Natural Selection 2 News Update - Build 203 released
Hugh
CameramanSan Francisco, CA Join Date: 2010-04-18 Member: 71444NS2 Developer, NS2 Playtester, Reinforced - Silver, Reinforced - Onos, WC 2013 - Shadow, Subnautica Developer, Pistachionauts
Comments
If you're doing any presentations at PAX, please stream them! If Hugh is making a recording of the event, please give us lots of the guests' impressions - I love hearing that kind of stuff. :D
Might want to fix that :)
Also the map on tram is MESSED UP.
I don't know how/where to post these so if you could give me pointers...
I would still rather see the knockdown removed from gore atleast, and left only on stomp, as its annoying to get chain knockedowned by onos. Atleast let me attempt to fight him.
Might want to fix that :)
Also the map on tram is MESSED UP.
I don't know how/where to post these so if you could give me pointers...<!--QuoteEnd--></div><!--QuoteEEnd-->
Fixed, thank you. I blame the PTs.
I know I do this a lot, but how can something like that go unnoticed before a release?
This isn't really the PTs fault. It was just a last minute map update, to make the vents more convenient and less snaggy to move in. Only in this new area did the vent construction style differ, so it went unnoticed. Hope this answers your question :)
-Onos feels like it goes down a little easier. Aliens must have thought so, too, since we rarely saw more than one. It looked like he attacked in groups of mixed life forms, so that's a good feel.
-Performance overall feels a LOT better. It seems to be the worst right as you join - every new texture, animation, and sound slows the computer big time the first time it loads. After about 5 minutes of general play, the game ran the best I've ever seen. FPS was high and didn't drop, hits registered, and gameplay was fun. Later on there was some bad teleporting, but that could have been the server as it filled.
Now that fps is higher, I'm having an unforseen problem. The skulk blood sprays on hit are highly visible. That's good. However, when the lmg is firing at full speed, so much green blood sprays that I find it hard to see the skulk! The bright neon green blood totally takes over your eyes from the dark skulk on a dark background, and makes it hard to track.
I know in the Half-Life engine, the blood spray sprites would overlap and override each other, so you could always see around and through them clearly. That's not the case with the blood effect in NS2.
Played tram for the first time since summit became popular! Thoughts:
-WTF is wrong with the server room map? It's HORRIBLE to read! Way too much useless space where things don't really need to access. Some of that should be barred off and just be visual.
-The marine base is full of those mini catwalks and I hate falling into waist-high trenches right in the middle of base. It's very annoying and should be removed. If skulks need a hideyhole, put grating over it and make it a tunnel.
Played tram for the first time since summit became popular! Thoughts:
-WTF is wrong with the server room map? It's HORRIBLE to read! Way too much useless space where things don't really need to access. Some of that should be barred off and just be visual.
-The marine base is full of those mini catwalks and I hate falling into waist-high trenches right in the middle of base. It's very annoying and should be removed. If skulks need a hideyhole, put grating over it and make it a tunnel.<!--QuoteEnd--></div><!--QuoteEEnd-->
a) blood effects slow fps too much, as well as fill too much space. This is all in the process of being changed by Sewlek (schimmel), and i am told once fixed, it will improve network traffic.
b) server room map? you mean the minimap of server room? i'm confused
c) you are referring to shipping i take it, and yes i was just noticing those today. please annotate. (see below)
@internetexplorer: to annotate just hit the console ~ key and then type: annotate hey look i found a bug here look at this etc etc.
then try displayannotations in the console to see your comment. keep in mind you will annotate wherever your mouse is looking and in proximity to where you are standing.
using this, the author of the map can quickly gather feedback and make adjustments.
-no server could hold decent tickrate
-Onos still quite imba :(
Might work better on low pop server.
Onos still has too much health / armor with one hive. Marines will be dominating the map, and soon as the alien team gets an onos, they are quickly able to punish the marines, which makes marine victories VERY difficult.
haha I thought this was just me. yes, this is annoying, it makes it hard to see a skulk that is rushing at me when i'm shooting it.