<div class="IPBDescription">Bones</div> If I am to replace an Alien model, do I need to keep the old bones and base the new model around them or can I use completely new bones and animations?
ThansalThe New ScumJoin Date: 2002-08-22Member: 1215Members, Constellation
thats an l not an i
as for spiked models, many anti cheat programs (Including VAC I believe) catches them, I know this from researching cheats (I have used most of the existing ones)
eh, what ever, feel free to try and replace the player models if you want
To actually <i>answer</i> your question, though, the model and skeleton can be whatever in the world you want. Bones can be different, you don't even have to have the same number of sub-models and skins, <b>if</b> the animations match up.
This means that you can have whatever, but you <b>must</b> be sure that the aniamtions line up. It does help, though, if your new model uses about the same dimensions(so that the hitboxes stay generally the same)
actually thansa| is right to a degree (donno about ns, but it i would assume they would do the same), cause counterstrike has bounding box checks on the weapon p_, w_ and player models. if you replace them with a model that excedes the original models bounding box, it will give you an consistancy error when you try to join a server that has the check in place. i think it may also check the bones, but im not sure about that. i know from experiance that replacing a p_ model using slighty differant bones sets off the allarm, no matter what the actual model bounding box size was, but that might not have been a bones thing.
as far as animations, if you want them to play correctly they have to be in the same order as the original, but it wont stop you from using a model whose animations are wrong..it will just look bad.
Comments
it is an anti cheat feature (to keep people from creating spike models)
you can only skin (generaly)
no anti cheat catches spiked models that ive seen.
i've been replacing models for 2 years now.
so, ignore thansai
as for spiked models, many anti cheat programs (Including VAC I believe) catches them, I know this from researching cheats (I have used most of the existing ones)
eh, what ever, feel free to try and replace the player models if you want
To actually <i>answer</i> your question, though, the model and skeleton can be whatever in the world you want. Bones can be different, you don't even have to have the same number of sub-models and skins, <b>if</b> the animations match up.
This means that you can have whatever, but you <b>must</b> be sure that the aniamtions line up. It does help, though, if your new model uses about the same dimensions(so that the hitboxes stay generally the same)
as far as animations, if you want them to play correctly they have to be in the same order as the original, but it wont stop you from using a model whose animations are wrong..it will just look bad.