The Onos gore hit sound is well above the 90 decibel Occupational Safety And Health Organization's Permissible Exposure Limit. Therefore, UWE is required to create a conservation hearing program and provide hearing protection to all of their employees.
<!--quoteo(post=1927449:date=Apr 19 2012, 05:20 PM:name=PowerfuryOA)--><div class='quotetop'>QUOTE (PowerfuryOA @ Apr 19 2012, 05:20 PM) <a href="index.php?act=findpost&pid=1927449"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I play NS2 like it's my job.
The Onos gore hit sound is well above the 90 decibel Occupational Safety And Health Organization's Permissible Exposure Limit. Therefore, UWE is required to create a conservation hearing program and provide hearing protection to all of their employees.
Thank you for your time<!--QuoteEnd--></div><!--QuoteEEnd--> WP
IronHorseDeveloper, QA Manager, Technical Support & contributorJoin Date: 2010-05-08Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
<!--quoteo(post=1927481:date=Apr 19 2012, 05:39 PM:name=internetexplorer)--><div class='quotetop'>QUOTE (internetexplorer @ Apr 19 2012, 05:39 PM) <a href="index.php?act=findpost&pid=1927481"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You know how sometimes I like to poke fun at the playtesting/release process?
Well..<!--QuoteEnd--></div><!--QuoteEEnd-->
HA. first thing i noted when i heard it the first time. The bug was reported April 13th. Some things just get prioritized. ::shrug::
I didn't think it would be so bad, before when the skulk bite got loud, I mean it was loud but it was tolerable. So I start playing a couple games going "Oh I bet it's not that ba- OH FFFFFFFFF MY EARS OH GOD"
I noticed the new sound and loved it. Really sounds like you are doing tremendous damage, especially when you see the marines go flying. Makes it that much funner.
<!--quoteo(post=1927393:date=Apr 20 2012, 12:10 AM:name=paradoxum)--><div class='quotetop'>QUOTE (paradoxum @ Apr 20 2012, 12:10 AM) <a href="index.php?act=findpost&pid=1927393"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->how loud do you think being smacked with a 300pound horn should be?
(I love the new sound, CRUNCH those puny marine bones.)<!--QuoteEnd--></div><!--QuoteEEnd-->
Someone firing a gun within 1 meters of your ear would cause lengthy deafness. Should all gamers be deaf or have really bad tinnitus for the sake of realism?
YbarraJoin Date: 2012-03-29Member: 149621Members, Squad Five Blue
Along with the aforementioned loud sounds, I also find that even with the Voice option in the Sound Menu at 100% and the Sound option at about 10-20% it is very difficult to hear some folks' in-game voice comm's.
<!--quoteo(post=1927481:date=Apr 20 2012, 11:39 AM:name=internetexplorer)--><div class='quotetop'>QUOTE (internetexplorer @ Apr 20 2012, 11:39 AM) <a href="index.php?act=findpost&pid=1927481"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You know how sometimes I like to poke fun at the playtesting/release process?
Well..<!--QuoteEnd--></div><!--QuoteEEnd--> I gotta say.. sometimes I think they let things like this through not only for ###### and giggles but also to flush away all the balance and performance forum threads.
<!--quoteo(post=1928097:date=Apr 21 2012, 04:34 AM:name=Evo303)--><div class='quotetop'>QUOTE (Evo303 @ Apr 21 2012, 04:34 AM) <a href="index.php?act=findpost&pid=1928097"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm really not a fan of the skulk bite sound - it sounds... Lame.
And yes, both bite and gore are too loud.<!--QuoteEnd--></div><!--QuoteEEnd-->
Agreed, it sound like watermelons exploding, and ruins all immersion IMHO.
No kidding, when did Natural Selection turn into a jump scare type of game? Just wandering around and then...SMASH SMASH! Scares the crap out of me every time..needs a little tone down. :)
The shock factor wore off for me after about 5 minutes. Then I just didn't want to hear it anymore so I closed the game and told myself I wouldn't play until it gets fixed.
If they want to get peoples' thoughts on the new alien mechanics, driving people away from the game is the wrong way to do it!
<!--quoteo(post=1928249:date=Apr 21 2012, 12:20 PM:name=internetexplorer)--><div class='quotetop'>QUOTE (internetexplorer @ Apr 21 2012, 12:20 PM) <a href="index.php?act=findpost&pid=1928249"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The shock factor wore off for me after about 5 minutes. Then I just didn't want to hear it anymore so I closed the game and told myself I wouldn't play until it gets fixed.
If they want to get peoples' thoughts on the new alien mechanics, driving people away from the game is the wrong way to do it!<!--QuoteEnd--></div><!--QuoteEEnd-->
I just play with my volume super low. Then, onos gore is almost bearable, though I can literally hear nothing else.
Comments
(I love the new sound, CRUNCH those puny marine bones.)
Yea I think the skulk bite is too loud as well. It sounds like a metallic bite rather than the bite of an organic animal.
The Onos gore hit sound is well above the 90 decibel Occupational Safety And Health Organization's Permissible Exposure Limit. Therefore, UWE is required to create a conservation hearing program and provide hearing protection to all of their employees.
Thank you for your time
Well..
BAAAAM! ...WTF!??
The Onos gore hit sound is well above the 90 decibel Occupational Safety And Health Organization's Permissible Exposure Limit. Therefore, UWE is required to create a conservation hearing program and provide hearing protection to all of their employees.
Thank you for your time<!--QuoteEnd--></div><!--QuoteEEnd-->
WP
Well..<!--QuoteEnd--></div><!--QuoteEEnd-->
HA.
first thing i noted when i heard it the first time.
The bug was reported April 13th.
Some things just get prioritized. ::shrug::
(I love the new sound, CRUNCH those puny marine bones.)<!--QuoteEnd--></div><!--QuoteEEnd-->
Someone firing a gun within 1 meters of your ear would cause lengthy deafness. Should all gamers be deaf or have really bad tinnitus for the sake of realism?
Its like you hear the cracking of your skull from the inside. O_O
Nearly shatnerd myself the first time hearing it. :D
And yes, both bite and gore are too loud.
Well..<!--QuoteEnd--></div><!--QuoteEEnd-->
I gotta say.. sometimes I think they let things like this through not only for ###### and giggles but also to flush away all the balance and performance forum threads.
UWE you're teh funny. I love your work, mang.
And yes, both bite and gore are too loud.<!--QuoteEnd--></div><!--QuoteEEnd-->
Agreed, it sound like watermelons exploding, and ruins all immersion IMHO.
If they want to get peoples' thoughts on the new alien mechanics, driving people away from the game is the wrong way to do it!
If they want to get peoples' thoughts on the new alien mechanics, driving people away from the game is the wrong way to do it!<!--QuoteEnd--></div><!--QuoteEEnd-->
I just play with my volume super low. Then, onos gore is almost bearable, though I can literally hear nothing else.