Server crash at end of round

endarendar Join Date: 2010-07-27 Member: 73256Members, Squad Five Blue
I noticed it on another server in the US, and then on my own servers. When a round ends, the server is crashing and it appears to do with the end of round stats reporting failing due to whoever you have it hosted with (good apps?) imposing a hard limit on your quota. The server failed to log properly due to people with ###### character sin their names, but heres a print screen I took.

<a href="http://imageshack.us/photo/my-images/855/overquota.png/" target="_blank"><img src="http://img855.imageshack.us/img855/1606/overquota.png" border="0" class="linked-image" /></a>

Comments

  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    edited March 2012
    Ah ok, good to know I'm not the only one who ran into this problem. I redid the installs on the 156 West server and thought I messed something up. Also, are you running OM on the server that this happened too?
  • endarendar Join Date: 2010-07-27 Member: 73256Members, Squad Five Blue
    The problem is gone away, but after reading about google app engine quotas (http://code.google.com/appengine/docs/quotas.html) this could just be a temporary thing. Shame it crashes a server though.
  • RyneRyne Join Date: 2012-02-25 Member: 147408Members, NS2 Map Tester
    <!--quoteo(post=1910114:date=Mar 5 2012, 02:58 AM:name=endar)--><div class='quotetop'>QUOTE (endar @ Mar 5 2012, 02:58 AM) <a href="index.php?act=findpost&pid=1910114"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The problem is gone away, but after reading about google app engine quotas (http://code.google.com/appengine/docs/quotas.html) this could just be a temporary thing. Shame it crashes a server though.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Played on 4 different servers tonight, all 4 had this problem. Everyone would have to reconnect at each round end.
  • noncomposmentisnoncomposmentis Join Date: 2004-11-13 Member: 32773Members
    This really needs to be fixed ASAP. Every server I've played on has this problem now.
  • DeityDeity Join Date: 2012-01-31 Member: 142843Members, Reinforced - Shadow
    <!--quoteo(post=1910359:date=Mar 5 2012, 11:22 PM:name=Ryne)--><div class='quotetop'>QUOTE (Ryne @ Mar 5 2012, 11:22 PM) <a href="index.php?act=findpost&pid=1910359"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Played on 4 different servers tonight, all 4 had this problem. Everyone would have to reconnect at each round end.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yep, same here. 4 servers, all had the problem.
  • autograderautograder Join Date: 2011-06-24 Member: 106181Members
    Oh wow, not crazy.. just posted this in the Tech Support forum.

    Yes, been happening since 199.
  • GadxGadx Join Date: 2003-03-22 Member: 14788Members, Constellation, NS2 Map Tester, Reinforced - Shadow
    Today this has been an issue but yet yesterday everything was working fine? I don't get it. I know 1 or 2 servers have had this issue for a while but not all the servers.
  • DeityDeity Join Date: 2012-01-31 Member: 142843Members, Reinforced - Shadow
    <!--quoteo(post=1910392:date=Mar 6 2012, 01:19 AM:name=autograder)--><div class='quotetop'>QUOTE (autograder @ Mar 6 2012, 01:19 AM) <a href="index.php?act=findpost&pid=1910392"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Oh wow, not crazy.. just posted this in the Tech Support forum.

    Yes, been happening since 199.<!--QuoteEnd--></div><!--QuoteEEnd-->

    On Sunday I didn't notice this problem once, today it is rampant. Both in build 199.
  • WorshipWorship Join Date: 2012-02-10 Member: 144844Members
    Happened to me many times tonight. :(
  • KrizzenKrizzen Join Date: 2011-12-16 Member: 138181Members
    I witnesseth and it sucketh.
  • CodeineCodeine Join Date: 2010-11-22 Member: 75155Members
    still happens on pure.
  • endarendar Join Date: 2010-07-27 Member: 73256Members, Squad Five Blue
    <!--quoteo(post=1910113:date=Mar 5 2012, 08:57 PM:name=ScardyBob)--><div class='quotetop'>QUOTE (ScardyBob @ Mar 5 2012, 08:57 PM) <a href="index.php?act=findpost&pid=1910113"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Also, are you running OM on the server that this happened too?<!--QuoteEnd--></div><!--QuoteEEnd-->
    I am, but i don't believe thats the source of the problem. It's the end game win stats and kill stats which are meant to be uploaded, and failing due to the increased amount of reporting activity from the influx of players.
  • autograderautograder Join Date: 2011-06-24 Member: 106181Members
    edited March 2012
    <!--quoteo(post=1910113:date=Mar 5 2012, 04:57 AM:name=ScardyBob)--><div class='quotetop'>QUOTE (ScardyBob @ Mar 5 2012, 04:57 AM) <a href="index.php?act=findpost&pid=1910113"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Also, are you running OM on the server that this happened too?<!--QuoteEnd--></div><!--QuoteEEnd-->

    I tested pure and with OM Admin Mod - both crashed at end of round.
  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Thanks for reporting this, we'll get it fixed ASAP.
  • MurphyIdiotMurphyIdiot NS2 programmer Join Date: 2008-04-17 Member: 64095Members, Super Administrators, NS2 Developer, Subnautica Developer, Pistachionauts, Future Perfect Developer
    We have increased the daily limit to help prevent over quota.

    We are going to be switching services soon to avoid this problem and of course, we are fixing the actual crash as well.
  • autograderautograder Join Date: 2011-06-24 Member: 106181Members
    <!--quoteo(post=1910572:date=Mar 6 2012, 01:49 PM:name=MurphyIdiot)--><div class='quotetop'>QUOTE (MurphyIdiot @ Mar 6 2012, 01:49 PM) <a href="index.php?act=findpost&pid=1910572"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->We have increased the daily limit to help prevent over quota.

    We are going to be switching services soon to avoid this problem and of course, we are fixing the actual crash as well.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Thanks guys!

    Off topic-ish: Do the end round stats that are collected (e.g. aliens win X%) know whether a 'pure' or modded server is used? I'm a fan of pure servers..
  • endarendar Join Date: 2010-07-27 Member: 73256Members, Squad Five Blue
    Thanks for the confirmation, i'll re-enable the stats uploads now.

    And autograder, they don't. I believe they contain the winning team, and how long it took to win (and possibly one other thing).
Sign In or Register to comment.