32 server tick bug

elodeaelodea Editlodea Join Date: 2009-06-20 Member: 67877Members, Reinforced - Shadow
So i've noticed a pattern recently in recent builds. Servers which are not restarted regularly end up in this state with a constant displayed server tick of 32 (30 is supposed to be the max right?). When this occurs, the game stutters and rubberbanding heavily independant of client tick rate.

I don't know whats causing it nor do i have any useful logs, but i recognize the symptom of an unusually stable 32 ticks always being accompanied by this heavy rubberbanding. For what its worth i've only really noticed it on servers that normally run the game in the 15-28 tick range but then strangely end up with 32 ticks constantly.

The issue resolves with a server restart.

Comments

  • playerplayer Join Date: 2010-09-12 Member: 73982Members
    Have observed similarly.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    Thirded, though I don't have a clue what causes it besides having a server running for a while. Whenever I check the server console/logs I don't see any errors. I have noticed that the server tickrate has significantly jumped above the 'max' 30 (such as 50+) in previous builds, but seen nothing so severe since then.
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