Growing Amor
derWalter
Join Date: 2008-10-29 Member: 65323Members
<div class="IPBDescription">not only eyecandy! thx to the new material system!</div>due the new material system i remembered a statement of Charlie in an old video.
he said something like: the armor on the body will differ
so i ask myself, is growing armor coming?
it just came to me, when i read the railgun thread,
that a onos without any armor left, could get 3 shot by shotgun(ers).
i was thinking of a standard procedure, that lmgs are only shooting at the onos
as long at it has armor left, but how should i know as a marine player,
when to focus the rest of the pack?
then i realized that such an effect, like splattering armor and also growing
armor trough healing would be easy to achieve with the new materialsystem.
<b><!--sizeo:5--><span style="font-size:18pt;line-height:100%"><!--/sizeo-->Am I wrong?<!--sizec--></span><!--/sizec--></b>
ps.: it also would be cool on rines
and special eyecandy would be, if it would be crossed with hitdetection
and only the parts splitter where you are hitting your opponent (make it a cvar ;) )
he said something like: the armor on the body will differ
so i ask myself, is growing armor coming?
it just came to me, when i read the railgun thread,
that a onos without any armor left, could get 3 shot by shotgun(ers).
i was thinking of a standard procedure, that lmgs are only shooting at the onos
as long at it has armor left, but how should i know as a marine player,
when to focus the rest of the pack?
then i realized that such an effect, like splattering armor and also growing
armor trough healing would be easy to achieve with the new materialsystem.
<b><!--sizeo:5--><span style="font-size:18pt;line-height:100%"><!--/sizeo-->Am I wrong?<!--sizec--></span><!--/sizec--></b>
ps.: it also would be cool on rines
and special eyecandy would be, if it would be crossed with hitdetection
and only the parts splitter where you are hitting your opponent (make it a cvar ;) )
Comments
(but yea, it should be doable in some visually recognizable sense, i've always thought "scales")
It would however be awesome to see the material system used like this if it does not decrease performance a lot. Onos without armor shielding would look weird though. Maybe just add bullet holes to it to give an indication about how much damage it has taken
Although its very dependent on how long would take to impliment/how hard it is to do lol
(but yea, it should be doable in some visually recognizable sense, i've always thought "scales")<!--QuoteEnd--></div><!--QuoteEEnd-->
haha thx for that pic :P!!!!! i LOVE it and i love walter in the big lebowsky :)
<!--quoteo(post=1926787:date=Apr 18 2012, 06:58 PM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Apr 18 2012, 06:58 PM) <a href="index.php?act=findpost&pid=1926787"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The health+armor indicator/percentage on the commander interface fills that role right now to tell you how much damage you've done to the beast. Marines have to be looking directly at it I think...
It would however be awesome to see the material system used like this if it does not decrease performance a lot. Onos without armor shielding would look weird though. Maybe just add bullet holes to it to give an indication about how much damage it has taken<!--QuoteEnd--></div><!--QuoteEEnd-->
shouldn't hit the performance at all, since it is done by the gpu, which is very bored atm.
or do you have noticed some hard drops when the nanoshield effect on the marine where introduced,
or when dead players dematerialize, or when building a building or welding it... see? it should already work without any problems.
<!--quoteo(post=1926789:date=Apr 18 2012, 07:02 PM:name=Angry Hillbilly 2)--><div class='quotetop'>QUOTE (Angry Hillbilly 2 @ Apr 18 2012, 07:02 PM) <a href="index.php?act=findpost&pid=1926789"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think this is a pretty damn awesome idea esspecially for the onos that would be pretty terrorfying to watch the skull bone armour grow back for the "holy f were screwed" effect when u are reloading. (only growing back in gorge heal spray/ umbra...or whatever it is now lol :P ) Having the opposite effect of bone or armour flying off with bullet hits could be interesting as it chips away (again the bone skull of onos is my example) :)
Although its very dependent on how long would take to impliment/how hard it is to do lol<!--QuoteEnd--></div><!--QuoteEEnd-->
yes, the growing back was my thought too, just forgot to post it, to see how fast a gorge can really HEAL an onos :)
would be just so great i think :)
but what i really wanna know from you charlie: did you mean it that way when you where talking about it? whats the deal? :)
greetings from austria to all of you over the great sea :)!!
of complete new material system... should be a Cvar anyways...
This isn't really that simple. But would bring some badass eye candy.
But if it is to complicated, blood effects and bullet holes for wounded aliens should be really easy with the material system.