Exported mesh not rendering in Viewer/Editor
PogoP
Environment Artist Join Date: 2004-01-31 Member: 25827Members, NS2 Developer, Constellation
in Modding
Hey guys,
I'm trying to import a model into NS2, following Brian's video tutorials exactly how he did them. However, when I have exported everything and built it all properly, I cannot view the model in either the Viewer or the Editor. I know my mesh is 'there' because when I enabled tangent view in the viewer, I can see my model outlined clearly. It just is appearing completely invisible.
Has anybody else encountered this problem before? Any ideas on how to fix it? I'm getting no errors whatsoever in either Builder or Viewer.
Here's a screenshot of what I mean, with tangents and bounding box displayed. It's a simple box, for test purposes. However, other models also don't work.
I'm thinking it might be something to do with the collada export (.DAE file). I think you can load DAE files into the Viewer, and even my DAE doesn't load up.
I'm trying to import a model into NS2, following Brian's video tutorials exactly how he did them. However, when I have exported everything and built it all properly, I cannot view the model in either the Viewer or the Editor. I know my mesh is 'there' because when I enabled tangent view in the viewer, I can see my model outlined clearly. It just is appearing completely invisible.
Has anybody else encountered this problem before? Any ideas on how to fix it? I'm getting no errors whatsoever in either Builder or Viewer.
Here's a screenshot of what I mean, with tangents and bounding box displayed. It's a simple box, for test purposes. However, other models also don't work.
I'm thinking it might be something to do with the collada export (.DAE file). I think you can load DAE files into the Viewer, and even my DAE doesn't load up.
Comments
And like Zastels said, double check your material files.
You said that you can see the outline in the viewer so this is likely not the problem, but sometimes it's also neccessary to adjust the scale parameter in your model_compile file, because the compiled model can be so small that it's hard to notice it in the viewer.