Diablo III Launch Date

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  • SvenpaSvenpa Wait, what? Join Date: 2004-01-03 Member: 25012Members, Constellation
    edited May 2012
    <!--quoteo(post=1937656:date=May 20 2012, 03:44 PM:name=Panigg)--><div class='quotetop'>QUOTE (Panigg @ May 20 2012, 03:44 PM) <a href="index.php?act=findpost&pid=1937656"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Level 56 monk here. He's become a beast. Basically can't die anymore, unless I get cc'ed multiple times in a row. Also really boring combat since I have 1 combo generator, 1 passive offensive ability and 4 defensive/heal abilities just to stay alive in hell.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I hope your not playing solo, because that's just tedious as feck as a monk. I just hit level 54 and I've been with a group of 2 barbs and a wiz, the tankability of a monk really shines here.

    Currently running around with 32.000 hp with 46% (240 or so) in all resistances (one-with-everything passive is a GODSEND), 2000dps and high crit for massive spirit regen. Pity most monk specific weapons have much lower DPS than others, the 1 - 1.60 spirit regen per second isn't worth it. My build as of now: <a href="http://us.battle.net/d3/en/calculator/monk#aZgijQ!YUZ!YYbZcc" target="_blank">http://us.battle.net/d3/en/calculator/monk...;YUZ!YYbZcc</a>

    The seven sided strike really got phased out as the stun gets one thirded on elites and the damage is crap on Hell with a too long cooldown. I'm currently using the earth summon purely because it gives me more HP and it forces an enemy to attack it instead of you, really useful on single tough enemies or few elites. Cyclone strike might get back into the build if it can prove itself more useful with the dodge, range (keep elites clustered, bad idea?) or fear rune compared to sweeping wind, but I doubt it.

    I'm constantly on the fence on which Defensive and Technique skills I should use. The breath of heaven is eh and has a too long cooldown to reliably heal properly. Blinding flash is useless against elites and bosses on hell difficulty (blinds them for about 0.5 seconds, if at all, if not, then it only adds a 30 or 60% chance for them to miss but that only applies to normal attack). Inner sanctuary is just plain useless from what I've tried. It's too small, people won't stand inside it because standing still often means death, too short duration, the buffs for standing inside are meh and any enemy moving away will instantly be out of reach for melee fighters. Serenity is good but too god damn short to be enough useful unless you time it perfectly before a freeze or massive damage attack, the rune that adds the shield to friendlies has a limited range and barbarians prefer to jump away instead of getting shielded (which they never notice anyway, wololo tiny status icon).

    For techniques I find dashing strike to be simply gimmicky, I don't need to launch myself into a thick of monsters and the buffs after use are too damn short again to be useful. The only one I like is the stun but I already get that from scorpion kick. It's only useful against a very select few enemies, like the dragonflies that spit their offspring on you (it roots hit enemies, too bad any kind of lag can break it from hitting properly..). Again, elites won't give a ###### unless you use it constantly, thus running out of spirit while doing no damage. It is useful if you have the wave of light as secondary, dashing into groups and exploding AoE everywhere but groups of weak enemies are never a real problem. At least for my group. Using wave of light on elites is too slow, too little damage is done, annoys everyone that enemies get knocked around and it eats half your default spirit each use. Exploding palm is too unreliable. You rarely get to time it just as a fat enemy is about to go down and by then the smaller ones have already been cleared most of the time. 30% of enemy health dealt as damage upon death is also too little to make a difference. Completely useless on bosses unless each strike stacks damage upon the other (doubt it). Sweeping wind on the other hand (with 60% damage rune) is the best thing I can do to keep my DPS as high as possible with sacrificing surviveability. It hurts everyone around me constantly and just adds on top of my regular DPS. You only need to activate it once per big fight and then spam everything else continuously.

    As for M2 abilities I don't see what's the point of using tempest rush, at all. It slows enemies and knocks them around while doing half weapon damage, woopie. It doesn't even stun or cripple them in any meaningful way. I suppose it can juggle an elite enemy around for quite some time but that would only stop the normal attacks and keep your own barbs from hitting the elite properly, I haven't really tried this though.

    M1's like the "Way of the hundred fists" strikes too slowly (to regen spirit that is) and drags out the damage to the entire attack, instead of what I thought, doing 140% damage per SINGLE strike but it only does it per "complete sequece". It also relies on enemies standing still, a knockback will abort the punching sequence beyond the initial strike. Just now I saw the final rune which could be the only redeeming factor, dealing 250% more damage on the third strike. We'll see in Inferno.

    My final concern is if Crippling Wave is worth the effect? (-30% speed and -20% attackspeed on struck enemies) It has large AoE but it generates very little spirit with the -20% struck enemy damage rune (which is the only useful one), even with "5 extra spirit on crit" the regen is crap (or is it 5 spirit PER enemy struck? Didn't notice), at least compared to fist of thunder that adds 15 spirit per crit, and that one hits faster. I just feel more useful constantly activating my healing mantra for that added 900 heal per second and stunlocking with scorpion kick while sweeping wind keeps the dps higher than normal on several targets.

    P.S. Anyone ever had a ping below 150, or 100? It's quite ######e all the time here, floating around 200+. If this was a fps I'd leave the server right away but I caaan'tttttt now can I?
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    I'd be interested to hear what Barbarian builds people are using. I'm using this:
    <a href="http://us.battle.net/d3/en/calculator/barbarian#bPTXYi!cVY!aZaaZa" target="_blank">barb build</a>

    and have been since around level 22 (i'm 42 and halfway through nightmare) when battle rage unlocked. Since then the only change I made was to add wrath of the berserker. I'm still even using runes from really early on.

    My basic strategy with this build is to leap into a group of enemies (getting +300% armor w/ rune) then stomp, which vortexes all enemies in real close, then cleave the heck out of everyone.

    In typical combat, battle rage is the only ability I use that uses rage, which lets my rage fill up and have me do +25% damage with the passive ability.

    For uniques and bosses, I'll follow all of that up with an earthquake (2000% weapon dmg? seriously?) and if things are really rough I'll follow that up with the super sayan wrath of the berserker, which adds 100% dmg on top of the 25% from having full wrath (it usually fills up pretty quick) and 30% from battle rage.


    I've tried other builds, but the only thing that I can find that's more worth while is for bosses I'll switch cleave over to bash+onslaught for single targeting.
  • LV426-ColonistLV426-Colonist Space Jockey Join Date: 2011-08-05 Member: 114269Members, Constellation
    edited May 2012
    The skill calculator doesn't seem to be loading properly for me.
  • PaniggPanigg Join Date: 2006-11-02 Member: 58212Members
    edited May 2012
    @Svenpa

    I agree with most of that.

    In inferno normal mobs are no problem... they hit hard, but as long as you can heal, you shouldn't have problems. The fun begins with elites and rares. They can take so much damage and deal so much damage it's unreal.

    Here lies the redeeming factor of dashing strike, to get away from elites... but thats about it.

    Right now, since my equip is still way too bad for inferno, I use my defensive build (was really going offensive from hell act 2 to the end).

    Using cyclonestrike to keep enemies clumped works well for most enemies but is deadly against most elites. I prefer to just hit one guy and constantly spam MoH. Right now I'm just trying to max my res, to not die instantly to most things...
  • SvenpaSvenpa Wait, what? Join Date: 2004-01-03 Member: 25012Members, Constellation
    <!--quoteo(post=1937849:date=May 21 2012, 07:46 AM:name=Panigg)--><div class='quotetop'>QUOTE (Panigg @ May 21 2012, 07:46 AM) <a href="index.php?act=findpost&pid=1937849"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Here lies the redeeming factor of dashing strike, to get away from elites... but thats about it.<!--QuoteEnd--></div><!--QuoteEEnd-->

    If that was the case, sure! However, it only activates ON enemies and sometimes on objects so it's not actually ever getting you away from enemies, only to another enemy..

    The description DOES say targeted enemy OR location but I have never ever ever been able to dash more than 2m without a target. He sort of starts the dash but then goes "nah" leaving me at virtually same spot I dashed from. Just so we get things straight, I use it by holding the mouse over where I want to go and then press "2" right? No shift or anything?
  • PaniggPanigg Join Date: 2006-11-02 Member: 58212Members
    edited May 2012
    <!--quoteo(post=1937892:date=May 21 2012, 12:00 PM:name=Svenpa)--><div class='quotetop'>QUOTE (Svenpa @ May 21 2012, 12:00 PM) <a href="index.php?act=findpost&pid=1937892"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If that was the case, sure! However, it only activates ON enemies and sometimes on objects so it's not actually ever getting you away from enemies, only to another enemy..

    The description DOES say targeted enemy OR location but I have never ever ever been able to dash more than 2m without a target. He sort of starts the dash but then goes "nah" leaving me at virtually same spot I dashed from. Just so we get things straight, I use it by holding the mouse over where I want to go and then press "2" right? No shift or anything?<!--QuoteEnd--></div><!--QuoteEEnd-->

    I didn't say it's good. But it does get you out of fires/poisons and other area stuff if you do it right. Sure, you'll probably end up next to the same enemies, just not in the goo....

    This is the inferno build I'm running right now: <a href="http://us.battle.net/d3/en/calculator/monk#aWgifQ!YUZ!YZbZYb" target="_blank">http://us.battle.net/d3/en/calculator/monk...;YUZ!YZbZYb</a>

    Works really well against rares/elites... just need to time everything perfectly to not die.

    Compared to the barb the monk has one of four problems.

    a) he needs more damage
    b) he needs more survivability
    c) he needs more mobility
    d) he needs more CC

    If he got either one of those, he would be fine. But right now you basically can get a little of a and b, but then you lack c and d. Or you have a and c, but lack b and d, which basically means any rare mob will kill you instantly.
  • SvenpaSvenpa Wait, what? Join Date: 2004-01-03 Member: 25012Members, Constellation
    edited May 2012
    <!--quoteo(post=1937898:date=May 21 2012, 12:27 PM:name=Panigg)--><div class='quotetop'>QUOTE (Panigg @ May 21 2012, 12:27 PM) <a href="index.php?act=findpost&pid=1937898"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I didn't say it's good. But it does get you out of fires/poisons and other area stuff if you do it right. Sure, you'll probably end up next to the same enemies, just not in the goo....

    This is the inferno build I'm running right now: <a href="http://us.battle.net/d3/en/calculator/monk#aWgifQ!YUZ!YZbZYb" target="_blank">http://us.battle.net/d3/en/calculator/monk...;YUZ!YZbZYb</a>

    Works really well against rares/elites... just need to time everything perfectly to not die.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Well alright @ dash, maybe it can save me from those awful arcane lasers. I can almost swear they do % of health damage instead of a fixed number.

    There something wrong with the build you linked, it has two primaries. Both fists of thunder and crippling wave, no secondary. This isn't possible right? I'll hit myself if it is. Other than that It's something I've considered using myself. The boon of protection does give a few thousand more points of health to tank with. Might be worth switching out my "time of need" rune for it, it's like only 4% extra resist anyway. Not sure about cyclone strike, the suction is great for herding and the dodge is a welcome bonus but normal attacks are rarely a concern when there's all that other crap elites drop on you. From what I've gathered, those are not things you can dodge at all. However, the only reason im using the earth type ally is because he can force aggro from a single enemy. Which is like losing 1/3 of the damage you take from a triangle of elites and I suppose it does some to help the DPS.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    edited May 2012
    <!--quoteo(post=1937909:date=May 21 2012, 01:31 PM:name=Svenpa)--><div class='quotetop'>QUOTE (Svenpa @ May 21 2012, 01:31 PM) <a href="index.php?act=findpost&pid=1937909"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->There something wrong with the build you linked, it has two primaries. Both fists of thunder and crippling wave, no secondary. This isn't possible right? I'll hit myself if it is.<!--QuoteEnd--></div><!--QuoteEEnd-->
    It is. There's a little checkbox in the gameplay options section called "Elective mode". Turn it on, or suffer for eternity...
  • SvenpaSvenpa Wait, what? Join Date: 2004-01-03 Member: 25012Members, Constellation
    edited May 2012
    <!--quoteo(post=1937911:date=May 21 2012, 01:38 PM:name=Align)--><div class='quotetop'>QUOTE (Align @ May 21 2012, 01:38 PM) <a href="index.php?act=findpost&pid=1937911"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It is. There's a little checkbox in the gameplay options section called "Elective mode". Turn it on, or suffer for eternity...<!--QuoteEnd--></div><!--QuoteEEnd-->

    You got to be ###### me.. I did have elective mode turned on but I never fully realized what it did other than allow custom mapping of skills on 1-4.

    This opens a whole new world for me, thanks!

    Edit: I love vanishing dye, most helmets and shoulderguards are just stupid looking.

    <img src="http://dl.dropbox.com/u/98384/selena.jpg" border="0" class="linked-image" />
  • PaniggPanigg Join Date: 2006-11-02 Member: 58212Members
    edited May 2012
    <!--quoteo(post=1937912:date=May 21 2012, 01:44 PM:name=Svenpa)--><div class='quotetop'>QUOTE (Svenpa @ May 21 2012, 01:44 PM) <a href="index.php?act=findpost&pid=1937912"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You got to be ###### me..<!--QuoteEnd--></div><!--QuoteEEnd-->

    I have no clue why they did that either...

    But yeah... the build right now is a support build... you need to have someone take most of the attacks and you will heal/debuff all the time. Damage isn't great, but when enemies only deal 50% their normal damage it'll take them 3 seconds to kill your entire party! :)

    Here are some of the problems from inferno:

    x enchanted:
    Arcane: Ok on it's own, pretty much game over with ice or blocker.
    Ice: Not too bad on it's own, game over with arcane.
    Molten: Really tough on it's own, will instarape you with either block, arcane or ice.
    Vampire: Keep moving... this will rape you in combination with any of the above.
    Blocker: You're dead.

    Oh yeah... in inferno they got 4 of those...

    So yeah... go to inferno they said, it'll be fun they said...

    And I still have no idea what to spec for. But I guess I have to give up the tanky build. It's just isn't feasible as a monk, not with my equip anyway. Will try some damage builds with mobility.
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    Heh, my friends and I are still on nightmare, mainly due to lack of time to play, but we are still getting our arses whuped on regularly.One friend is tanking as a barb, and is kinda amazing, one friend is DPSing on a Barb, and I'm DPSing on my wiz. I don't know if I'm just bad, or terribly undergeared, but if most things look at me I blow up, leaving me about a split second to hit a defensive CD, which is fine most of the time, because I don't get hit unless it's a mortar or something. However, every so often a teleporter decides to go for me, or an invisible snake decloaks right behind me, or whatever, and I'm dead. The DPS Barb is more amusing though. He dies just about every fight and is finally attempting to switch his gear from straight DPS (which was fine through act 1 of nightmare), and start picking up Vit/resists.

    I'm starting to look at switching my preferences away from straight DPS (+DMG is kinda amazing, 3K crits in act 2 nightmare are fun) in favor of +int, I didn't realize just how much resist I was getting from Int, and that it included physical resists.

    Is any one here playing a Wizzard in latter modes?
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    Your monk looks badass sven :3

    As for DIII in general... oh dear: <a href="http://www.eurogamer.net/articles/2012-05-21-diablo-3-accounts-hacked-gold-and-items-stolen" target="_blank">http://www.eurogamer.net/articles/2012-05-...nd-items-stolen</a>
  • PaniggPanigg Join Date: 2006-11-02 Member: 58212Members
    That was to be expected...
  • Raza.Raza. Join Date: 2004-01-24 Member: 25663Members, Constellation
    <!--quoteo(post=1937927:date=May 21 2012, 04:22 PM:name=Thansal)--><div class='quotetop'>QUOTE (Thansal @ May 21 2012, 04:22 PM) <a href="index.php?act=findpost&pid=1937927"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Is any one here playing a Wizzard in latter modes?<!--QuoteEnd--></div><!--QuoteEEnd-->

    I'm currently in act 2 hell with my level 58 wizard.

    The normal monsters hit hard, but also die fast to my 6000 dps. I'm using arcane orb now, works better than disintegrate with the constant kiting that's going on.
    The elite and rare monsters are a pain in the ass though. They kill me A LOT. I think I've died over a dozen times in some fights. Once diamond skin and frost nova are on cooldown there is just nothing to stop them. Even had to skip the first two packs today, because the attributes were just too ridiculous (invincible minions + two more). The thing is, even if I'd triple or quadruple all my stats, I'd still die in a second to some combos, some are just plain unfair (things like arcane + molten + blocker). I'm getting the feeling Blizzard couldn't come up with proper ways to make the game hard, so they just through in all the cheese.
  • PaniggPanigg Join Date: 2006-11-02 Member: 58212Members
    Shielding Arcane Vortex Mortar in a small cellar is a fun one as well...

    You just have to accept that you have to skip certain packs. Maybe not in hell but in inferno.
  • LV426-ColonistLV426-Colonist Space Jockey Join Date: 2011-08-05 Member: 114269Members, Constellation
    edited May 2012
    SHIELDING / ARCANE / ILLUSIONIST / EXTRA HEALTH

    What the! Anyways, I've finally made it to inferno and reached hero level 60.
  • PaniggPanigg Join Date: 2006-11-02 Member: 58212Members
    The enrage mechanic is also fun. If you can't kill elites within a certain time, they just enrage and get an aura that deals huge damage.
  • Ph0enixPh0enix Join Date: 2002-10-08 Member: 1462Members, Constellation
    Level 60 DH, finished Act 1 in Inferno. Using Smoke screen to avoid getting one shot by Butcher's multi hook was, er, fun :)

    Now to farm Act 1 so I can actually do Act 2 :P
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    <!--quoteo(post=1938110:date=May 22 2012, 10:11 AM:name=Panigg)--><div class='quotetop'>QUOTE (Panigg @ May 22 2012, 10:11 AM) <a href="index.php?act=findpost&pid=1938110"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The enrage mechanic is also fun. If you can't kill elites within a certain time, they just enrage and get an aura that deals huge damage.<!--QuoteEnd--></div><!--QuoteEEnd-->
    That sounds like the opposite of fun.
  • SvenpaSvenpa Wait, what? Join Date: 2004-01-03 Member: 25012Members, Constellation
    edited May 2012
    Grenadier Molten Jailer

    I get to slap them twice then I get stuck without chance to dodge, all while they bombard me with grenadier and punish me for going after/near them with molten.

    It's so unfair ;_; if they add SHIELDED in inferno it will be impossible to do solo, monks don't get any spirit from hitting shielded enemies.. I don't think our 75% less damage while stunned or similar applies to being jailed either.
  • PaniggPanigg Join Date: 2006-11-02 Member: 58212Members
    edited May 2012
    Try to get some gear that generates spirit. It helps a little. Also, I plan on getting this to 10/sec or so, so I can switch to a more powerful spirit generator than FoT - Q.

    Arcane Invincible More Life Horde is a favorite of mine. :D
  • SvenpaSvenpa Wait, what? Join Date: 2004-01-03 Member: 25012Members, Constellation
    <!--quoteo(post=1938147:date=May 22 2012, 02:14 PM:name=Panigg)--><div class='quotetop'>QUOTE (Panigg @ May 22 2012, 02:14 PM) <a href="index.php?act=findpost&pid=1938147"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Try to get some gear that generates spirit. It helps a little. Also, I plan on getting this to 10/sec or so, so I can switch to a more powerful spirit generator than FoT - Q.

    Arcane Invincible More Life Horde is a favorite of mine. :D<!--QuoteEnd--></div><!--QuoteEEnd-->

    I did have that kind of gear once but now it's horribly outdated in terms of damage. Nothing left but to farm either gold for auction sales or up the magic find and hope for the best.
  • PaniggPanigg Join Date: 2006-11-02 Member: 58212Members
    edited May 2012
    Monk's mantra of healing - boon of protection has been nerfed. It's useless now (that is the official statement) it will be replaced with something in a future patch...

    Soloing inferno is now impossible as a monk. You should only go in groups.

    Also, they apparently fixed the fot -q + sweeping wind bug, which basically gave you unlimited spirit.

    Surviving inferno is now impossible, unless you farm a couple days of hell first or buy stuff. The good news is that I can finally take a different spirit generator without feeling too bad.
  • SvenpaSvenpa Wait, what? Join Date: 2004-01-03 Member: 25012Members, Constellation
    <!--quoteo(post=1938378:date=May 23 2012, 08:12 AM:name=Panigg)--><div class='quotetop'>QUOTE (Panigg @ May 23 2012, 08:12 AM) <a href="index.php?act=findpost&pid=1938378"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Monk's mantra of healing - boon of protection has been nerfed. It's useless now (that is the official statement) it will be replaced with something in a future patch...

    Soloing inferno is now impossible as a monk. You should only go in groups.

    Also, they apparently fixed the fot -q + sweeping wind bug, which basically gave you unlimited spirit.

    Surviving inferno is now impossible, unless you farm a couple days of hell first or buy stuff. The good news is that I can finally take a different spirit generator without feeling too bad.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Jesus christ how horrible.

    And here I thought I had superior critting abilities when I constantly filled up the spirit using fot -q and wind :( I thought monks were going to get buffed, not nerfed. Even the god damn barbs heal better now, critting something like 50k and getting 3% back as health every hit.
  • PaniggPanigg Join Date: 2006-11-02 Member: 58212Members
    edited May 2012
    It's not an official bug. Just something I've noticed. So not sure if the change is intended, but it was giving back too much spirit imho.... or rather everything else gives too little but we'll see about that.

    Also what I would like to see changed in the monk, now that surviving is not an option anymore:

    More mobility, give dashing strike the ability to get in and back out of fights again.
    More ways to generate spirit - having only 4 options that are all based on you hitting things is terrible. Once you've run out you can either hope for serenity to be back up to get a few hits in, run around and regen some from gear or simply die. Why don't we have some like barbs have? Stomp and leap come to mind.
    Whily dodging a lot is cool and all, all it takes in inferno to kill you is one good hit. So even with 99% dodge you could die to a single hit, no matter how good your stats are.

    Just checked forums: Fot - q fix confirmed. Not only are you not gonna be able to protect yourself with bop, you will not have enough spirit to do anything. xD

    Ok so apparently the solution to the monk nerf is to reroll wiz, level to 60 and farm items in inferno act 4 so your monk can progress through inferno act 1...
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    edited May 2012
    <!--quoteo(post=1938438:date=May 23 2012, 04:01 PM:name=Panigg)--><div class='quotetop'>QUOTE (Panigg @ May 23 2012, 04:01 PM) <a href="index.php?act=findpost&pid=1938438"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Ok so apparently the solution to the monk nerf is to reroll wiz, level to 60 and farm items in inferno act 4 so your monk can progress through inferno act 1...<!--QuoteEnd--></div><!--QuoteEEnd-->

    My wizard is now in act 4 of normal. If you can wait about a year or so I will maybe have made it to inferno, and I can hook you up with dex items I don't need.
  • LV426-ColonistLV426-Colonist Space Jockey Join Date: 2011-08-05 Member: 114269Members, Constellation
    edited May 2012
    Well, I just discovered a decent Act I farm spot in Inferno.

    50k+ gold in 30mins; with the ability to receive plenty of rare and high quality blue drops.
  • Konohas Perverted HermitKonohas Perverted Hermit Join Date: 2008-09-26 Member: 65075Members
    <center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/I43GUnZN_s4"></param><embed src="http://www.youtube.com/v/I43GUnZN_s4" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    edited May 2012
    Just started Hell on my lvl 51 Barb, went away for the weekend and came back to find my account has been hacked. No one knew my password either, so there's got to be some serious problem going on. Hopefully Blizzard can get their crap together, and also reload my account to before i lost all my gold and items.
  • LV426-ColonistLV426-Colonist Space Jockey Join Date: 2011-08-05 Member: 114269Members, Constellation
    edited May 2012
    <!--quoteo(post=1939431:date=May 27 2012, 10:21 PM:name=6john)--><div class='quotetop'>QUOTE (6john @ May 27 2012, 10:21 PM) <a href="index.php?act=findpost&pid=1939431"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->my account has been hacked<!--QuoteEnd--></div><!--QuoteEEnd-->

    You aren't the only one.

    <a href="http://www.tomshardware.com/news/Diablo-3-Authenticator-Battle.net-Bashiok-Password,15724.html" target="_blank">http://www.tomshardware.com/news/Diablo-3-...word,15724.html</a>
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