When Are You Gonna Fix This Bug?

ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
<div class="IPBDescription">can't move backwards and shoot</div> i'm talking about the one where if you move backwards and shoot, you hit yourself with your own weapons.

Comments

  • ShadowicsShadowics Join Date: 2002-11-07 Member: 7652Members
    I've never seen that happen except with Gorge Spit and Babblers, because they are relatively slow projectiles. Not all that big of a problem if you ask me, Gorges suck in combat either way. Were you referring to something else?
  • DeadlyFreezeDeadlyFreeze Join Date: 2002-11-04 Member: 6915Members
    It does it with fades and acid rockets, i think I've even acid bombed my self once too
  • BeanHeadBeanHead Join Date: 2002-11-06 Member: 7230Members
    Yes, this has happened to me to. Up until now I thought there was some sort of invisible entity by these pipes I would cloak by and wait for Marines. When they showed, I'd cook off rocket after rocket while backing up and would sometimes hit myself.

    So now I know to not do that until the fix for it.
  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    it happens with lerk spikes and fade acid rockets and probably other things and it's very annoying and gets me killed, and stop defending this bug!! it should not be there no matter what you say!! ! ! <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' valign='absmiddle' alt='mad.gif'><!--endemo-->
  • ShadowicsShadowics Join Date: 2002-11-07 Member: 7652Members
    Are you a programmer? Have you ever written any code? (and HTML doesn't count)

    I've never done anything anywhere near as complex as NS, and I know how hard it can be to fix bugs. And fixing a small bug can cause a larger bug. I was just saying that I've never had the bug really affect me, and there are probably other, more important things they could be working on.
  • TempestTempest Join Date: 2002-11-10 Member: 8083Members
    edited November 2002
    It happens to me as lerk too. It REALLY sucks because I run backwards while shooting a lot. :/

    Shadowics, the bug is really annoying, the point of a beta is to debug everything, not say nah this bug isnt annoying enough to be worth decoding. Ok, maybe it shouldnt be a high priority, but eventually you do want to debug every bug you can find. (If possible)
  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    err this is the most important bug by far. stop defending it. it should be easy to fix.
  • ShadowicsShadowics Join Date: 2002-11-07 Member: 7652Members
    So, basically neither of you have done any programming, I can't really say I know what it's like to debug something of this scale, it was a 90MB download remember. I've worked with Basic and C++ before and I know even the simplest programs can take days to find solutions to all the bugs.

    If it were so easy and possible to fix every bug in the game don't you think they would have done it while they were doing the playtesting? <u>It's not that simple</u>.

    Most important bug by far? what about Bile bombs doing no damage to structures? have 5 Onos' sometimes crashing a server. There are far more other bugs that don't effect you as directly.

    Also, virtually all retail games ship with some bugs, usually because fixing the bugs caused more new bugs, or other problems. Or that coding the solution would take too long for release and they desided the bug was simply to minor an issue.

    Keep in mind that this is a free mod. I'm almost surprised how much effort I've seen put into it already, just look, barely 2 weeks out and already there have been 2 patches released.
  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    i do lots of programming in C and it seems to me like an easy bug to fix.
  • ShadowicsShadowics Join Date: 2002-11-07 Member: 7652Members
    edited November 2002
    Ok then what do you think is causing the problem if it's easy enough to fix?
    And how would you think they would go about fixing it?
  • DaxxDaxx Join Date: 2002-04-16 Member: 460Members, Constellation, Reinforced - Shadow
    Aye, plz Vipr, point out the .cpp and .h files they need to edit, so they can fix the bug. At least you'll have one less negative thing to say about this mod.
  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    maybe it's coz of unlagging still working when it's checking your projectiles versus your hitbox.
  • PulsePulse To create, to create and escape. Join Date: 2002-08-29 Member: 1248Members, Constellation
    it still happens in lan games, try again.
  • CForresterCForrester P0rk(h0p Join Date: 2002-10-05 Member: 1439Members, Constellation
    I've only done basic QBasic and I know how hard it is to correct bugs. Once I got bored and decided to make a banking program and I never finished sorting a bug out.
  • lugolugo Join Date: 2002-11-03 Member: 5884Members
    I'm not sure about this but didn't i read that in the 1.01 patch they fixed bites from really close range not hitting ? if so then they probably moved the weapon origin back and this may have caused the new "shoot your rear" bug.
  • VisserVisser Join Date: 2002-11-03 Member: 6613Members
    This is news to me and ild say i would have noticed. Just dont walk backwards in astraight line, use strafe etc.
  • PetruPetru Join Date: 2002-11-06 Member: 7259Members
    Never had a problem like this, I walk backwards and shoot all the time, no worries.
  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    despite what you say, i'm not going to let this bug be forgotten. to me it is the most annoying bug so far.
  • wlibaerswlibaers Join Date: 2002-11-15 Member: 8685Members
    Well; I've programmed before. First, that NS is a 90MB download doesn't matter. Only a small fraction of that is code, most of it is in the artwork. Those maps are really big, and the textures take place too. Check some recent CD-ROM games, I think you'll find code is about 1% or less of the size. (a few megs of 600 on a CD-ROM).
    How I'd fix this (but I'm not familiar with the internals of the HL engine, so this could be wrong) is by making projectiles not collide with the player that launched them during a short time period or a short distance (enough to get away from the hitbox), unless they hit something else first (if you shoot point-blank at a wall, you deserve some splash damage).
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    Look, thanks, but we really don't need people telling us how easy it is to fix a bug or how to go about doing it. Flayra knows what he's doing, he knows how to fix bugs. But, he's only ONE man, doing ALL the game design and programming.

    And right now there are more important issues, like trying to get server CPU performance lower so people can continue to run NS on their servers. So, please, understand that he may not have time to get to every single bug right away, especially the ones which don't effect gameplay as much.
  • stick100stick100 Join Date: 2002-11-17 Member: 9050Members, Constellation
    <!--QuoteBegin--Squeal Like A Pig+Nov 17 2002, 08:52 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Squeal Like A Pig @ Nov 17 2002, 08:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Flayra knows what he's doing, he knows how to fix bugs.   But, he's only ONE man, doing ALL the game design and programming.  
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Well in that case (that he is only one man) would you be interested in another coder.

    I am a computer science major in my senior year of collage, have taken many advanced programming classes and have previous experience Modding the HL engine. I am very very impressed with what you have brought to the table and would be happy to help you up with some annoying bugs.

    Mark
  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    i don't like what you say. i want to hear from Flayra. this is important!! ! <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' valign='absmiddle' alt='mad.gif'><!--endemo-->
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    For the love of God, ViPr... here are the facts:
    1) There are many bugs in NS.
    2) Occasionally hitting yourself with acid rocket, while annoying, is probably not as big a problem as, say, siege cannons not damaging structures on Hera, or many others.
    3) FLAYRA IS NATURAL SELECTION'S PRIMARY (ESSENTIALLY ONLY) CODER. All code comes from him.

    Would you rather have a lot of servers that occasionally cause you to hit yourself with acid rocket in the very specific situation of you backing up while firing... or would you rather get acid rocket fixed, and then have no servers to play on because CPU usage is too high, but Flay fixed your bug instead of the CPU usage bug?

    Now shut the hell up.
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    edited November 2002
    We know of the bug. flayra is not replying as he too busy fixing stuff for whiny poeple. This thread is going no where, sooo...
    <span style='color:orange'> <b>**LOCKED**</b></span>
This discussion has been closed.