On Welding
fenrir1179
Join Date: 2011-11-05 Member: 131263Members
<div class="IPBDescription">gnidleW nO</div>Soooo... why is it so hard to weld a comm chair?
I've just finished a game where a mac and 3 marines that were all welding and 1 lerk spiking the chair and the lerk was low on adrenaline.
and it wasn't bile bombed, the chair's health just slowly went down.
(took place in Warehouse)
I've just finished a game where a mac and 3 marines that were all welding and 1 lerk spiking the chair and the lerk was low on adrenaline.
and it wasn't bile bombed, the chair's health just slowly went down.
(took place in Warehouse)
Comments
quoting Psiwarp from the lerk bilebomb thread
<a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=117720&hl=" target="_blank">http://www.unknownworlds.com/ns2/forums/in...=117720&hl=</a>
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->I agree, let's take a look at the statistics:
Welder
Structure Repair Rate, Min: 60 Health/Armor per second
Structure Repair Rate, Max: 350 Health/Armor per second
Bile Bomb
Damage per second: 80
Duration: 5
Build 200 change: Welders won't scale up their repair rates for structures which are under attack.
So a single Welder will only repair 20 health per second, which Bile Bomb can out damage due to base repair rate only.<!--QuoteEnd--></div><!--QuoteEEnd-->
it kindda seems counterproductive...
:/
I suppose the idea is that preventing structures from being repaired while they're under attack will prevent stalemates.
We had one lerk flying around bombing things and I tried keeping one IP alive but the welder was not able to out repair the bile bomb damage.
Now with a couple or even 3 lerks, you would need the entire team to weld everything contantly and even then I don't think you could save anything.