Anyone working on a water shader?
Has anyone tried working on a water shader? I've searched around but didn't find much.
Could definitely use a shader at the very least, I have no plans for actual water that will be swam in. I'm in need of water behind glass, shallow water to walk through, puddle decals. I've have the skills to make textures and their normal maps, but I've never programmed in C or C++. I know decals aren't in yet either.
Is such a thing possible to make right now, or is the mod community waiting on something for UWE to do to make it possible? Anyone ever make a shader before?
Could definitely use a shader at the very least, I have no plans for actual water that will be swam in. I'm in need of water behind glass, shallow water to walk through, puddle decals. I've have the skills to make textures and their normal maps, but I've never programmed in C or C++. I know decals aren't in yet either.
Is such a thing possible to make right now, or is the mod community waiting on something for UWE to do to make it possible? Anyone ever make a shader before?
Comments
I know water isn't a priority, but I think a water shader should be. I don't need every aspect of water but the surface effect, I want to incorporate it in the same ways NS1 did, atmospherically. With a base shader to work from, the community can easily edit it to be lava, sewage, anything really. So maybe with this approach we can get it squeezed in before retail.
I make this suggestion because I really want to have a great map when the game launches. I've got all sorts of ideas planned, a lot having to do with water. I've got clear pipes transporting water, shallow flowing water to cool the computer servers, dripping/leaking water, shallow floods, water behind glass walls to give an under water effect, I've got big glass canisters that will hold some bubbling water with floating aliens in there. My goal is to have something that has been tested, and is very solid to play for day 1 retail. Right now I'm about to do my first play test, I'm fairly confident I will reach my goal.
We have a new material system incoming that will allow some basic water shader effects but we have no plans currently to actually implement water shaders. That doesn't mean somebody else can't.