Map Props for Mappers

WhiskyWhisky Join Date: 2012-03-04 Member: 148081Members
<div class="IPBDescription">Scale and Themes</div>Hey folks, I'm one of those guys that like to create mods for games in my spare time, yet given NS2 is still very much in it's beta stage I don't intend to start modding yet. But something I'd like to start doing is creating some props for mappers.

So a couple of things first;

1-Scale: currently I've been unable to find a 'yard stick' so to speak, so if someone can let me know where that info could be found that'd be great.

2-Ideas/Themes: This is your chance to put your two cents in. For example, medical, sub access, control room, (I watch Aliens to much). Including specific props, ie Medical - Operating table.

My reasoning being I don't want to go make a collection of storage crates just to find out that everyone is dying for some walkways or canteen props. I'll probably also release props in themed packs that will continue to have items added to them.

I have some examples of work on my website www.wildcardproductionstudios.co.uk

Also in regards to textures, if there is someone willing who is a competent texture artist please do get in touch.

Final Note; The pack(s) will be completely FREE OF CHARGE and completely original. I will not be importing others assets into NS2 nor will I ever charge for this work.

Comments

  • JanosJanos Join Date: 2002-08-02 Member: 1050Members, Constellation, NS2 Playtester
    For the most part the props that I require for my map are quite unique as well as the obvious 'clean-lab' style wall/pillar/floor props.

    I would write in here what it is exactly that I would need but the post would get rather extensive, though good luck to you man, there are plenty of mappers on here that would love to have more custom props.
  • hookeyedhookeyed Join Date: 2007-08-26 Member: 62011Members, Squad Five Blue
    edited April 2012
    One thing I have been looking for is a good ship. No more than 160x160x160 units, something like the Raptor from BSG.

    Also, I'm trying to create a room that looks a bit like this:
    <img src="http://s7.directupload.net/images/110912/4qcl4gjz.jpg" border="0" class="linked-image" />
    And I could really use a wall prop with panels like on the center piece there (with the typical 128x128 dimensions), all shiny and whatnot.
    Anything else I suggest might be too specific to my map, so I'll cut it there.

    Please and thanks!
  • zastelszastels Join Date: 2003-11-29 Member: 23731Members
    <!--quoteo(post=1920937:date=Apr 2 2012, 10:02 AM:name=Whisky)--><div class='quotetop'>QUOTE (Whisky @ Apr 2 2012, 10:02 AM) <a href="index.php?act=findpost&pid=1920937"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hey folks, I'm one of those guys that like to create mods for games in my spare time, yet given NS2 is still very much in it's beta stage I don't intend to start modding yet. But something I'd like to start doing is creating some props for mappers.

    So a couple of things first;

    1-Scale: currently I've been unable to find a 'yard stick' so to speak, so if someone can let me know where that info could be found that'd be great.

    2-Ideas/Themes: This is your chance to put your two cents in. For example, medical, sub access, control room, (I watch Aliens to much). Including specific props, ie Medical - Operating table.

    My reasoning being I don't want to go make a collection of storage crates just to find out that everyone is dying for some walkways or canteen props. I'll probably also release props in themed packs that will continue to have items added to them.

    I have some examples of work on my website www.wildcardproductionstudios.co.uk

    Also in regards to textures, if there is someone willing who is a competent texture artist please do get in touch.

    Final Note; The pack(s) will be completely FREE OF CHARGE and completely original. I will not be importing others assets into NS2 nor will I ever charge for this work.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Actions speak louder than words around here. Don't you have any props from other mods you can bring over? Show some of your work.
  • WhiskyWhisky Join Date: 2012-03-04 Member: 148081Members
    <!--quoteo(post=1921059:date=Apr 2 2012, 09:22 PM:name=zastels)--><div class='quotetop'>QUOTE (zastels @ Apr 2 2012, 09:22 PM) <a href="index.php?act=findpost&pid=1921059"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Actions speak louder than words around here. Don't you have any props from other mods you can bring over? Show some of your work.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Well I did say check my website for some examples but here are some direct links anyway:

    <a href="http://wildcard.dyndns-work.com/?p=46" target="_blank">http://wildcard.dyndns-work.com/?p=46</a>

    <a href="http://wildcard.dyndns-work.com/?p=42" target="_blank">http://wildcard.dyndns-work.com/?p=42</a>

    <a href="http://forums.tripwireinteractive.com/showthread.php?t=52393" target="_blank">http://forums.tripwireinteractive.com/showthread.php?t=52393</a>

    <a href="http://forums.tripwireinteractive.com/showthread.php?t=68513" target="_blank">http://forums.tripwireinteractive.com/showthread.php?t=68513</a>

    <a href="http://forums.tripwireinteractive.com/showthread.php?t=51150" target="_blank">http://forums.tripwireinteractive.com/showthread.php?t=51150</a>

    I also did a lot of work on this mod <a href="http://wildcard.dyndns-work.com/?p=146" target="_blank">http://wildcard.dyndns-work.com/?p=146</a>
  • zastelszastels Join Date: 2003-11-29 Member: 23731Members
    Hey I'm pretty sure every mapper could use some more light fixture props. There aren't very many. Maybe you could start there?
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    edited April 2012
    If you could knock up some spotlight props, I'd love that :)

    <img src="http://img.photobucket.com/albums/v260/Soulrefuge/spotlichten.jpg" border="0" class="linked-image" />

    If you could model some rigging struts for the lights too, that would be great :)
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