Jetpack Activation

ArkantiArkanti pub baddie Join Date: 2011-07-22 Member: 111781Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
edited February 2012 in Ideas and Suggestions
<div class="IPBDescription">Ability to jump without using jets.</div>I would like the ability to jump normally whilst wearing a jetpack, requiring you to jump again in the air to activate your jets. This would give increased maneuverability to the jetpack and allow a slightly increased skill ceiling with timing your pack activation optimally for how much momentum you want before using your thrusters. You would also conserve your fuel in moments when it's not really beneficial to be using it that much anyway, i.e.; in a corridor with a low ceiling.

Comments

  • LV426-ColonistLV426-Colonist Space Jockey Join Date: 2011-08-05 Member: 114269Members, Constellation
    Not necessary but I wouldn't mind a toggle on/off.
  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
    edited February 2012
    Yes, it's not really possible to make a fast takeoff due to this.
    Also, crouching should not slow you down in gaining height.
    Retracting legs instead of actually crouching down is needed.
    Speed penalty of crouch should only activate on the ground :P
    UWE have already stated that they will solve the crouch problem eventually.
    But since these problems have such a huge impact on jetpacks I think it would be good to solve them soon.
  • zastelszastels Join Date: 2003-11-29 Member: 23731Members
    maybe a quick tap of spacebar can make you moon jump.
  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    I support jump-then-jet spacebar usage. It might make JPs a little harder to use, but it won't be anything a little practice and skill can't fix.
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    edited February 2012
    It is unnescessary complexity. The behaviour in NS1 was fine. If you are on the ground, pressing the jump button caused you to jump. If you just tap the jump button the jets will only use a negligible amount of fuel.
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    I would like to be able to jump with the jetpack also, it's slightly annoying that it makes you less maneuverable in some ways.

    Maybe rather than double tapping it, it only cuts in the jets at the top of your jump if you hold the button down, that way you don't get off the floor any faster than you normally do, but you don't have to double tap to fly.
  • ArkantiArkanti pub baddie Join Date: 2011-07-22 Member: 111781Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
    <!--quoteo(post=1906553:date=Feb 24 2012, 10:52 PM:name=Chris0132)--><div class='quotetop'>QUOTE (Chris0132 @ Feb 24 2012, 10:52 PM) <a href="index.php?act=findpost&pid=1906553"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I would like to be able to jump with the jetpack also, it's slightly annoying that it makes you less maneuverable in some ways.

    Maybe rather than double tapping it, it only cuts in the jets at the top of your jump if you hold the button down, that way you don't get off the floor any faster than you normally do, but you don't have to double tap to fly.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I'd be ok with this compromise, though I'd still personally prefer the double tap.
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    I wouldn't mind the double tap but if I am trying to get away from something, double tapping is a little fiddly. Mash the button as hard as possible to get away is fine, as is mash the button as fast as possible, but mash it as fast as possible only twice and then hold it, well I'm more likely to try and do one of the other two and end up getting eaten.
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    edited February 2012
    How about this? Link: <a href="http://www.mediafire.com/download.php?uo4sd6ufxsl444d" target="_blank">Jetpack Mod</a>

    I've lowered the vertical friction when you fly jetpack upward. It feels more responsive IMO.
  • _Necro__Necro_ Join Date: 2011-02-15 Member: 81895Members, Reinforced - Shadow
    Does someone has in mind, that the slow takeoff of the jetpack is intentionally to balance it?
    So the aliens get a chance (=short time frame) to hit him, while he is not in the air.

    But I think I would love the mechanic to be able to jump and than use the jetpack. Makes it more skill reliable. (Such a mechanic can be seen in the free ware game "Soldat", btw. very fun for a short break).

    To counter the inbalance against ground-aliens, make the jetpack-key the sprint key instead the jump key. On top of this, it seams logical, because its to heavy to run with it, without locking your jaw in the metal grid floor every other time.
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    Jump, with a huge JP on your back? If that comes in then it has to be implemented with this:

    Allow marines to jump with all that weight, but implement a 50-50 chance of fallover. Cos any idiot who tries to jump with that much weight on his back will surely fall over half the time unless he is a trained gymnast.

    There is nothing wrong with the current JP, the slow lift off is realistic and a good balancing mechanic.
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