There's a problem with power nodes

TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
<div class="IPBDescription">Specifically this one issue, all others aside.</div>It is a viable (and arguably, the only viable) tactic to bite non-critical power nodes down to 1% and then leave them as Kharaa, instead of finishing them off. The reason for this is simple: it takes a marine about 3 seconds to repair a broken node, and over 10 to repair an injured one.

Doesn't that seem a little odd? Maybe a bit broken, counter-intuitive, or indicative of mismatched game elements?

Comments

  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
    Hmm, does it take account to the repair rate (not sure how much now)? Or is it time based reconstruction...

    Anyhow, once Welder is in, repairs should start slowly then speed up over time.
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    edited February 2012
    <!--quoteo(post=1906156:date=Feb 22 2012, 11:56 PM:name=Techercizer)--><div class='quotetop'>QUOTE (Techercizer @ Feb 22 2012, 11:56 PM) <a href="index.php?act=findpost&pid=1906156"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It is a viable (and arguably, the only viable) tactic to bite non-critical power nodes down to 1% and then leave them as Kharaa, instead of finishing them off. The reason for this is simple: it takes a marine about 3 seconds to repair a broken node, and over 10 to repair an injured one.

    Doesn't that seem a little odd? Maybe a bit broken, counter-intuitive, or indicative of mismatched game elements?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Good point. It actually takes 5 seconds for one marine to repair a destroyed node, and almost 30 seconds to repair a badly damaged one.

    I suppose the broken one can be replaced, and the badly damaged one has to be repaired at all cost. :P

    It's definitely one of seemingly silly situations in the game. But it does mean that Marines can restore power quickly when it does go down. (Good to know the facts. I'll never attack a power node again unless it's mission critical. Now can Cysts get some love?)
  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    So it's even worse than I thought. It's six times more efficient to injure a node than it is to destroy it; that can't be working as intended.
  • 1dominator11dominator1 Join Date: 2010-11-19 Member: 75011Members
    That is very weird, and very unintuitive.
  • Shrike3OShrike3O Join Date: 2002-11-03 Member: 6678Members, Constellation
    The only time i mess with power nodes now is if i need the room they're powering off (and I can't get into that room, but the node is outside for some reason) or if i want the lights off in a room we're fighting over (to make it harder for marines to target). It's never worth ripping them down just because you ate the standalone res node there.
Sign In or Register to comment.