Massive Armor Bug

TerminotaurTerminotaur Join Date: 2002-11-01 Member: 3132Members
edited November 2002 in NS General Discussion
<div class="IPBDescription">Devs Take Notice...</div> How the armor model is supposed to work:
Each level of armor has a damage distribution. You take the full damage, and then distribute it between the health and armor as long as there is some armor available to distribute to. All damage that goes to armor is halved.

Let's take a level 2 light marine with 100/90 versus a fade's 60 damage acid rocket. The damage absorbance of armor is 50% in this case. So, when that rocket hits, 30 damage goes to health, and 15 damage goes to armor (remember to half damage to armor). The marine ends up with 70/75.

Well, this system definitely applies to the marines. However, with the aliens, there's some bug or error in the code apparently. All carapace levels negate some damage. What I mean by negate is that some damage is completely blocked before any damage distribution is done at all. For example, if the previous example had a 25% damage negation, the fade's acid rocket would turn into a 45 damage attack before being distributed. Then, 22.5 damage would go to health and 11.25 damage would go to armor. I don't think Half-life rounds damage values. The integers that show up on your hud however are rounded approximations of your health.

The quickest way for someone to verify what I've just said is to go into a lan, make 3 defensive chambers, get a marine to shoot you until you have 0 armor, and then get him to shoot you again with a 10 damage lmg. You will only incur 7 damage per shot to your health rather than the supposed 10 you are supposed to get.

Want to know how much of a difference this makes ingame? As a level 0 skulk, you'll take 10 lmg shots (not the expected 9). As a level 3 skulk, you'll absorb a freaking 21 lmg shots rather than the expected 13. That's an exponential increase in your survival rate there. You should be able to figure out how much it helps the other aliens sort of. I'm not exactly sure how the damage negates, but there is definitely something funky going on with the alien carapace. So yeah, hear me out on this one devs and look into it...
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Comments

  • SurgeSurge asda4a3sklflkgh Join Date: 2002-07-14 Member: 944Members
    edited November 2002
    Something tells me Coil is gonna be angry.... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->

    Are you sure about this? Did you run with the server patch and all? Did you code the thing? Maybe that's how it's meant to do?.... I don't think so, but I think you might be not having a control variable.

    Edit: Actually, after considering your info a bit more... it does sound rather plausible... So you're saying that the damage percentages on aliens is totally negated instead of being absorbed?
  • TerminotaurTerminotaur Join Date: 2002-11-01 Member: 3132Members
    Before you say I'm wrong actually test it.

    The quickest way for someone to verify what I've just said is to go into a lan, make 3 defensive chambers, get a marine to shoot you until you have 0 armor, and then get him to shoot you again with a 10 damage lmg. You will only incur 7 damage per shot to your health rather than the supposed 10 you are supposed to get.
  • SurgeSurge asda4a3sklflkgh Join Date: 2002-07-14 Member: 944Members
    edited November 2002
    I edited. Go check. ^^^

    Edit: Give it to us in a nutshell, basically.
  • TerminotaurTerminotaur Join Date: 2002-11-01 Member: 3132Members
    I'm just saying that there is damage being negated completely. The damage distribution after the negation works fine however. I'm not exactly sure how the negation works (I haven't tested enough with different aliens and have only used the lmg), but there definitely is some type of negation going on no matter the armor level you are at. Level 0 carapace still has some negation and the negation increases with each level.
  • QuietMischief1QuietMischief1 Join Date: 2002-11-06 Member: 7456Members
    part of the damage that should be done to an alien, never gets done

    10 damage turns into 7

    so on and so forth

    it's true, I tested it with him
  • Mr_BeanMr_Bean Join Date: 2002-11-09 Member: 7943Members
    Also just got back from game where it was noted Gernades Seem to be a bit buggy when it comes to direct Explosions


    Toss a Gernade into a Vent to clear them out and hope you hit the alien?


    Well today(Did not get screenshot and still testing to see if its lag) shot a level 3 Caprence Alien Skulk with Gernade Launcher point blank(He jumped at me, I died from Spash He Survied)

    I have not been able to repoduce it yet but I'm trying(Mostly because having a gernade Launcher VS level 3 Skulks is hard

    and I know for a fact that what Terminator is Describing is happening, I've had it happen a few times when going cloaking-> Caprence then a marine shows up, hits me a few, I hide, he shots me agian, armor is gone and then he is still doing 4 damage instead of the full 10 despite my armor being gone
  • SurgeSurge asda4a3sklflkgh Join Date: 2002-07-14 Member: 944Members
    Hmm.... You may have a point. Perhaps the devs will look into it?
  • CForresterCForrester P0rk(h0p Join Date: 2002-10-05 Member: 1439Members, Constellation
    Wow, Terminotaur... That has got to be the most structured bug report I've ever read. I wish more people would post bug reports like this instead of "omg teh hmg is buggad1!1!!!111 fixfixifix it!!111!!!!!!1"
  • TenSixTenSix Join Date: 2002-11-09 Member: 7932Members
  • CForresterCForrester P0rk(h0p Join Date: 2002-10-05 Member: 1439Members, Constellation
    Agggggh!!!! No more bumping! None! Noooo! *explodes and reassembles* Sorry, I'm sick up bumping. It wasn't even on page 4 yet, so it doesn't need bumping.
  • MadjaiMadjai Join Date: 2002-11-01 Member: 2986Members
    i thought this wasnt a bug, because in the manual it says skulks absorb 30% damage on start
  • TerminotaurTerminotaur Join Date: 2002-11-01 Member: 3132Members
    That's damage distribution between health and armor, not absorbance/blocking/negation of damage.
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    ok, quick explenation of how armour works (this is true for all of HL as far as I know)

    armour "absorbes" x percentage of DMG from each source (ie bullet)

    so 100 HP 100 AR with 50% dmg reduction and shot for 10 DMG

    10/2 = 5

    HP - 5 =95 AR - 5 = 95

    now lets say (smae situation 100hp 100ar 10dmg however now %30 dmg reduction)

    soo %30 of 10 is 3 soo

    100 HP - 7 (left over from 10-3) = 93 HP

    and 100AR - 3 = 97 AR


    as for the bug, not sure I would say create a sever with draw damage on and test it (but I got wait till monday for that)
  • dooddood Join Date: 2002-11-17 Member: 9036Members
    I noticed, but didnt think it was a bug, it's SUPPOSED to, isn't it?

    Says so in the e-manual
  • Mr_BeanMr_Bean Join Date: 2002-11-09 Member: 7943Members
    The point is it still stop damage even AFTER armor is by by which is the problem
  • TerminotaurTerminotaur Join Date: 2002-11-01 Member: 3132Members
    Don't forget that damage distributed to armor is halved...
  • 0n0s-ZiLLa0n0s-ZiLLa Join Date: 2002-11-16 Member: 8909Members
    if you guys would have played with cl_autohelp u would have seen that caraspace absorbs some of it.
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    not so, it increases the DMG reduction (read the manual and my post)
  • CForresterCForrester P0rk(h0p Join Date: 2002-10-05 Member: 1439Members, Constellation
    It increases the absorbancy and max armor level. Think of armor as a shell. When you upgrade the shell, you make it able to endure more hits and make it more resistant to damage.
  • Just_AyaneJust_Ayane Join Date: 2002-11-06 Member: 7317Members
  • TerminotaurTerminotaur Join Date: 2002-11-01 Member: 3132Members
    Read the initial post. Some of you lack so much comprehension...
  • FamFam Diaper-Wearing Dog On A Ball Join Date: 2002-02-17 Member: 222Members, NS1 Playtester, Contributor
    Carapace adds more armor, and also reduces the aliens vunerability to weapons fire. It is not meant to just up the max armor value, but also to reduce any damage.
  • MindmeldmeMindmeldme The Evil One Join Date: 2002-10-27 Member: 1637Members
    I have not heard any complaints from my marines on this subject. It is possible in a game my marines haven't noticed. Though at one time when I was on the ground with the grunts I was unloading into a fade with an HMG. I think he was a poor shot because I don't remember having HA and i took him down. He respawned and said i must have had 800 armor or something because i didn't die.
  • TwexTwex Join Date: 2002-11-02 Member: 4999Members
    If Fam spoke the truth, could we please get the complete damage formula for both marines and aliens?

    Vague guesses just aren't enough for a strategy game.
  • GravitonSurgeGravitonSurge Join Date: 2002-11-03 Member: 6138Members
    <!--QuoteBegin--Fam+Nov 17 2002, 10:38 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fam @ Nov 17 2002, 10:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Carapace adds more armor, and also reduces the aliens vunerability to weapons fire. It is not meant to just up the max armor value, but also to reduce any damage.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    That's utterly stupid. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    ok, I knew I was gona get to say it RTFM ;d (sorry I can't resist)

    the ENTIRE explenation of EXACTLY how armour works is in there (as well as in my first post in this thread)

    and as an added bonus:
    \SIERRA\Half-Life\ns\manual\front_sterkman.html
    \SIERRA\Half-Life\ns\manual\front_upgrades_armor.html
    \SIERRA\Half-Life\ns\manual\alien_evolutions_carapace.html

    the pages IN the manual that will explain it ALL to you <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->


    now as for ONTOPIC
    I specificaly said that I am not sure if this is true or not
    the actual bug he is reporting is this:

    if aliens armour is at 0 then the DMG reduction still applies
    EX:

    100HP 0AR %50 DMG redution bullet deals 10 DMG

    hp only losses 5 instead of the full 10 like it should b/c there is no armour to absorbe the other five

    I have not tested this however he said he had, so I leave it to others and the Devs to actualy check this out
  • Techno-KidTechno-Kid Join Date: 2002-11-06 Member: 7223Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->That's utterly stupid.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    why is it stupid? i don't understand. an armor upgrade making the armor better is stupid? it's not even like the marines don't have the same thing in a different format.

    Mr. Bean, is English your first language? I'm not trying to make fun of you, it's just that half the time you don't make a whole lot of sense. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--> If it isn't your first language, kudos on the other half of the time. I just don't know what "Caprence" is. I hope you don't pronounce it that way. You're missing a syllable, you added an "N," and for the love of god, I don't know how it happened. It's like "turrent" in that regard. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->

    Seriously people, it's CAR (you probably drive one) UH (everyone makes this stupid noise when they can't remember what the next thing they were gonna say was) PACE (like you pace around a room).

    with that aside, i would be interested in a more detailed study of this bug. does it affect all alien classes, and even marines? for every attack, or only certain types of damage?
  • MindmeldmeMindmeldme The Evil One Join Date: 2002-10-27 Member: 1637Members
    i guess the end result that everyone needs to realise is just...is it there...is it a problem and...how can it be fixed.
  • TwexTwex Join Date: 2002-11-02 Member: 4999Members
    edited November 2002
    sorry Thansal, but none of these pages makes it clear that alien carapace works differently from marine armour, in that it can actually negate damage even when the armour is gone.

    but if i missed it in the manual, could you please tell us which damage percentage exactly gets negated by the 3 carapace levels?
  • GravitonSurgeGravitonSurge Join Date: 2002-11-03 Member: 6138Members
    <!--QuoteBegin--Techno-Kid+Nov 17 2002, 11:59 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Techno-Kid @ Nov 17 2002, 11:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->why is it stupid? i don't understand. an armor upgrade making the armor better is stupid? it's not even like the marines don't have the same thing in a different format.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Fam said that the aliens LIFE also reduces damage.. NOT just the armor. And no, the marines do not have this.
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