Chambers and Auto-cast

HozartisHozartis Join Date: 2009-09-01 Member: 68668Members
The Alien commander should be able to set the chambers (Crag, Shade, and eventually Shift), to "auto-cast," which means when an alien ally pushes E on the chamber, it activates the currently set to autocast ability, i.e. Umbra (Crag), or Stealth (Shade).

<b>Example:
</b>

Commander places crag in a hallway.
Fade goes up to the crag, pushes E (the Use Key), and the chamber automatically umbras. The Fade knows the crag is on autocast thanks to a HUD indicator.
If crag doesn't have the energy, there's also a HUD indicator of this as well, it'd be even better if the aliens know how much energy it has exactly. Maybe it's a different color on the alien HUD during hive vision, maybe a "Structure is Depleted" voice is overheard. It simply must be something that will prompt players to "use" the structure.

Comments

  • TinkerTinker Join Date: 2003-03-11 Member: 14395Members
    I love this as Micro-ing the extra buildings isn't fun. It gives the aliens comm something to do but that something isn't rewarding.
  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
    From the looks of it, the Crag, Shade, and Shift appear to have mostly triggered abilities (which can easily be made toggled instead of click-every-other-second). Right now, the Alien Comm. doesn't have much to do besides mash the buttons in regular intervals near the battle, so auto-cast would just take away this tedium for better or worse.

    I do like the idea of players requesting ability cast, especially for the Gorge. Perhaps when Gorge gets free buildings later on, allow him to spend PRes on support chambers to manually trigger Umbra/Cloak?
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    +1 to auto-cast, especially for the main chamber abilities (umbra, cloak).
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