tRes, pRes and Energy
do we really need 3 Res-Systems?Reading thorugh the forum, I see a lot of people writing about balance.
Changing costs from pRes to tRes, from Energy to tRes, it get's really complicated and exotic.
It looks like tRes and pRes are a core feature of NS2 now, which I really like.
The question is, do we really need Energy as well?
Wouldn't it be easier, to change costs like mist/umbra/beacon/etc. to a p/tRes cost?
Your thoughts on this?