Sergeant class for marines

livingin360livingin360 Join Date: 2012-02-18 Member: 146657Members
The marines lack proper guidance with just the use of a commander. They need to cater to Great players which use tactics to interact with the commander and team. I use mic nonstop but it doesn't seem like enough. I would like it so i could guide the marines in an area radius around me to waypoints i select maybe by pressing a button while looking at the area in which i want a waypoint. Maybe you can have a large armor upgrade that costs a lot of res too for sergeants. With this upgrade it would be cool to have the ability to upgrade your rifle to have larger clip size, firing rate and damage and perhaps a better flashlight. On the map people could maybe be able to see the location of the sergeant through walls? Maybe this could be a position that people could vote for a person to become. Perhaps we could also build a Squads feature? I just thought about this right when i created the topic so it could still use a lot of improvement.

Comments

  • BroseidonBroseidon Join Date: 2011-07-18 Member: 110935Members
    Sergants:
    - Can drop waypoints
    - Their halo are highlighted through walls
    - Can upgrade their armour and damage
    - Better flashlight
    - Guiding the marines on the ground
    Did I get it right? Cause I see a few problems :/
    Waypoints: Marines will become confused which wayoints they are to prioritise. The commander and sergants will argue a lot. Let's say that the commander is planning a attack to kill a hive, the marines and sergants go in and kill the hive. The aliens are now making a counter attack at the marine base, the commander tells them that their base are under attack but the sergants tell the marines that they should kill the remaining structures. The marines will become confused and the marine force will be split up when some of them are going to base (too few) and the rest are killing of the remaining structures (too many). The game is lost because of confusion in wich orders to follow.

    Upgrades: People are going to want to be the sergants only because they have a better chance in combat and will probably try to go rambo killing aliens instead of doing what the sergant was implemented to do. When the EXO is implemented it will have more fire power, better fashlight and better armour so I don't think this is needed.

    Multiple sergants?: I had to read your post a few times before I understood the most but I got it that you wanted multiple sergants. [ignore this if I'm wrong] That is a similar problem to multiple commanders;confusing orders etc.
    While I like the idea of some sort of leader within a squad I don't think this is the right aproach. A squad leader should have abilitys that promote teamwork. Healing, giving ammo, speed bost, wearing a motion sensor? Just brainstorming.
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->The marines lack proper guidance with just the use of a commander<!--QuoteEnd--></div><!--QuoteEEnd-->
    If there is only one leader it's often much more clear what you are supposed to do. It might not be the best thing to do but it is very clear what my commander wants me to do. if commander says X and sergant says Y I will become confused and probably do none of them. And I don't think that the commanders work needs to be split up so that he got less to do. You know the commander is not only dropping building, meds, ammo and upgrading. But giving the marines orders aswell. My thoughts :)
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    There was/is going to be a squad feature. The commander will be able to put marines into squads.

    With only 10 or so players on each team I don't think its necessary to have another layer of leadership. It could leave the lower ranking marines feeling a bit crappy without those sergeant bonus upgrades.
  • Laosh'RaLaosh'Ra Join Date: 2011-12-09 Member: 137232Members
    i created some wc3 map where you cooperatively play as the crew of a ship, using turrets for space combat while also fighting on the interrior or on away-missions. people seemed to like the ranks given out by the captain. there was at most one commander-rank who was allowed to promote/demote other people (up to 1 rank lower than himself). however, this was merely to prevent newbies from things such as fiddling around with explosives causing hull breaches and it might be over the top for a game with fps mechanics: the most a marine can screw up for the team is by placing mines in a wrong spot, causing chain reactions.

    still, i think having 1-2 squad leaders (really not more) could be nice. but i don't think they should have any combat-bonus at all. at most they could trigger an obs-scan or set a target for arcs.
  • assbdaassbda Join Date: 2011-05-02 Member: 96737Members
    <!--quoteo(post=1906991:date=Feb 26 2012, 10:40 AM:name=peregrinus)--><div class='quotetop'>QUOTE (peregrinus @ Feb 26 2012, 10:40 AM) <a href="index.php?act=findpost&pid=1906991"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->With only 10 or so players on each team I don't think its necessary to have another layer of leadership. It could leave the lower ranking marines feeling a bit crappy without those sergeant bonus upgrades.<!--QuoteEnd--></div><!--QuoteEEnd-->

    He's got a point. Also i feel there will be 2 much talking and the comanders will just undermine each other at some point.
  • BearTaxiBearTaxi Join Date: 2011-11-15 Member: 133064Members
    Sounds like a terrible idea.
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