making the lerk bilebomb a sporebomb?
Venatos
Join Date: 2012-03-31 Member: 149762Members, Reinforced - Shadow, WC 2013 - Gold
<div class="IPBDescription">a small flyer with 3 different attacks?</div>hi guys,
i for the most part thought the move from bilebomb to the lerk was a good decission, made the lerk feel like a divebomber of some sort.
today it hit me: the lerk is the only liveform with 3 destictly different attacks, which is odd in such a small creature. skulk, gorge, fade and onos have only 1 form of attack and 1-2 supplementing abillitys.
the more i thought about it, making the bilebomb a sporebomb with ~8meter radius seemed more natural than the bilebomb.
thoughts?
PS: to keep the lerk able to seriously threaten buildings it would suffice to reduce the energycost of spikes(they do have high dps).
i for the most part thought the move from bilebomb to the lerk was a good decission, made the lerk feel like a divebomber of some sort.
today it hit me: the lerk is the only liveform with 3 destictly different attacks, which is odd in such a small creature. skulk, gorge, fade and onos have only 1 form of attack and 1-2 supplementing abillitys.
the more i thought about it, making the bilebomb a sporebomb with ~8meter radius seemed more natural than the bilebomb.
thoughts?
PS: to keep the lerk able to seriously threaten buildings it would suffice to reduce the energycost of spikes(they do have high dps).
Comments
Spores attack heatlh only
Bile Bomb attacks Armor/structures only
If you start confusing the roles it will be unclear to players why some spores damage and others don't. Keeping it separate is a logical idea. Also If you fire at a building with lerk spikes while it is biled, it goes down very fast. With a skulk assisting, you don't even run out of energy before it goes down. Making the lerk able to solo all buildings quickly would make it vastly overpowered.