Movement Sensor

BroseidonBroseidon Join Date: 2011-07-18 Member: 110935Members
<div class="IPBDescription">Marine Equipment</div>Researched: At Observatory
Buy: At Armory
Cost: 10 P-res?
Range: 5? (Enough to cover a corridor from side to side)
Replaces Armament Spot: Mines
Hp: 200? (Easy for a skulk to destroy)
A small sensor that gives line of sight like the observatory's passive ability but is placed by the marines on the map.
It's meant to help marines give the commander and them selves information about alien movement in the area they are placed. You only get one when you buy it. It can be placed just like mines and it's ideal to hide them cause you want them to last as long as possible. The sensor <b>does not</b> need the power grid to work.

Fast idea by me. What's good? What's bad?

Comments

  • RanakastraszRanakastrasz Join Date: 2012-02-26 Member: 147512Members
    Would be a nice item, I feel. Certainly the radar effect is useful enough that I have seen commanders place obseravtories in unexpected locations, since beacons AS WELL as radar help to hold a position quite a lot.
  • ogzogz Join Date: 2002-11-24 Member: 9765Members
    just stick to building obs around the place
  • FloodinatorFloodinator [HBZ] Member Join Date: 2005-02-22 Member: 42087Members, Reinforced - Shadow
    I love the idea! Yeah we can place obs now but an obs is destroyed very fast. But such a scanner could be placed f.e. in the little tunnels in x-roads.

    But they should be non permanent maybe? Like they run out of energy after 3min? So they can't be spamed on the whole map.
  • BroseidonBroseidon Join Date: 2011-07-18 Member: 110935Members
    <!--quoteo(post=1911798:date=Mar 10 2012, 11:37 AM:name=Floodinator)--><div class='quotetop'>QUOTE (Floodinator @ Mar 10 2012, 11:37 AM) <a href="index.php?act=findpost&pid=1911798"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I love the idea! Yeah we can place obs now but an obs is destroyed very fast. But such a scanner could be placed f.e. in the little tunnels in x-roads.

    But they should be non permanent maybe? Like they run out of energy after 3min? So they can't be spamed on the whole map.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yeah it wouldn't be that fun as an alien to be seen all over the map. But maybe they could act permanent if they are in a powered area? 3 min of energy in unpowered/no socket areas. Powered Area=Infinite Energy!!! :D Though that would make them spam able in bases and I'm unsure if that would be a bad or good Thing :/ (Well at least better then mines that are spammed all over the place)
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    edited March 2012
    I like the idea. The sensor could function as a sight or detection ward from Warcraft 3 and DoTA, which is a consumable item with a time limit.

    Information about enemy movement is crucial in a strategy game, which is why Marines really need an item like this to defend against alien blitz tactics.
  • Laosh'RaLaosh'Ra Join Date: 2011-12-09 Member: 137232Members
    +1 but i feel it should add some additional functionality. like those motion tracking circles and/or a way to detect cloaked kharaa. or it could just give some sort of alarm to players and/or commander when an enemy is sighted.
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    <!--quoteo(post=1911818:date=Mar 10 2012, 01:08 PM:name=Laosh'Ra)--><div class='quotetop'>QUOTE (Laosh'Ra @ Mar 10 2012, 01:08 PM) <a href="index.php?act=findpost&pid=1911818"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->+1 but i feel it should add some additional functionality. like those motion tracking circles and/or a way to detect cloaked kharaa. or it could just give some sort of alarm to players and/or commander when an enemy is sighted.<!--QuoteEnd--></div><!--QuoteEEnd-->
    yeah, just what we need, an easy way to negate the way aliens play - without them noticing, of course. </sarcasm>
  • BicsumBicsum Join Date: 2012-02-27 Member: 147596Members, Reinforced - Gold
    BF 3 has something similar. It's called T-UGS, and it beeps every n seconds.
    The beep is different when an enemy is <u>running</u> close by. It only shows their position on the minimap though.

    <img src="http://oyster.ignimgs.com/mediawiki/wiki-api.ign.com/battlefield-3/thumb/0/05/Tugs.png/468px-Tugs.png" border="0" class="linked-image" />
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited March 2012
    As it currently stands (build199) with Obs and scanning, the Shade tech-tree has changed from overpowered to virtually useless. Any base/outpost with an Obs hard-counters the Shade tech-tree, while the aliens have no idea they are actually quite visible during cloak or when hiding in ambush spots. I think we need to address these issues first, before adding more stuff to counter the Shade tech-tree...
  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
    I believe there was mention of periodic detection on the Obs for <a href="http://www.unknownworlds.com/ns2/forums/index.php?s=&showtopic=116730&view=findpost&p=1908621" target="_blank">coming build</a>. I do hope lifeforms get an indication if in scanning range (like Marine parasite/on infestation).
  • Gravity GraveGravity Grave California Join Date: 2012-03-10 Member: 148556Members, Reinforced - Shadow
    <!--quoteo(post=1912002:date=Mar 10 2012, 06:20 PM:name=PsiWarp)--><div class='quotetop'>QUOTE (PsiWarp @ Mar 10 2012, 06:20 PM) <a href="index.php?act=findpost&pid=1912002"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I do hope lifeforms get an indication if in scanning range (like Marine parasite/on infestation).<!--QuoteEnd--></div><!--QuoteEEnd-->

    +1 for this. Parasite-like indicator would be ideal.

    Back to the OP, I think it's a cool idea but yes, there should be a time limit on it. I imagine it being really useful for when a squad of marines enters a new room and is unsure if it's safe to start building up yet. One of them had the foresight to buy a temporary scanner and throws it down near one of the entrances. It could sound a little alarm when an alien gets within 20 ft. or so, and possibly highlight them like an obs.
  • _Necro__Necro_ Join Date: 2011-02-15 Member: 81895Members, Reinforced - Shadow
    edited March 2012
    <!--quoteo(post=1911827:date=Mar 10 2012, 01:12 PM:name=RobB)--><div class='quotetop'>QUOTE (RobB @ Mar 10 2012, 01:12 PM) <a href="index.php?act=findpost&pid=1911827"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->yeah, just what we need, an easy way to negate the way aliens play - without them noticing, of course. </sarcasm><!--QuoteEnd--></div><!--QuoteEEnd-->

    ^THIS.

    It is even more overpowered than a portable motion tracker that you lose when you die. It's sure unbelievable fun to search those little devices in the map as skulk. Or to lose any advantage or chance of killing a marine as skulk. Are you only playing marines or how do you come up with such ideas?
  • BicsumBicsum Join Date: 2012-02-27 Member: 147596Members, Reinforced - Gold
    Some additional thoughts on this:

    - the sensor is triggered by sound -> if you walk slow, it wont detect you
    - the sensor does not uncloak you
    - the sensor gives no visuals for marines at all
    - the sensor beeps every n seconds
    - the closer the alien, the louder it beeps.
    - the aliens can see the the sensors beep sound with their alien sonar vision (imagine it like a drop of water or something)
    - the sonar is manipulatable / killable with parasite
  • BroseidonBroseidon Join Date: 2011-07-18 Member: 110935Members
    A lot o fair points in this thread and I agree with you guys, it should have a time limit .
    Bicsum@: The T-UGS looks awfully a lot like I imagined it to look like! And I like your small changes :)
    koujisan@: Yeah I have heard of some cool useful changes to the shade that should make it more powerful, I hope they come soon!
    _Necro_@:Fair points but I do try to play the two different teams equally, but Marines are often stacked so lately I have been playing a lot on the Alien team. How do I come up with such an idea? As an alien the infestation always gives me a buffer for an upcoming attack so that I can run back and defend against the marines. However as a marine I get almost no buffer at all. I get informed the same second they start chewing on the base and I can be totally out of position to defend my base by then. So I figured that some sort of easily placed line of sight structure could work as a buffer and as I said in the OP they are meant to give information about alien movement in the buildings area.
  • _Necro__Necro_ Join Date: 2011-02-15 Member: 81895Members, Reinforced - Shadow
    edited March 2012
    <!--quoteo(post=1912409:date=Mar 12 2012, 11:17 PM:name=Broseidon)--><div class='quotetop'>QUOTE (Broseidon @ Mar 12 2012, 11:17 PM) <a href="index.php?act=findpost&pid=1912409"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->_Necro_@:Fair points but I do try to play the two different teams equally, but Marines are often stacked so lately I have been playing a lot on the Alien team. How do I come up with such an idea? As an alien the infestation always gives me a buffer for an upcoming attack so that I can run back and defend against the marines. However as a marine I get almost no buffer at all. I get informed the same second they start chewing on the base and I can be totally out of position to defend my base by then. So I figured that some sort of easily placed line of sight structure could work as a buffer and as I said in the OP they are meant to give information about alien movement in the buildings area.<!--QuoteEnd--></div><!--QuoteEEnd-->

    But this "sort of easily placed line of sight structure" is already in. You can build an observatory, if you want to. Sure it is too costly to put one on every RT. But thats the point. The possibility to see the aliens coming gives the marines a huge advantage (because of ranged weapons) and even makes the aliens ambush-tactic to an instant suicide. Thats why, this building should be limited and a smaller cheaper version of this building would make it very inbalanced.
  • AurOn2AurOn2 COOKIES&#33; FREEDOM, AND BISCUITS&#33; Australia Join Date: 2012-01-13 Member: 140224Members, Forum Moderators, NS2 Playtester, Forum staff
    WELL, TL;DR, SO anyway.
    Why not have it work like a mine, if an alien walks over it, instead of blowing up, it beeps it for 2 - 3 seconds (maybe give an upgrade to extend beeping time)
  • TimMcTimMc Join Date: 2012-02-06 Member: 143945Members
    <!--quoteo(post=1911827:date=Mar 10 2012, 07:12 AM:name=RobB)--><div class='quotetop'>QUOTE (RobB @ Mar 10 2012, 07:12 AM) <a href="index.php?act=findpost&pid=1911827"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->yeah, just what we need, an easy way to negate the way aliens play - without them noticing, of course. </sarcasm><!--QuoteEnd--></div><!--QuoteEEnd-->
    This. Seriously some of you need to play aliens and see how futile the motion tracking makes skulks feel.
  • BroseidonBroseidon Join Date: 2011-07-18 Member: 110935Members
    <!--quoteo(post=1912535:date=Mar 13 2012, 02:21 PM:name=_Necro_)--><div class='quotetop'>QUOTE (_Necro_ @ Mar 13 2012, 02:21 PM) <a href="index.php?act=findpost&pid=1912535"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->But this "sort of easily placed line of sight structure" is already in. You can build an observatory, if you want to. Sure it is too costly to put one on every RT. But thats the point. The possibility to see the aliens coming gives the marines a huge advantage (because of ranged weapons) and even makes the aliens ambush-tactic to an instant suicide. Thats why, this building should be limited and a smaller cheaper version of this building would make it very inbalanced.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yeah maybe this movement sensor suggestion is not the most balanced thing. But I still feel that the marines need a better way to get line of sight than building an observatory in wished location. They are easily destroyed and spotted for what they do in field use in my opinion.
  • AnticeptAnticept Join Date: 2006-12-03 Member: 58875Members, Constellation
    edited March 2012
    -snip-

    Suggested change in new topic for obs:

    <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=117031" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=117031</a>
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