Light Armor/Marine Dodge

MoodyMoody Join Date: 2010-07-18 Member: 72528Members
While the current Marine vs. Skulk interplay is fun and skillful, it just looks really silly to me when I see a Marine bunny hopping all over the place. Instead, I say that along with the heavy armor, light armor is added. Light armor can be somewhat cheap (5-10 res), and only has 10-20 less armor than normal (up for debate). But because the armor is lighter, you gain a dodge/roll ability, as well as slightly faster movement/sprinting. The roll shouldn't be overdone or ridiculous but it should give marines the ability to more effectively dodge a jumping skulk, or a fade that's about to swipe you.

It would obviously have a recovery time, and wouldn't be spammable. It would just add a new upgrade, a new dynamic, and more varied gameplay. I just think, if you're gonna have heavy armor, why not have something from the other side of the spectrum.

Comments

  • croncron Join Date: 2010-06-21 Member: 72122Members
    Afaik UWE said at some point that the movement of the Marines is slow and clumsy because otherwise it would be too hard for the Khaara to melee them.
    But your idea of a trade-off with less armor and the general ability to chose between light and heavy sounds pretty good and might actually work out. I'd say it's worth a try. Also, as someone who played Unreal Tournament for years I would very much welcome dodging.
  • haprohapro Join Date: 2012-03-27 Member: 149492Members
    Or make jetpacks optionally work horizontally instead of vertically. Vanquish was a fun game, after all.
  • elodeaelodea Editlodea Join Date: 2009-06-20 Member: 67877Members, Reinforced - Shadow
    <!--quoteo(post=1926866:date=Apr 19 2012, 09:39 AM:name=Moody)--><div class='quotetop'>QUOTE (Moody @ Apr 19 2012, 09:39 AM) <a href="index.php?act=findpost&pid=1926866"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--QuoteEnd--></div><!--QuoteEEnd-->

    Sorry but i think you need to actually try doing this 'bhop' yourself. You can't bhop as marines.

    Infact, the ability to chain more than one jump / strafe jumps and keep speed is very very limited as there is a very big 'blackhole' effect so to speak (ever since the movement system overhaul 5 or so builds ago). Add to this the lag compensation and prediction which severely dampens the marines ability to react to skulk movement and i think you'll find that the options for marine movement currently arn't very high nor are they ridiculous. So, i don't see the problem that your trying to address.

    As for your solution, imho i think its unintuitive and adds unnecessary complication, even if the problem were legit.
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    edited April 2012
    <!--quoteo(post=1926954:date=Apr 18 2012, 09:54 PM:name=hapro)--><div class='quotetop'>QUOTE (hapro @ Apr 18 2012, 09:54 PM) <a href="index.php?act=findpost&pid=1926954"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Or make jetpacks optionally work horizontally instead of vertically. Vanquish was a fun game, after all.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I'd be a fan if there was a movement ability where if you held the sprint button and press the jump key, you could do a long jump or sidejumps with the jetpack.
  • BensonBenson Join Date: 2012-03-07 Member: 148303Members, Reinforced - Shadow, WC 2013 - Shadow
    edited April 2012
    i like the idea of additional rine movement for a cost. jps seem to be the most reasonable way to do it, maybe double tap (or tap and hold) will activate quick directional boost.

    Inspiration for this is Space Marine (the game) jump pack, by taping jump instead of holding jump your char does a quick 2-3 meter jump instead of full arc (<3 Assault Marines). works out very well since its a decent distance in a quick move, but with a second of recovery time.

    This would give jps a new utility, maybe if the ability were available as a research, maybe even included in Improved Jetpack research. could also get cost of jps raised back to 20 to make them not as insignificant to lose.
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