Marine Extractor Health
Anticept
Join Date: 2006-12-03 Member: 58875Members, Constellation
<div class="IPBDescription">Cause olympian sprint screws up balance</div>Basically last build's sprint was too ridiculously fast. But it did help marines respond to resource node attacks a little bit easier. Now that we are back to Pre-200 sprint, harassment of marine res nodes is very easy and usually results in them exploding/recycling before a marine has a chance to get close.
I propose that extractor health be increased 1.5x to 2x so that it would need two skulks to effectively take out an extractor before marines arrive. Or, alternatively, I propose that armor upgrades researched at the arms lab not only increase marine health, but building armor as well (Particularly extractors). It should require a slightly coordinated effort to wipe out extractors.
I propose that extractor health be increased 1.5x to 2x so that it would need two skulks to effectively take out an extractor before marines arrive. Or, alternatively, I propose that armor upgrades researched at the arms lab not only increase marine health, but building armor as well (Particularly extractors). It should require a slightly coordinated effort to wipe out extractors.