ns2_addison
<div class="IPBDescription">My first time ever mapping</div>Hey All,
So i thought i'd post up some shots of my map: ns2_addison (named after my daughter who is due in the next week or so). I have never mapped for any game before and am enjoying doing it a lot! You have all helped me out quite a bit and im very grateful for your support. Please criticize my map below and let me know what you think good or bad.
First part of Ready Room:
<img src="http://forum.fragspace.co.nz/map/2012-04-12_00001.jpg" border="0" class="linked-image" />
<img src="http://forum.fragspace.co.nz/2012-04-12_00002.jpg" border="0" class="linked-image" />
Marine Spawn:
<img src="http://forum.fragspace.co.nz/map/2012-04-12_00003.jpg" border="0" class="linked-image" />
<img src="http://forum.fragspace.co.nz/map/2012-04-12_00004.jpg" border="0" class="linked-image" />
<img src="http://forum.fragspace.co.nz/map/2012-04-12_00005.jpg" border="0" class="linked-image" />
Random Hallway and Room with Vent:
<img src="http://forum.fragspace.co.nz/map/2012-04-12_00006.jpg" border="0" class="linked-image" />
<img src="http://forum.fragspace.co.nz/map/2012-04-12_00007.jpg" border="0" class="linked-image" />
<img src="http://forum.fragspace.co.nz/map/2012-04-12_00008.jpg" border="0" class="linked-image" />
So i thought i'd post up some shots of my map: ns2_addison (named after my daughter who is due in the next week or so). I have never mapped for any game before and am enjoying doing it a lot! You have all helped me out quite a bit and im very grateful for your support. Please criticize my map below and let me know what you think good or bad.
First part of Ready Room:
<img src="http://forum.fragspace.co.nz/map/2012-04-12_00001.jpg" border="0" class="linked-image" />
<img src="http://forum.fragspace.co.nz/2012-04-12_00002.jpg" border="0" class="linked-image" />
Marine Spawn:
<img src="http://forum.fragspace.co.nz/map/2012-04-12_00003.jpg" border="0" class="linked-image" />
<img src="http://forum.fragspace.co.nz/map/2012-04-12_00004.jpg" border="0" class="linked-image" />
<img src="http://forum.fragspace.co.nz/map/2012-04-12_00005.jpg" border="0" class="linked-image" />
Random Hallway and Room with Vent:
<img src="http://forum.fragspace.co.nz/map/2012-04-12_00006.jpg" border="0" class="linked-image" />
<img src="http://forum.fragspace.co.nz/map/2012-04-12_00007.jpg" border="0" class="linked-image" />
<img src="http://forum.fragspace.co.nz/map/2012-04-12_00008.jpg" border="0" class="linked-image" />
Comments
You have a style you don't even know you have.
I would love to play this. This map is such a unique approach to mapping on Spark. Sure I can criticize this or that, but it would take away from your style. My advice is, just keep mapping and get us something to play!
You have a style you don't even know you have.
I would love to play this. This map is such a unique approach to mapping on Spark. Sure I can criticize this or that, but it would take away from your style. My advice is, just keep mapping and get us something to play!<!--QuoteEnd--></div><!--QuoteEEnd-->
Thanks Zastels! That means a lot to me. I will definitely keep it up, i try to map at least an hour or 2 a day so i will let you know when the first playable alpha version of the map is ready :D
I really like your lighting style :)
Other than that, it looks really interesting, and I look forward to seeing it develop.
Other than that, it looks really interesting, and I look forward to seeing it develop.<!--QuoteEnd--></div><!--QuoteEEnd-->
Thanks mate :-D, yeah the ready room was literally last minute textured quickly as a place holder as i had to leave for work but quickly took a shot before i left. I ceiling and wall are all met up correctly just the ceiling texture is on a crazy rotation for some reason - will fix and keep posting :-)
As for the floor, wall and ceiling - its purposely not straight the walls curve in to meet the entry point, will try post up some different angles for you.
Onto the map, it's a great first attempt considering you have never created a map before so I'm not going to criticize it too harshly, it's all just stepping stones to learning some of the more advanced brushwork / lighting techniques that the more experienced mappers use.
First off try not to mix your lighting too much, if you read through some of the more recent threads about lighting on the forums you will find fairly good descriptions from FMPONE as to how to create some really nice lighting.
As for brushwork, there are some tutorials spread throughout the forums as well from psyk0man and various other people, just different things you can add to your map to make it more detailed, also I recommend just looking at the general screenshots of other peoples maps or running around the official ones to see what they have done with like trims, prop placement e.t.c.
But yeah it's a great first attempt keep at it.
<img src="http://forum.fragspace.co.nz/2012-04-12_00005.jpg" border="0" class="linked-image" />
Onto the map, it's a great first attempt considering you have never created a map before so I'm not going to criticize it too harshly, it's all just stepping stones to learning some of the more advanced brushwork / lighting techniques that the more experienced mappers use.
First off try not to mix your lighting too much, if you read through some of the more recent threads about lighting on the forums you will find fairly good descriptions from FMPONE as to how to create some really nice lighting.
As for brushwork, there are some tutorials spread throughout the forums as well from psyk0man and various other people, just different things you can add to your map to make it more detailed, also I recommend just looking at the general screenshots of other peoples maps or running around the official ones to see what they have done with like trims, prop placement e.t.c.
But yeah it's a great first attempt keep at it.<!--QuoteEnd--></div><!--QuoteEEnd-->
Personally, I like mixed lighting, and I'm tired of seeing the same old standard gradients slowly shifting from room to room. :/
You need to limit yourself on texture use though -- it looks a little cluttered.
<img src="http://forum.fragspace.co.nz/map/2012-04-13_00001.jpg" border="0" class="linked-image" />
<img src="http://forum.fragspace.co.nz/map/2012-04-13_00002.jpg" border="0" class="linked-image" />
<img src="http://forum.fragspace.co.nz/map/2012-04-13_00003.jpg" border="0" class="linked-image" />
<img src="http://forum.fragspace.co.nz/map/2012-04-13_00004.jpg" border="0" class="linked-image" />
<img src="http://forum.fragspace.co.nz/map/2012-04-13_00005.jpg" border="0" class="linked-image" />
<img src="http://forum.fragspace.co.nz/map/2012-04-13_00006.jpg" border="0" class="linked-image" />
<img src="http://forum.fragspace.co.nz/map/2012-04-13_00007.jpg" border="0" class="linked-image" />
<img src="http://forum.fragspace.co.nz/map/2012-04-13_00008.jpg" border="0" class="linked-image" />
<img src="http://forum.fragspace.co.nz/map/2012-04-13_00009.jpg" border="0" class="linked-image" />
You need to limit yourself on texture use though -- it looks a little cluttered.<!--QuoteEnd--></div><!--QuoteEEnd-->
Yeah one thing i struggle with is what to use instead of just texturing everything or using the same pipe prop e.t.c, can you make any suggestions?
Thanks Soil! as NS1 was basically my life for several years (first game i ever really got into) i do have a vision in mind to try stay true to the NS1 roots but adapt my vision to suit NS2, the implementation of "double res" points which i loved in NS1 will be apparent in addison.