Shotgun feature + ARCs optimization

AceDudeAceDude Join Date: 2007-08-26 Member: 61994Members, Super Administrators, Forum Admins, NS2 Developer, Reinforced - Supporter, Reinforced - Shadow, Subnautica Developer, Pistachionauts
After all those years - it's my first post on this forums, so - hello, community! :)

I got two things today:

1) Shotguns are powerfull and they should give feel of that power. So I just have a simple idea: lets implement a push-back, when the alien is killed. In other words - skulks jumps on you, you fire and kill him, then he is pushed away for a meter or something like that. (BANG you were hit with my anti-elephant gun!) What do you think?

2) I think that ARCs turret spin is calculated server side - turrets rarely spin fluidly. Can someone check it? I'm a lazy guy ^ ^


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