New Lerk Build 205 - Im happy, you ?

matframatfra Join Date: 2004-01-10 Member: 25206Members, Constellation
I really love the new lerk. Maybe im crazy but I think the spike shoot faster and are more accurate.
I also like the new effect for bilebomb. I think they also tweak the damage overtime of bilebom.
Lerk are really good now.
What do you think ?

Comments

  • ogzogz Join Date: 2002-11-24 Member: 9765Members
    they seem a lot more powerful now
  • MaximumSquidMaximumSquid Join Date: 2010-07-20 Member: 72593Members
    <u><b>matfra:</b></u>

    I was under the impression that the only tweak to lerk was that they changed the visual effect of BB

    Maybe I need to re-read the patch notes again
  • SkieSkie Skulk Progenitor Join Date: 2003-10-18 Member: 21766Members, NS2 Playtester, Reinforced - Shadow
    Feels just a tad bit too fragile to me. Although I often play against mariners who can aim.
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    the only thing that changed for lerks was hit feedback (visuals and sounds). everything else is as in build 204
  • weezlweezl Join Date: 2008-07-04 Member: 64557Members, Reinforced - Shadow
    edited April 2012
    <!--quoteo(post=1927606:date=Apr 20 2012, 12:09 PM:name=matfra)--><div class='quotetop'>QUOTE (matfra @ Apr 20 2012, 12:09 PM) <a href="index.php?act=findpost&pid=1927606"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Im happy, you ?<!--QuoteEnd--></div><!--QuoteEEnd-->-no.
    <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=117926" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=117926</a>
  • 1dominator11dominator1 Join Date: 2010-11-19 Member: 75011Members
    Lerk is mad OP now. But fun!
  • Unknown_SoldierUnknown_Soldier Join Date: 2002-11-03 Member: 6395Members
    Lerk visuals change.

    Now OP.
  • mechanicalDRmechanicalDR Join Date: 2012-03-20 Member: 149019Members
    Nowhere near as op as black armor.
  • TrCTrC Join Date: 2008-11-30 Member: 65612Members
    Only works with hitreg/hitbox issues going to less effective to not worthwhile later on.
  • ubikjamubikjam Join Date: 2011-10-04 Member: 125618Members
    Just shows how important psychology is in games, if you make something feel more satisfying people will feel more effective using it (even if it doesn't change)

    UWE should bring out a placebo performance patch which doesn't change anything... but our minds! SHAZAM!
  • internetexplorerinternetexplorer Join Date: 2011-10-13 Member: 127255Members
    I'm really unhappy with it because it's ersatz fun.

    I've been playing and thinking about the lerk since the first time I touched NS1 10 years ago, and it has always been my focus in NS2. It still has all the same simple, polarized mechanics that it has for months. The difference is that now they allow you to very easily steamroll through game after game. Eventually you will get bored, or performance will increase and marines will make you realize that what you were doing wasn't as skillful and special as you thought. As soon as the average marine player can kill the average lerk player, the curtain drops away and the class has a bunch of ineffective weapons that aren't worth 30pres.

    Can anyone see themselves still cropdusting and bilebombing marines 2 years from now, or are games not expected to last that long nowadays?
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    I have a small suggestion about Bilebomb.

    Currently Bilebomb can usually take out a few MACS in one hit.

    Thus I would like to see BB damage (per hit) reduced slightly, and energy cost reduced to compensate. This will also make Lerk hit-n-run less powerful, as they will expose themselves to danger for longer in order to deal the same damage.
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