!--quoteo(post=1933255:date=May 3 2012, 05:47 PM:name=Techercizer)--><div class='quotetop'>QUOTE (Techercizer @ May 3 2012, 05:47 PM) <a href="index.php?act=findpost&pid=1933255"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->While we're at it, maybe we can invert their controls and rotate their screen in random directions too? Let's just keep on adding in disabling abilities until Marines can't shoot at all, then we can just replace them with bots and make everyone go Aliens.<!--QuoteEnd--></div><!--QuoteEEnd-->

    But will the aliens still have a 70% win rate against the bots, or will it be fair?
  • FloodinatorFloodinator [HBZ] Member Join Date: 2005-02-22 Member: 42087Members, Reinforced - Shadow
    edited May 2012
    They shade already provides fakes sounds like skulk attacks, slashes and others. Also it makes the sound that marines hear somehow with more bass.

    And removing the sounds in NS2 isn't very nice, because the sounds are to important. Silence provides also something similar.
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    I think it would be irritating to be deafened for an extended duration.

    If they're deafened only for 2 seconds while the lerk cries, but there's an after effect, like energy regeneration for aliens, that would be cool.
  • VenatosVenatos Join Date: 2012-03-31 Member: 149762Members, Reinforced - Shadow, WC 2013 - Gold
    i like the idea, i imagine something like the shellshock effect in battlefield:
    a highpitch noise with very dampened surrounding sounds(with a small delay i think)

    now that you mention it, every shooter has this, its a cool effect, ns2 should have it too.
  • Champlo0Champlo0 Join Date: 2012-04-17 Member: 150617Members
    I don't really see this as important or part of any alien lifeforms abilities
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