Lerks picking up weapons
Bicsum
Join Date: 2012-02-27 Member: 147596Members, Reinforced - Gold
I'm sorry if someone else already brought this up, but I think it would be a cool feature if lerks could pick up the weapons of dead marines and drop them somewhere else. Flying with a weapon in your claws would of course slow you down a little bit, so you can't fly into a bunch of marines and steal their weapons all the time.
You could combine this with the idea of Kiai:
<!--quoteo(post=1908587:date=Mar 1 2012, 06:47 AM:name=Kiai)--><div class='quotetop'>QUOTE (Kiai @ Mar 1 2012, 06:47 AM) <a href="index.php?act=findpost&pid=1908587"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It would be cool if the Lerk could pick up the acid ball from the whip and drop it like a bomb on marines/buildings.<!--QuoteEnd--></div><!--QuoteEEnd-->
<a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=116736&view=findpost&p=1908587" target="_blank">http://www.unknownworlds.com/ns2/forums/in...t&p=1908587</a>
I think this would be the best solution for bile bomb. Also it would buff whips.
You could combine this with the idea of Kiai:
<!--quoteo(post=1908587:date=Mar 1 2012, 06:47 AM:name=Kiai)--><div class='quotetop'>QUOTE (Kiai @ Mar 1 2012, 06:47 AM) <a href="index.php?act=findpost&pid=1908587"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It would be cool if the Lerk could pick up the acid ball from the whip and drop it like a bomb on marines/buildings.<!--QuoteEnd--></div><!--QuoteEEnd-->
<a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=116736&view=findpost&p=1908587" target="_blank">http://www.unknownworlds.com/ns2/forums/in...t&p=1908587</a>
I think this would be the best solution for bile bomb. Also it would buff whips.
Comments
I don't think you should be slowed for carrying the weapons though, you'd already be taking a large risk getting that close and landing even if momentarily. I'd say you shouldn't be able to use your own abilities while carrying anything though, maybe you could be carrying it in your mouth?
Perhaps the Gorge can even convert it to some PRes for himself, the better the weapon, the more PRes he gains.
I like the idea regarding Bombard Bomb. Lerk being able to choose between Bile Bomb and Bombard Bomb sounds cool and fun to play with!
<ul><li> increase the time until the weapon disappears to 2 minutes.</li><li> give the weapon something like health (but not too much)</li><li> when an alien destroys a weapon give a little amount of p_res</li></ul>
I Really like the idea. Gives the game more tactical depth!
should also add acid drop to lerk instead of bile bomb. I love my fatty's ability to use his digestive fluids :(
As far as the weapon de-spawning goes: increase the time in which they disappear.
As far as the weapon de-spawning goes: increase the time in which they disappear.<!--QuoteEnd--></div><!--QuoteEEnd-->
If the despawn time was raised, quite often. Flamethrowers and grenade launchers are hella expensive.
I like the idea of lerks picking up weapons, something about it just sounds like an enjoyable thing to do after getting a kill.
As alien: you die -> you lose your res.
Being able to deny their guns is just the logical counter in my opinion.
As alien: you die -> you lose your res.
Being able to deny their guns is just the logical counter in my opinion.<!--QuoteEnd--></div><!--QuoteEEnd-->
Reduced spawn time + sprint in ns2 has made it allot easier to get the weapon back. Also there are more weapons used in ns2, maybe weapons lingering time should be decreased.