ns2_nucleus [alpha]

evasivemonkeyevasivemonkey Join Date: 2010-02-13 Member: 70555Members
edited May 2012 in Mapping
<div class="IPBDescription">wip</div><b>UPDATE</b>: 06/05/2012
The new version of my map is now out, it's the second alpha release so its around about half way now. You can get my map from here:
<a href="http://www.duplexgaming.co.uk/downloads/maps/96/ns2_nucleus%20alpha2/" target="_blank">ns2_nucleus</a>

Feedback would be greatly appreciated!

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From here onward is my original post:
Hey everyone, I completed a few rooms on my map ns2_nucleus[temp name] and i would love some feedback on what i've done so far and the layout.
The goal was a small action packed map for people who can't play the bigger ones.

I have completed Observation, Solar power and Tech lab. Bio scan is mid way and glass hall[temp name again] as well as cafe are in the early stages. The rest have very basic floorplanning or basic greybox so i can make drastic changes if i need too. A lot will probably have to be re-done but thats why i could use some feedback :). [Note: the aliens start at cafe temporarily]

Here's some screens: <a href="http://imageshack.us/photo/my-images/52/2012010900001.jpg/" target="_blank"><img src="http://img52.imageshack.us/img52/5984/2012010900001.jpg" border="0" class="linked-image" /></a>
<a href="http://imageshack.us/photo/my-images/46/2012010900007.jpg/" target="_blank"><img src="http://img46.imageshack.us/img46/9113/2012010900007.jpg" border="0" class="linked-image" /></a>
<a href="http://imageshack.us/photo/my-images/26/2012010900010.jpg/" target="_blank"><img src="http://img26.imageshack.us/img26/5774/2012010900010.jpg" border="0" class="linked-image" /></a>
<a href="http://imageshack.us/photo/my-images/526/2012010900022.jpg/" target="_blank"><img src="http://img526.imageshack.us/img526/6039/2012010900022.jpg" border="0" class="linked-image" /></a>

Thank you for your time.

Comments

  • Classic319Classic319 Join Date: 2010-11-06 Member: 74789Members
    need image on the post, not the link. I think your map is pretty potential and good, though.
  • evasivemonkeyevasivemonkey Join Date: 2010-02-13 Member: 70555Members
    edited March 2012
    Thanks :),
    Sorry about the lack of images, i updated my post to include some without having to go through the link.
  • DaphistoDaphisto Hive Janitor Join Date: 2002-11-16 Member: 8917Members, Reinforced - Shadow
    Wow, I really like the look of this map. Keep up the great work!
  • Egad!Egad! Join Date: 2011-10-19 Member: 128250Members
    One of the coolest looking maps I've seen. Marine start is very moody, love the windows. The area just outside marine start is very unique. I could go on, point is, the map is bad ass and I can't wait to see the rest of it.
  • evasivemonkeyevasivemonkey Join Date: 2010-02-13 Member: 70555Members
    <!--quoteo(post=1912950:date=Mar 15 2012, 06:50 AM:name=Daphisto)--><div class='quotetop'>QUOTE (Daphisto @ Mar 15 2012, 06:50 AM) <a href="index.php?act=findpost&pid=1912950"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Wow, I really like the look of this map. Keep up the great work!<!--QuoteEnd--></div><!--QuoteEEnd-->


    <!--quoteo(post=1913705:date=Mar 16 2012, 02:56 PM:name=Egad!)--><div class='quotetop'>QUOTE (Egad! @ Mar 16 2012, 02:56 PM) <a href="index.php?act=findpost&pid=1913705"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->One of the coolest looking maps I've seen. Marine start is very moody, love the windows. The area just outside marine start is very unique. I could go on, point is, the map is bad ass and I can't wait to see the rest of it.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Thanks guys! I'll keep working hard on it and I'll post an update as soon as I've made a bit more progress.
  • XariusXarius Join Date: 2003-12-21 Member: 24630Members, Reinforced - Supporter
    Looks amazing, could we get a shot of the map layout?
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    edited March 2012
    It's fantastic! Really distinctive style, so different from the other maps. Would be refreshing to play something like this as a break from all the cave maps.

    The rooms you've shown so far remind me of the art direction in Deus Ex. It's got a classic futuristic style which is awesome.

    One thing I really like is those big super bright white lights in places you wouldn't expect to find them. And that red and green area behind a mesh screen, really beautiful work.

    I don't run servers so I don't know what to say about it being a small map...is that going to be popular? I don't know how a small map could work when you've got the Onos, Arcs and whatnot. It's going to be a bit chaotic isn't it? What will the player limit be? What if a server wants to run an 18 player map, and this one too? They couldn't, right?

    I've downloaded it and will try it out another day.
  • Commie SpyCommie Spy Join Date: 2009-07-02 Member: 68008Members
    What a change, what a change! I absolutely love the colours! Can't wait to see what you do with the rest of your map :)
  • evasivemonkeyevasivemonkey Join Date: 2010-02-13 Member: 70555Members
    <!--quoteo(post=1914603:date=Mar 19 2012, 02:25 AM:name=Xarius)--><div class='quotetop'>QUOTE (Xarius @ Mar 19 2012, 02:25 AM) <a href="index.php?act=findpost&pid=1914603"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Looks amazing, could we get a shot of the map layout?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Thanks, Sure thing here you go <a href="http://imageshack.us/photo/my-images/35/2012032100001.jpg/" target="_blank"><img src="http://img35.imageshack.us/img35/7461/2012032100001.jpg" border="0" class="linked-image" /></a>


    <!--quoteo(post=1914820:date=Mar 19 2012, 01:05 PM:name=peregrinus)--><div class='quotetop'>QUOTE (peregrinus @ Mar 19 2012, 01:05 PM) <a href="index.php?act=findpost&pid=1914820"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It's fantastic! Really distinctive style, so different from the other maps. Would be refreshing to play something like this as a break from all the cave maps.

    The rooms you've shown so far remind me of the art direction in Deus Ex. It's got a classic futuristic style which is awesome.

    One thing I really like is those big super bright white lights in places you wouldn't expect to find them. And that red and green area behind a mesh screen, really beautiful work.

    I don't run servers so I don't know what to say about it being a small map...is that going to be popular? I don't know how a small map could work when you've got the Onos, Arcs and whatnot. It's going to be a bit chaotic isn't it? What will the player limit be? What if a server wants to run an 18 player map, and this one too? They couldn't, right?

    I've downloaded it and will try it out another day.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Thanks, that's exactly the kind of art direction i was going for. About it being a small map, after reading your comment I took at close look at Summits size and my map is just a little bit smaller so far, so i think it should work pretty well for 18 players, not so much for 32 though but we don't have to worry about that yet. :)


    <!--quoteo(post=1914912:date=Mar 19 2012, 05:30 PM:name=Commie Spy)--><div class='quotetop'>QUOTE (Commie Spy @ Mar 19 2012, 05:30 PM) <a href="index.php?act=findpost&pid=1914912"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What a change, what a change! I absolutely love the colours! Can't wait to see what you do with the rest of your map :)<!--QuoteEnd--></div><!--QuoteEEnd-->
    Thanks, I'll update as soon as i've made some more progress :)
  • deaglecrazydeaglecrazy Join Date: 2010-07-27 Member: 73106Members
    I actually realllly like the looks of this map so far, seems to have a different "feeling" than the other maps that are out atm.. Another words its unique which is always good lol, Can't wait to play the finished product :D
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    I played around in it today. The parts you've worked on are very nice, good attention to detail and easy on the eye.

    Bugs etc:

    Quite a lot of stuff needs to be removed from commander's view. Especially in the room in the middle of the map, where the alien hive spawned. Does it always spawn there?

    The walkway going into the room at the south of the map, coming in from the left side, it's extremely narrow so much so that one single crag can block the way for aliens. Some areas like that are going to be death traps. I'd look at how summit deals with the narrow areas. The ramp going up to Data Core used to be a death pit, so they built another route in, which makes it less chaotic. I think your map's small areas are too small.

    The rocks outside marine start are like quick sand. If you walk in them you'll have to type kill in console half the time.

    Above the large entrances either side of marine start there are perfect camping spots for aliens, inside the grooves at the top of the doors.

    I'll post screen shots later to help explain.
  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
    Just ran around your map, and it has a nice feeling so far.
    I would seriously reconsider the alien hive in the middle of the map, but that's probably because you haven't worked on the real alien start yet?
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    edited March 2012
    I wonder where the real alien start will be cos I can't think of any of the hive rooms which will work. They're all close to marine start, or almost in a straight line with clear open spaces that marines could shut down.

    The roof in marine start needs work to blend in with the room, and not obscure the commanders view. Scrolling along the map as a commander you see structures vanish and reappear a lot.

    <img src="http://i.imgur.com/t36Ov.jpg" border="0" class="linked-image" />
    <img src="http://i.imgur.com/HJGHT.jpg" border="0" class="linked-image" />

    These are the rocks of doom

    <img src="http://i.imgur.com/DmujE.jpg" border="0" class="linked-image" />

    This doorway is really cool.

    <img src="http://i.imgur.com/QyUlo.jpg" border="0" class="linked-image" />

    The pale yellow light looks out of place. An orange colour would match the skybox better. Also this whole scene looks quite artificial, the props don't work well so close up. I'd put them further away or just cover the wall.

    <img src="http://i.imgur.com/Rz0Tt.jpg" border="0" class="linked-image" />

    Nice repetition of the geometic arches.

    <img src="http://i.imgur.com/jj6bk.jpg" border="0" class="linked-image" />

    I don't get the underside of this room. It doesn't lead anywhere, and will be a nightmare for marines to deal with camping aliens.

    <img src="http://i.imgur.com/BR0c8.jpg" border="0" class="linked-image" />
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    A little set piece this cool should go where people will see it!

    <img src="http://i.imgur.com/IDKbH.jpg" border="0" class="linked-image" />

    The little ladders are useful but they look strange. It'd be better if there was a ramp or a step.

    <img src="http://i.imgur.com/6xf1v.jpg" border="0" class="linked-image" />

    This computer display shows up in a very low res

    <img src="http://i.imgur.com/v2lEn.jpg" border="0" class="linked-image" />

    I like this little room, though it could be easy for one team to defend since it can't be attacked from a distance.

    <img src="http://i.imgur.com/YPP3F.jpg" border="0" class="linked-image" />

    Awesome. Now you have to make the rest of the map as good as this room, good luck :P

    <img src="http://i.imgur.com/bt61x.jpg" border="0" class="linked-image" />

    Alien start from the commander's view

    <img src="http://i.imgur.com/ZadO8.jpg" border="0" class="linked-image" />
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    Pipes need to be taken out of commander's view

    <img src="http://i.imgur.com/MBnOH.jpg" border="0" class="linked-image" />

    Minimap isn't accurate. I'm facing a door; it shows I'm facing a wall.

    <img src="http://i.imgur.com/TEzXC.jpg" border="0" class="linked-image" />

    Camping spot in the doors by marine start

    <img src="http://i.imgur.com/bbPQZ.jpg" border="0" class="linked-image" />

    Onos glitches through the glass

    <img src="http://i.imgur.com/dXLyB.jpg" border="0" class="linked-image" />

    Walkway is too narrow. Very hard to get past this crag

    <img src="http://i.imgur.com/kuX4h.jpg" border="0" class="linked-image" />

    That's all! :)

    <img src="http://i.imgur.com/bcuwT.jpg" border="0" class="linked-image" />
  • Spritz2k11Spritz2k11 Join Date: 2011-01-23 Member: 78679Members
    <img src="http://i.imgur.com/bt61x.jpg" border="0" class="linked-image" />

    This shot makes me think of fy_poolday, but in a good way! A more colorful, simplistic and happy style that differs from the other maps.
  • evasivemonkeyevasivemonkey Join Date: 2010-02-13 Member: 70555Members
    edited April 2012
    Thanks for the feedback everyone!

    This post was massive before but I figured since I wouldn't be able to reply for a while I should give as much info as possible. My home internet should be back on tomorrow so the latest version should be up then or the day after. There have been massive improvements and most of the rooms have been worked on quite a bit at this point. It's still not in the final stages but it's getting there now, only a few rooms to go then it's mostly just adding detail from then and some vents.

    Looking forward to you guys seeing the latest version, especially the special set piece I worked on in alien start.
  • evasivemonkeyevasivemonkey Join Date: 2010-02-13 Member: 70555Members
    edited May 2012
    Sorry for the double post but i didn't know how to let people know the new version is up since i updated my first post, a admin can delete my post before this one since it's old news now and my updated map is up. Here's the link again for my map <a href="http://www.duplexgaming.co.uk/downloads/maps/96/ns2_nucleus%20alpha2/" target="_blank">ns2_nucleus</a>

    Looking forward to getting feedback! I'm about half way now, mostly detail, vents and bugs/places you get stuck left to do.. oh and the halls outside alien start will probably have to be redone, but we'll see how they go for now.
  • XariusXarius Join Date: 2003-12-21 Member: 24630Members, Reinforced - Supporter
    Some of these screenshots truly look amazing, well done!
  • zastelszastels Join Date: 2003-11-29 Member: 23731Members
    Some real cool stuff here. You have a nice bright map compared to the stock ones : )
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    +1 for publishing this on steamworks. Instructions are here: <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=118717" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=118717</a>
  • evasivemonkeyevasivemonkey Join Date: 2010-02-13 Member: 70555Members
    edited February 2013
    Hey everyone! I haven't been around in a long time but I recently updated my map for combat as I know I won't have enough time to make it a full ns2 map, it's up on the steam workshop for anyone who wants to take a looksie. I'm not sure if i have to add anything to make it work with combat but if so I'll fix it up. It's mostly finished except for small details, occulsion culling optimising which im not sure how to do and 2 rooms and 2 vents which were added recently. The name has also changed to ns2_co_excavation and you can find it on the steam workshop. :)
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