<div class="IPBDescription">can't move backwards and shoot</div> i'm talking about the one where if you move backwards and shoot, you hit yourself with your own weapons.
I've never seen that happen except with Gorge Spit and Babblers, because they are relatively slow projectiles. Not all that big of a problem if you ask me, Gorges suck in combat either way. Were you referring to something else?
Yes, this has happened to me to. Up until now I thought there was some sort of invisible entity by these pipes I would cloak by and wait for Marines. When they showed, I'd cook off rocket after rocket while backing up and would sometimes hit myself.
So now I know to not do that until the fix for it.
it happens with lerk spikes and fade acid rockets and probably other things and it's very annoying and gets me killed, and stop defending this bug!! it should not be there no matter what you say!! ! ! <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' valign='absmiddle' alt='mad.gif'><!--endemo-->
Are you a programmer? Have you ever written any code? (and HTML doesn't count)
I've never done anything anywhere near as complex as NS, and I know how hard it can be to fix bugs. And fixing a small bug can cause a larger bug. I was just saying that I've never had the bug really affect me, and there are probably other, more important things they could be working on.
It happens to me as lerk too. It REALLY sucks because I run backwards while shooting a lot. :/
Shadowics, the bug is really annoying, the point of a beta is to debug everything, not say nah this bug isnt annoying enough to be worth decoding. Ok, maybe it shouldnt be a high priority, but eventually you do want to debug every bug you can find. (If possible)
So, basically neither of you have done any programming, I can't really say I know what it's like to debug something of this scale, it was a 90MB download remember. I've worked with Basic and C++ before and I know even the simplest programs can take days to find solutions to all the bugs.
If it were so easy and possible to fix every bug in the game don't you think they would have done it while they were doing the playtesting? <u>It's not that simple</u>.
Most important bug by far? what about Bile bombs doing no damage to structures? have 5 Onos' sometimes crashing a server. There are far more other bugs that don't effect you as directly.
Also, virtually all retail games ship with some bugs, usually because fixing the bugs caused more new bugs, or other problems. Or that coding the solution would take too long for release and they desided the bug was simply to minor an issue.
Keep in mind that this is a free mod. I'm almost surprised how much effort I've seen put into it already, just look, barely 2 weeks out and already there have been 2 patches released.
Aye, plz Vipr, point out the .cpp and .h files they need to edit, so they can fix the bug. At least you'll have one less negative thing to say about this mod.
I've only done basic QBasic and I know how hard it is to correct bugs. Once I got bored and decided to make a banking program and I never finished sorting a bug out.
I'm not sure about this but didn't i read that in the 1.01 patch they fixed bites from really close range not hitting ? if so then they probably moved the weapon origin back and this may have caused the new "shoot your rear" bug.
Well; I've programmed before. First, that NS is a 90MB download doesn't matter. Only a small fraction of that is code, most of it is in the artwork. Those maps are really big, and the textures take place too. Check some recent CD-ROM games, I think you'll find code is about 1% or less of the size. (a few megs of 600 on a CD-ROM). How I'd fix this (but I'm not familiar with the internals of the HL engine, so this could be wrong) is by making projectiles not collide with the player that launched them during a short time period or a short distance (enough to get away from the hitbox), unless they hit something else first (if you shoot point-blank at a wall, you deserve some splash damage).
Look, thanks, but we really don't need people telling us how easy it is to fix a bug or how to go about doing it. Flayra knows what he's doing, he knows how to fix bugs. But, he's only ONE man, doing ALL the game design and programming.
And right now there are more important issues, like trying to get server CPU performance lower so people can continue to run NS on their servers. So, please, understand that he may not have time to get to every single bug right away, especially the ones which don't effect gameplay as much.
<!--QuoteBegin--Squeal Like A Pig+Nov 17 2002, 08:52 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Squeal Like A Pig @ Nov 17 2002, 08:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Flayra knows what he's doing, he knows how to fix bugs. But, he's only ONE man, doing ALL the game design and programming. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Well in that case (that he is only one man) would you be interested in another coder.
I am a computer science major in my senior year of collage, have taken many advanced programming classes and have previous experience Modding the HL engine. I am very very impressed with what you have brought to the table and would be happy to help you up with some annoying bugs.
i don't like what you say. i want to hear from Flayra. this is important!! ! <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' valign='absmiddle' alt='mad.gif'><!--endemo-->
coilAmateur pirate. Professional monkey. All pance.Join Date: 2002-04-12Member: 424Members, NS1 Playtester, Contributor
For the love of God, ViPr... here are the facts: 1) There are many bugs in NS. 2) Occasionally hitting yourself with acid rocket, while annoying, is probably not as big a problem as, say, siege cannons not damaging structures on Hera, or many others. 3) FLAYRA IS NATURAL SELECTION'S PRIMARY (ESSENTIALLY ONLY) CODER. All code comes from him.
Would you rather have a lot of servers that occasionally cause you to hit yourself with acid rocket in the very specific situation of you backing up while firing... or would you rather get acid rocket fixed, and then have no servers to play on because CPU usage is too high, but Flay fixed your bug instead of the CPU usage bug?
We know of the bug. flayra is not replying as he too busy fixing stuff for whiny poeple. This thread is going no where, sooo... <span style='color:orange'> <b>**LOCKED**</b></span>
Comments
So now I know to not do that until the fix for it.
I've never done anything anywhere near as complex as NS, and I know how hard it can be to fix bugs. And fixing a small bug can cause a larger bug. I was just saying that I've never had the bug really affect me, and there are probably other, more important things they could be working on.
Shadowics, the bug is really annoying, the point of a beta is to debug everything, not say nah this bug isnt annoying enough to be worth decoding. Ok, maybe it shouldnt be a high priority, but eventually you do want to debug every bug you can find. (If possible)
If it were so easy and possible to fix every bug in the game don't you think they would have done it while they were doing the playtesting? <u>It's not that simple</u>.
Most important bug by far? what about Bile bombs doing no damage to structures? have 5 Onos' sometimes crashing a server. There are far more other bugs that don't effect you as directly.
Also, virtually all retail games ship with some bugs, usually because fixing the bugs caused more new bugs, or other problems. Or that coding the solution would take too long for release and they desided the bug was simply to minor an issue.
Keep in mind that this is a free mod. I'm almost surprised how much effort I've seen put into it already, just look, barely 2 weeks out and already there have been 2 patches released.
And how would you think they would go about fixing it?
How I'd fix this (but I'm not familiar with the internals of the HL engine, so this could be wrong) is by making projectiles not collide with the player that launched them during a short time period or a short distance (enough to get away from the hitbox), unless they hit something else first (if you shoot point-blank at a wall, you deserve some splash damage).
And right now there are more important issues, like trying to get server CPU performance lower so people can continue to run NS on their servers. So, please, understand that he may not have time to get to every single bug right away, especially the ones which don't effect gameplay as much.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Well in that case (that he is only one man) would you be interested in another coder.
I am a computer science major in my senior year of collage, have taken many advanced programming classes and have previous experience Modding the HL engine. I am very very impressed with what you have brought to the table and would be happy to help you up with some annoying bugs.
Mark
1) There are many bugs in NS.
2) Occasionally hitting yourself with acid rocket, while annoying, is probably not as big a problem as, say, siege cannons not damaging structures on Hera, or many others.
3) FLAYRA IS NATURAL SELECTION'S PRIMARY (ESSENTIALLY ONLY) CODER. All code comes from him.
Would you rather have a lot of servers that occasionally cause you to hit yourself with acid rocket in the very specific situation of you backing up while firing... or would you rather get acid rocket fixed, and then have no servers to play on because CPU usage is too high, but Flay fixed your bug instead of the CPU usage bug?
Now shut the hell up.
<span style='color:orange'> <b>**LOCKED**</b></span>