Possible for a model to have multiple UV maps?
<div class="IPBDescription">I want to add glass parts to my model</div>I'd want to have both opaque and transparent parts in my model and it seems that some docking_ props already achieve this. However, those props seem to be using the same mapping for each part of the prop, so the opaque and transparent basically have to aligned to one another in the .dds files. What I would want is to use a separate glass texture (the refinery_glass one) and make the transparent parts of my model to use it instead of the regular diffuse/normal maps used for the opaque parts.
Does anyone know if this is possible?
<b>edit: I think I got it now... I seemed to have assigned an extra material to the glass part in Blender...</b>
Does anyone know if this is possible?
<b>edit: I think I got it now... I seemed to have assigned an extra material to the glass part in Blender...</b>
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