Hoping we'll get to see it today if playtesting process goes smoothly :D
It would repair structures and Marine armor, and be able to weld doors shut (which Onos can smash through). I figure this would be a good support tool for any Marine to have; I just hope it doesn't make the Axe obsolete (in B197, you can try it out using Dev 1 function, and it replaces the Axe)
Yep, for welding marine armor, repairing structures and (later) welding doors.
We haven't had much chance to try welding doors yet so that will wait for a future patch, but it's working! Oh, and you probably know that the Onos can smash through welded doors...
<!--quoteo(post=1906447:date=Feb 24 2012, 02:47 AM:name=Flayra)--><div class='quotetop'>QUOTE (Flayra @ Feb 24 2012, 02:47 AM) <a href="index.php?act=findpost&pid=1906447"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yep, for welding marine armor, [...]<!--QuoteEnd--></div><!--QuoteEEnd--> so I guess, we can't weld armor anymore without a welder?!
So is it going to be a must have to fix power nodes? or just something that would speed it up but you can still repair the power node without a welder?
<!--quoteo(post=1906474:date=Feb 23 2012, 10:31 PM:name=flyjum)--><div class='quotetop'>QUOTE (flyjum @ Feb 23 2012, 10:31 PM) <a href="index.php?act=findpost&pid=1906474"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So is it going to be a must have to fix power nodes? or just something that would speed it up but you can still repair the power node without a welder?
I assume you dont spawn with a welder?<!--QuoteEnd--></div><!--QuoteEEnd-->
I'm assuming for broken power nodes, it will be the welder tool. The welder tool will fit over a builder tool that all marines have during the entire game. As you encounter a marine structure that hasn't been built, if you press and hold e, you bring out a builder tool.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->weld (third-person singular simple present welds, present participle welding, simple past and past participle welded)
(transitive) To bind together inseparably; to unite closely or intimately. (transitive) To join two materials (especially two metals) together by applying heat, pressure and filler, either separately or in any combination.<!--QuoteEnd--></div><!--QuoteEEnd-->
From wiktionary, Welder sounds nice for a tool used for welding, no? Make it set things on fire, then we'll have a blowtorch!
Thanks everyone for the latest info on the welding tool!
ps: keep up the goodwork flayra, really starting to dig what you guys have going on... I have got over 6 friends to buy the game in the last 2 weeks and they all really enjoy it and can't wait for the polished finished product.
<!--quoteo(post=1906498:date=Feb 24 2012, 05:40 PM:name=Mkilbride)--><div class='quotetop'>QUOTE (Mkilbride @ Feb 24 2012, 05:40 PM) <a href="index.php?act=findpost&pid=1906498"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Is it instant smash for Onos?
Or breaking down the %.
I hope it's %
So that you can kind of "hold a door", with 2 or so Marines welding it and stopping Onos from getting in.<!--QuoteEnd--></div><!--QuoteEEnd-->
That kinda scene should be in a movie, all of a sudden the onos stops trying and its quiet, then the marines turn around and theres the onos right there!!!1
<!--quoteo(post=1906524:date=Feb 24 2012, 04:55 AM:name=Codeine)--><div class='quotetop'>QUOTE (Codeine @ Feb 24 2012, 04:55 AM) <a href="index.php?act=findpost&pid=1906524"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->if a flame comes from the the tip, you dont weld like that. You need a filler aswell
Only reason i say this is because it doesnt look like a welder in the wiki, it looks like a blow torch<!--QuoteEnd--></div><!--QuoteEEnd--> nanites
<!--quoteo(post=1906370:date=Feb 23 2012, 10:01 PM:name=Floodinator)--><div class='quotetop'>QUOTE (Floodinator @ Feb 23 2012, 10:01 PM) <a href="index.php?act=findpost&pid=1906370"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Thats it.
<a href="http://www.unknownworlds.com/ns2/wiki/index.php/Welder" target="_blank">http://www.unknownworlds.com/ns2/wiki/index.php/Welder</a><!--QuoteEnd--></div><!--QuoteEEnd--> oh, oh, oh there is a image. <img src="http://www.unknownworlds.com/ns2/wiki/images/2/26/Welder_concept.jpg" border="0" class="linked-image" /> Fueltank, did it need a reload?
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
<!--quoteo(post=1906524:date=Feb 24 2012, 08:55 AM:name=Codeine)--><div class='quotetop'>QUOTE (Codeine @ Feb 24 2012, 08:55 AM) <a href="index.php?act=findpost&pid=1906524"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->if a flame comes from the the tip, you dont weld like that. You need a filler aswell
Only reason i say this is because it doesnt look like a welder in the wiki, it looks like a blow torch<!--QuoteEnd--></div><!--QuoteEEnd--> The A-Team says you're a liar liar pantz on fire!
It comes down to what exactly you mean by weld. A lot of welding involves not only heating the two pieces of metal you're working with using an arc or a flame, but also feeding a weld material into the space between them/adjoining them. It's possible to weld by simply heating the two edges and letting them rest together, but it's a lot harder and usually weaker.
Now, nanowelding is an entirely different idea. Who knows, maybe the nanites being sprayed into the doorframe or whatever use heat for power, and the flame is their power source? :p
<!--quoteo(post=1906425:date=Feb 24 2012, 12:04 AM:name=PsiWarp)--><div class='quotetop'>QUOTE (PsiWarp @ Feb 24 2012, 12:04 AM) <a href="index.php?act=findpost&pid=1906425"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->In the code, it says 30 damage per 0.45 seconds, Axe does 30 damage (x2 against structures) per 0.6 seconds~<!--QuoteEnd--></div><!--QuoteEEnd-->
Oh good, I was worried when I read the patch notes that taking away the marine melee weapon to give them a vital item seemed really silly, as it'd force people to choose between two extrmely important things, so people wouldn't want to pick the welder.
But if it's a good melee weapon in its own right then it's more of a straight upgrade, which is nice.
ScardyBobScardyBobJoin Date: 2009-11-25Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
<!--quoteo(post=1906524:date=Feb 24 2012, 12:55 AM:name=Codeine)--><div class='quotetop'>QUOTE (Codeine @ Feb 24 2012, 12:55 AM) <a href="index.php?act=findpost&pid=1906524"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->if a flame comes from the the tip, you dont weld like that. You need a filler aswell
Only reason i say this is because it doesnt look like a welder in the wiki, it looks like a blow torch<!--QuoteEnd--></div><!--QuoteEEnd--> One word: nanites
<!--quoteo(post=1906378:date=Feb 23 2012, 10:32 PM:name=kingmob)--><div class='quotetop'>QUOTE (kingmob @ Feb 23 2012, 10:32 PM) <a href="index.php?act=findpost&pid=1906378"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Oh ... and lighting cigars too.<!--QuoteEnd--></div><!--QuoteEEnd--> Yes, if you want painful cancer.
@welder, it has a weird funny bug. If you use friendly fire and rotate your view very fast at 360° while using welder + attack, you hurt your structure instead of repairing.
The animations are pretty sweet, but I think the '% complete' display on the welder is a bit redundant since there's already text notification in the center of the screen. The welder display also looks a bit flimsy imo.
I find it funny that all Marines start off with a tool that can build, but not weld. How does the building tool work that's so different from the welder attachment? But I guess this question is forfeit since a lot of gameplay elements can be explained using vague ideas via sci-fi. Example: Unbuilt structures are phased in from a nearby space station.
I just think the idea of using a miracle tool that can build a wide range of structures depending on where you point it is a bit far-fetched. These are basically pocket MACs that require human input, although you could say something like every Marine's consciousness has been imprinted with engineering knowledge to utilize the building tool. See what happens when you present vague game concepts? :P Inb4 nanites.
P.S. I feel as if NS2 has a lot of fan-fiction potential.
IeptBarakatThe most difficult name to speak ingame.Join Date: 2009-07-10Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
They're basically mass produced compact structures that are activated and deployed out of their compact state by the marine's building tool. Simple as that.
The building tool being a simple scanner/building activator. It doesn't transfer power as the structure needs power to deploy anyways.
<!--quoteo(post=1906959:date=Feb 25 2012, 09:19 PM:name=Karnaj)--><div class='quotetop'>QUOTE (Karnaj @ Feb 25 2012, 09:19 PM) <a href="index.php?act=findpost&pid=1906959"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I find it funny that all Marines start off with a tool that can build, but not weld. How does the building tool work that's so different from the welder attachment? But I guess this question is forfeit since a lot of gameplay elements can be explained using vague ideas via sci-fi. Example: Unbuilt structures are phased in from a nearby space station.
I just think the idea of using a miracle tool that can build a wide range of structures depending on where you point it is a bit far-fetched. These are basically pocket MACs that require human input, although you could say something like every Marine's consciousness has been imprinted with engineering knowledge to utilize the building tool. See what happens when you present vague game concepts? :P Inb4 nanites.
P.S. I feel as if NS2 has a lot of fan-fiction potential.<!--QuoteEnd--></div><!--QuoteEEnd--> Lore-wise, the marines don't actually build anything at all; they put their hand in the structure blueprint (though it looks solid in-game) and the nanites (which exist natively all over the ship) are strengthened enough by the presence to overcome the nano-gridlock (the nanites are in constant combat with the Kharaa bacterium, you see) and slowly put the building together.
Without the bacterium, you wouldn't need any human interaction at all to build structures, they'd be finished by the nanites alone in few moments.
I don't remember who made the NS1 backstory, but he was a pretty clever guy.
^- That's what I thought too, and now instead of the Marine's hand/arm device, we have a diagnostics/scanner attachment for the default tool, which is also used to snap on the Welder attachment.
Comments
<a href="http://www.unknownworlds.com/ns2/wiki/index.php/Welder" target="_blank">http://www.unknownworlds.com/ns2/wiki/index.php/Welder</a>
It would repair structures and Marine armor, and be able to weld doors shut (which Onos can smash through). I figure this would be a good support tool for any Marine to have; I just hope it doesn't make the Axe obsolete (in B197, you can try it out using Dev 1 function, and it replaces the Axe)
We haven't had much chance to try welding doors yet so that will wait for a future patch, but it's working! Oh, and you probably know that the Onos can smash through welded doors...
so I guess, we can't weld armor anymore without a welder?!
or just something that would speed it up but you can still repair the power node without a welder?
I assume you dont spawn with a welder?
or just something that would speed it up but you can still repair the power node without a welder?
I assume you dont spawn with a welder?<!--QuoteEnd--></div><!--QuoteEEnd-->
I'm assuming for broken power nodes, it will be the welder tool. The welder tool will fit over a builder tool that all marines have during the entire game. As you encounter a marine structure that hasn't been built, if you press and hold e, you bring out a builder tool.
Or breaking down the %.
I hope it's %
So that you can kind of "hold a door", with 2 or so Marines welding it and stopping Onos from getting in.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->weld (third-person singular simple present welds, present participle welding, simple past and past participle welded)
(transitive) To bind together inseparably; to unite closely or intimately.
(transitive) To join two materials (especially two metals) together by applying heat, pressure and filler, either separately or in any combination.<!--QuoteEnd--></div><!--QuoteEEnd-->
From wiktionary, Welder sounds nice for a tool used for welding, no? Make it set things on fire, then we'll have a blowtorch!
Only reason i say this is because it doesnt look like a welder in the wiki, it looks like a blow torch
ps: keep up the goodwork flayra, really starting to dig what you guys have going on... I have got over 6 friends to buy the game in the last 2 weeks and they all really enjoy it and can't wait for the polished finished product.
:)
Or breaking down the %.
I hope it's %
So that you can kind of "hold a door", with 2 or so Marines welding it and stopping Onos from getting in.<!--QuoteEnd--></div><!--QuoteEEnd-->
That kinda scene should be in a movie, all of a sudden the onos stops trying and its quiet, then the marines turn around and theres the onos right there!!!1
Only reason i say this is because it doesnt look like a welder in the wiki, it looks like a blow torch<!--QuoteEnd--></div><!--QuoteEEnd-->
nanites
<a href="http://www.unknownworlds.com/ns2/wiki/index.php/Welder" target="_blank">http://www.unknownworlds.com/ns2/wiki/index.php/Welder</a><!--QuoteEnd--></div><!--QuoteEEnd-->
oh, oh, oh there is a image.
<img src="http://www.unknownworlds.com/ns2/wiki/images/2/26/Welder_concept.jpg" border="0" class="linked-image" />
Fueltank, did it need a reload?
Only reason i say this is because it doesnt look like a welder in the wiki, it looks like a blow torch<!--QuoteEnd--></div><!--QuoteEEnd-->
The A-Team says you're a liar liar pantz on fire!
Now, nanowelding is an entirely different idea. Who knows, maybe the nanites being sprayed into the doorframe or whatever use heat for power, and the flame is their power source? :p
I don't have a degree in metallurgy to join in this thread. :(
Oh good, I was worried when I read the patch notes that taking away the marine melee weapon to give them a vital item seemed really silly, as it'd force people to choose between two extrmely important things, so people wouldn't want to pick the welder.
But if it's a good melee weapon in its own right then it's more of a straight upgrade, which is nice.
Only reason i say this is because it doesnt look like a welder in the wiki, it looks like a blow torch<!--QuoteEnd--></div><!--QuoteEEnd-->
One word: nanites
Yes, if you want painful cancer.
@welder, it has a weird funny bug.
If you use friendly fire and rotate your view very fast at 360° while using welder + attack, you hurt your structure instead of repairing.
I find it funny that all Marines start off with a tool that can build, but not weld. How does the building tool work that's so different from the welder attachment? But I guess this question is forfeit since a lot of gameplay elements can be explained using vague ideas via sci-fi. Example: Unbuilt structures are phased in from a nearby space station.
I just think the idea of using a miracle tool that can build a wide range of structures depending on where you point it is a bit far-fetched. These are basically pocket MACs that require human input, although you could say something like every Marine's consciousness has been imprinted with engineering knowledge to utilize the building tool. See what happens when you present vague game concepts? :P Inb4 nanites.
P.S. I feel as if NS2 has a lot of fan-fiction potential.
The building tool being a simple scanner/building activator. It doesn't transfer power as the structure needs power to deploy anyways.
I just think the idea of using a miracle tool that can build a wide range of structures depending on where you point it is a bit far-fetched. These are basically pocket MACs that require human input, although you could say something like every Marine's consciousness has been imprinted with engineering knowledge to utilize the building tool. See what happens when you present vague game concepts? :P Inb4 nanites.
P.S. I feel as if NS2 has a lot of fan-fiction potential.<!--QuoteEnd--></div><!--QuoteEEnd-->
Lore-wise, the marines don't actually build anything at all; they put their hand in the structure blueprint (though it looks solid in-game) and the nanites (which exist natively all over the ship) are strengthened enough by the presence to overcome the nano-gridlock (the nanites are in constant combat with the Kharaa bacterium, you see) and slowly put the building together.
Without the bacterium, you wouldn't need any human interaction at all to build structures, they'd be finished by the nanites alone in few moments.
I don't remember who made the NS1 backstory, but he was a pretty clever guy.