Suggestion: Team res limit to 100
Flounder
Join Date: 2004-09-12 Member: 31656Members
<div class="IPBDescription">overflow afterwards</div>I think having team res top out at 100 and then afterwards overflowing to players could help in end game, especially for aliens.
Marine commanders can dump the res into arcs late game, but alien commanders don't have that option. And no, whip spam is not equivalent.
Marine commanders can dump the res into arcs late game, but alien commanders don't have that option. And no, whip spam is not equivalent.
Comments
Would like an overflow res counter, every 100 res, give the team some sort of boost.
The proper way to fix too much TRes during the end-game is either to
1. Rebalance the alien economy to match tech/chamber cost to their realistic res flow, or
2. Give the aliens something to spend their TRes on lategame (maybe phantasm?)
so ... not really needed