Alien coop moves

peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
<div class="IPBDescription">lerk lift and then some</div>Skulk Chariot - Four skulks form a chariot of sorts and a gorge rides on top of them holding infestation reins.

Sticky Gorilla - skulks can stick to the Onos like they can to walls. Imagine an Onos running covered with skulks :D

Siamese Twin Fade - Two fades stuck together one controls movement the other controls the four blades.

Drifter eggs - commander can order a drifter to pick up an egg, then send it to the front line.

Grags - a gorge can pick up a crag and carry it on its back at slow speed for a mobile healing boost.

Comments

  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
    Yes to allll :D

    Optional Babbler King evolution with Skulk Chariot or Grags plox.
  • paradoxumparadoxum United Kingdom Join Date: 2012-03-05 Member: 148193Members
    <img src="http://www.existence-unknown.com/marbl_media/comics/2011/11-28.jpg" border="0" class="linked-image" />

    +1 for lerf lift for gorges and skulks
  • TheIcarusKidTheIcarusKid Join Date: 2012-03-23 Member: 149258Members
    The funny part about that picture is that bile bomb was the main reason to do lerklift in the first place... kind of defeats the purpose now :)
  • paradoxumparadoxum United Kingdom Join Date: 2012-03-05 Member: 148193Members
    <!--quoteo(post=1924933:date=Apr 12 2012, 09:38 PM:name=TheIcarusKid)--><div class='quotetop'>QUOTE (TheIcarusKid @ Apr 12 2012, 09:38 PM) <a href="index.php?act=findpost&pid=1924933"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The funny part about that picture is that bile bomb was the main reason to do lerklift in the first place... kind of defeats the purpose now :)<!--QuoteEnd--></div><!--QuoteEEnd-->

    oh man, you're right! lerk and gorge working together to do bile bombing runs would have been way cooler than what we have now
  • BensonBenson Join Date: 2012-03-07 Member: 148303Members, Reinforced - Shadow, WC 2013 - Shadow
    I particularly like the skulks attached to the onos idea.

    The skulks could be acting as a second set of armor to keep the onos alive longer, and also increase the onos' combat effectiveness.

    The knockdown that an onos can do is almost useless by himself since he cant atk having just stomped/gored and this would let skulks mop up kils with the onos as support.

    would be fun :D
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    edited April 2012
    <b>Skulk Cannon</b> - An onos opens his mouth allowing 3 skulks to jump inside him. An armoured escort into the heart of marine territory. Then pew pew pew they're spewed out. Skulk Cannon skulks lose all of their own armour in transit due to the Onos's digestive acid.

    <b>Skulkberus</b> - up to four skulks fuse their bodies, creating a larger version of the skulk with four heads. The first skulk to start the process sets off an alert to other skulks to come to his egg and evolve next to him. That first skulk controls movement and other skulks control the jaws and parasite ability. If the aliens are good at cooperating it's a cheap way to get a powerful life form; but then again it's four aliens in one target.

    <b>Gorilla Garden</b> - gorges can stick hydras on to an onos. The perfect thing for an injured Onos retreating, with five marines in pursuit.


    <b>Skulkepede</b> - a coop move for increasing speed when the aliens want to go to the same area. Skulks stand in a line behind a leader who initiates the fusing process. Skulks then press E to agree to fuse to the one in front, when they've done that the leader presses E to complete the process. The follower skulks lose control of movement in order to get a speed boost, and all their eyes move to the leader's head so he has 6 or 8 eyes which are controlled by the respective skulk. All the skulks see what the other skulks see in a kaleidoscope image. They can chose to break off when they like. The Skulkpede is active until all follower skulks have exited, or the leader breaks it up. When one skulk dies it breaks off, and takes 50% of the neighbouring skulks' health.
  • YuukiYuuki Join Date: 2010-11-20 Member: 75079Members
    That's genius ideas peregrinus. Imagin a super long Skulkepede sneaking in a vent like a snake.

    <img src="http://s3.sidereel.com/episodes/1223157/featured/Screen_shot_2011-04-25_at_12.04.12_PM.png" border="0" class="linked-image" />
  • ogzogz Join Date: 2002-11-24 Member: 9765Members
    what about a skulerkadeonorge?

    After fusion, the skulerkadeonorge will gain speed runnning straight, can climb up walls, fly, blink, and belly slide

    oh and it shoots out parasites at the rof of lerk spikes, leaves a spore of gas wherever it goes, shoots out bilebombs and when it crashes onto teh ground, will cause a massive shockwave that stuns all the marines around
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    <b>Hyper Hydras</b> - A gorge can place a hydra on another gorge's hydra (not his own, cos bacteria) turning that other hydra into a larger hydra with 6 spike heads shooting poison tipped darts.

    <b>Stinky Cysts</b> - The lerk can now stand over a cyst and inject his poisonous spores into it. When the cyst dies, a cloud of spores wheezes out. Stinky Cysts emit a little stream of spores indicating they aren't regular cysts.
  • BicsumBicsum Join Date: 2012-02-27 Member: 147596Members, Reinforced - Gold
    <b>Shadedra</b> - Placing a Hydra upon a Shade gives the spikes the ability to parasite marines on hit. Also, it stays cloaked even while shooting.

    <b>Cragdra</b> - Placing a Hydra upon a Crag gives the spikes the ability to leech life of marines, to improve the heal ability of the crag.

    <b>Shiftdra</b> - Placing a Hydra upon a Shift gives the spikes the ability shoot through thin walls.
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    <!--quoteo(post=1925929:date=Apr 16 2012, 06:09 PM:name=Bicsum)--><div class='quotetop'>QUOTE (Bicsum @ Apr 16 2012, 06:09 PM) <a href="index.php?act=findpost&pid=1925929"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><b>Shadedra</b> - Placing a Hydra upon a Shade gives the spikes the ability to parasite marines on hit. Also, it stays cloaked even while shooting.

    <b>Cragdra</b> - Placing a Hydra upon a Crag gives the spikes the ability to leech life of marines, to improve the heal ability of the crag.

    <b>Shiftdra</b> - Placing a Hydra upon a Shift gives the spikes the ability shoot through thin walls.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Good ones. I like Cragdra best :D
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    edited April 2012
    <b>Cyst Armour</b> - A gorge can put cysts on the hive or other structures to give it a coating of infestation armour. The hive will only take 50% damage until the cysts are destroyed. Good for stopping snipers.
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