Copy Pasting Geometry

ImbalanxdImbalanxd Join Date: 2011-06-15 Member: 104581Members
edited March 2012 in Mapping
I'm a bit of a sucker for symmetry, which can be bad sometimes, but either way, sometimes its necessary. So I've run into this problem a few times, but I'll use a specific example for the sake of clarity.

<img src="http://dl.dropbox.com/u/6250985/example.jpg" border="0" class="linked-image" />

So I created the geometry on the left to house the prop model, and now I need the same feature on the adjacent wall shown on the right. Copy pasting doesn't really work so well, since the geometry is inherently connected to the wall it was originally created on, and the chance of it fitting perfectly with the adjacent wall is slim to none. Is there a way to do this more reliably? I thought the "weld vertices" tool sounded like it could be useful, and it seemed to work somewhat, but not entirely. Do I just need to stick to the grid more rigidly?

Thanks for any help.

Comments

  • Rudy.czRudy.cz Join Date: 2012-02-13 Member: 145410Members
    edited March 2012
    Actually it is possible and quite easy.

    In this case, if you want to create a extrusion for that right prop to be same as for the left one. So, assuming that your geometry is properly snaped to the grid, select the faces you'd like to copy, copy it. On other side delete that face in front of that prop. Paste your geometry, go to - Edit -> Flip selection (X or Z), which will mirror your new geometry. Select move tool, use keys "<" and ">" to change the movement origin for suitable one (probably one of the corners) and move your geometry to the new location.

    A picture for ilustration

    <img src="http://dl.dropbox.com/u/62994473/ns2_copypaste.jpg" border="0" class="linked-image" />

    I hope it helped...
  • ImbalanxdImbalanxd Join Date: 2011-06-15 Member: 104581Members
    The movement origin thing is awesome, thanks a lot.
  • Rudy.czRudy.cz Join Date: 2012-02-13 Member: 145410Members
    edited March 2012
    Ah, I thought that was the problem. Other things you probably already knew :-)
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