odd graphic glitch preventing gameplay

fragment-fragment- Join Date: 2012-04-24 Member: 150961Members
edited April 2012 in Technical Support
After having downloaded and re-downloaded the game, I'm unable to see objects... I've attached a screenshot to help. I've had to reduce the file of the screenshot, ignore the pixelation.

Comments

  • fragment-fragment- Join Date: 2012-04-24 Member: 150961Members
  • LuitjensLuitjens Join Date: 2010-07-26 Member: 73034Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, Subnautica Playtester
    Do you have anti-aliasing or any other options set in your video card control panel? Make sure it is all set to application-controlled
  • fragment-fragment- Join Date: 2012-04-24 Member: 150961Members
    great! that worked. THanks.
  • consumer99consumer99 Join Date: 2012-04-26 Member: 151119Members
    Had very similar looking issue when upgrading from ATI Catalyst driver 12.3 to 12.4 last night. Probably identical.

    Immediately after updating ATI video drivers it was noticeable in-game that all models appeared to have very dark or black textures, and as shown in the screenshot seeing through objects/walls was the primary issue..

    Tried a few things to correct it in 12.4.. including resetting the game configuration (removed options.xml file?), creating new ATI catalyst profile for NS2.EXE, windowed mode... specifying application-control settings as posted above and tweaking AA/AF etc... no dice.

    Didn't go as far as running through any/all in-game console commands.. had done that before and mucked with aa and lighting options, so if they're remembered between game launches, and resetting the options.xml in the %appdata% dir didn't reset them, perhaps a lead for devs? (you'd know best dev-guys, psst u rock ;D)

    In any case a downgrade back to 12.3 fixed the issue immediately. Not wanting to miss out on NS2 action it was best course of action at the time so didn't end up throwing much time into it.

    Devs - if it is of any use to you, feel free to PM me for tech.specs / a debug report / if req'd can easily recreate the issue
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