Old Fade teleport
1dominator1
Join Date: 2010-11-19 Member: 75011Members
<div class="IPBDescription">The one that actually teleported</div>I know that this is probably a closed discussion, but I am curious as to why it was removed. I for one loved it and thought it was awesome, my greatest regret was that it was too early in the beta and I could not properly enjoy it cause my comp couldn't run NS2 then. So, what were the devs reasons for changing it to a more NS1 like model?
Comments
The current one still teleports from the external perspective, but has the proven mechanics from Natural Selection (ver2.0+)
The current one still teleports from the external perspective, but has the proven mechanics from Natural Selection (ver2.0+)<!--QuoteEnd--></div><!--QuoteEEnd-->
Clunky maybe, but I do not see how it could be called slow. It was instant.
Sure it would have taken a little getting used to, but after that. Oh boy.
Good reason why to change it.
So balance? The fact that it takes the fade 0.2 of a sec rather then 0 sec to cross a distance is not what balances his tele.
I believe it was removed due to the overpowering feeling from marine perspective, blink in around 5 corners swipe and blink out back around the 5 corners. I think they could of solved this by adding a delay on the blink so it wasn't so instantaneous after coming out of the blink to be able to blink again immediately.
There were a lot of players calling for a retained momentum after leaving blink state which is why I think you can only blink in the direction you are looking now, and other 2d plains reserved for shadow step.
I believe it was removed due to the overpowering feeling from marine perspective, blink in around 5 corners swipe and blink out back around the 5 corners. I think they could of solved this by adding a delay on the blink so it wasn't so instantaneous after coming out of the blink to be able to blink again immediately.
There were a lot of players calling for a retained momentum after leaving blink state which is why I think you can only blink in the direction you are looking now, and other 2d plains reserved for shadow step.<!--QuoteEnd--></div><!--QuoteEEnd-->
Energy could have been used as a limit.
What do you mean, it was limited by your energy which is why flamer played a key role in stopping fades harassment. if you blink in from far away you are down nearly half energy and then you need to spend a bit more for some swipes, while on fire, you weren't going to be doing much blinking away after that and a rifle could simply chase you down to finish the job, that is if the shotgunner hit their mark.
I believe it was removed due to the overpowering feeling from marine perspective, blink in around 5 corners swipe and blink out back around the 5 corners. I think they could of solved this by adding a delay on the blink so it wasn't so instantaneous after coming out of the blink to be able to blink again immediately.
There were a lot of players calling for a retained momentum after leaving blink state which is why I think you can only blink in the direction you are looking now, and other 2d plains reserved for shadow step.<!--QuoteEnd--></div><!--QuoteEEnd-->
I think he is referring the blink model pre-build 178, where you right clicked and instantly teleported in the direction you were looking, facing the nearest enemy. There were no jetpacks back then, it was just Fades against the early version of the flame thrower (the so called Death Ray). It was scrapped because it was hard to use effectively, and made Fades a nuisance to use and not a big threat to marine players.
That is what I meant.
Not to mention you couldn't place the fade in mid air to fight jetpacks, that weren't available back then.
Balance > cinematics each and every time, besides it should look like teleporting from the marine perspective mostly. And all the version back to alpha Fade actually look like that...
That was one of the things, among the things I mentioned ;)
Also I think you were able to start a stab and then teleport to marines, was kinda funny :P
The current way was a good compromise, to preserve the instant teleport look from the marine perspective, but make it much easier to use and controllable, for the Fade.
--Cory
The current way was a good compromise, to preserve the instant teleport look from the marine perspective, but make it much easier to use and controllable, for the Fade.
--Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
Thanks for the reply! Fair enough, it shall remain a relic of the past, but an awesome one.
The new fade movement is close to perfect.
Fail troll, we're not talking about the NS blink. We're talking about the NS2 alpha blink, which was so bad and clunky that it indeed did rely on marines not being able to aim during those low FPS days as Wheeee said :)