Tram map bugs

ScuzballScuzball Join Date: 2003-09-08 Member: 20657Members, Constellation, Reinforced - Shadow
Cysts can be placed on top of the large arches/doorways. From here they are unkillable as well as letting you place new cysts through walls at maximum distance.

Shipping hive's drifters tend to spawn in the small hallway north of Repair Room. If the marines started here this basically game over.

Shipping hive also will not spawn eggs at all sometimes.

Anyone else got others?

Comments

  • autograderautograder Join Date: 2011-06-24 Member: 106181Members
    <!--quoteo(post=1903708:date=Feb 16 2012, 04:10 AM:name=Scuzball)--><div class='quotetop'>QUOTE (Scuzball @ Feb 16 2012, 04:10 AM) <a href="index.php?act=findpost&pid=1903708"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Cysts can be placed on top of the large arches/doorways. From here they are unkillable as well as letting you place new cysts through walls at maximum distance.

    Shipping hive's drifters tend to spawn in the small hallway north of Repair Room. If the marines started here this basically game over.

    Shipping hive also will not spawn eggs at all sometimes.

    Anyone else got others?<!--QuoteEnd--></div><!--QuoteEEnd-->

    ++++++1
  • QuovatisQuovatis Team Inversion Join Date: 2010-01-26 Member: 70321Members, NS2 Playtester, Squad Five Blue
    The hallway south of Shipping hive still has a bunch of problems. Cysts still can't be linked across the door threshold sometimes and there's many spots where marines and gorges can get stuck.

    As for the no eggs spawning, I've also seen that bug at the tram repair tech point.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    Easiest way to report map-related issues is to annotate the map in-game. To do so type the following in the location of the problem:
    annotate text

    To see the annotations you (and others) have made type:
    displayannotations true
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    I'll be working through all the annotation bugs for my next update. Shipping is getting a rework so hopefully the drifter/egg issues will be fixed, and I'll check out the arches and doorways, thanks for the reports.
  • Mkk_BitestuffMkk_Bitestuff Join Date: 2003-01-17 Member: 12407Members
    Starting in warehouse for either team seems to be basically gg, especially the aliens.
  • DeityDeity Join Date: 2012-01-31 Member: 142843Members, Reinforced - Shadow
    <!--quoteo(post=1903708:date=Feb 16 2012, 04:10 AM:name=Scuzball)--><div class='quotetop'>QUOTE (Scuzball @ Feb 16 2012, 04:10 AM) <a href="index.php?act=findpost&pid=1903708"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Cysts can be placed on top of the large arches/doorways. From here they are unkillable as well as letting you place new cysts through walls at maximum distance.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Unkillable even with JPs?
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    <!--quoteo(post=1903901:date=Feb 16 2012, 10:17 PM:name=Mkk_Bitestuff)--><div class='quotetop'>QUOTE (Mkk_Bitestuff @ Feb 16 2012, 10:17 PM) <a href="index.php?act=findpost&pid=1903901"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Starting in warehouse for either team seems to be basically gg, especially the aliens.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Can you go into a bit of detail about this? Is it too much of a shooting gallery?
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
    server room is pretty much instant death for aliens. pretty hard to win as marines too.
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    <!--quoteo(post=1903923:date=Feb 16 2012, 11:43 PM:name=Wheeee)--><div class='quotetop'>QUOTE (Wheeee @ Feb 16 2012, 11:43 PM) <a href="index.php?act=findpost&pid=1903923"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->server room is pretty much instant death for aliens. pretty hard to win as marines too.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Is this because the area around server is relatively resource poor and/or server's isolation from the rest of the map?
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
    usually because you can't build out the south side of server room without knowing some tricks. so most of the time the aliens are limited to trying to secure warehouse, which is a death trap for both sides.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1903925:date=Feb 16 2012, 03:47 PM:name=Olmy)--><div class='quotetop'>QUOTE (Olmy @ Feb 16 2012, 03:47 PM) <a href="index.php?act=findpost&pid=1903925"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Is this because the area around server is relatively resource poor and/or server's isolation from the rest of the map?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yes.

    As aliens, I find I only have enough starting hive energy to build cysts to one RT (where on summit I can build to almost two from the start). Same issue with marines, except replace hive energy with time to run to nearest RTs.
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    <!--quoteo(post=1903936:date=Feb 17 2012, 12:14 AM:name=ScardyBob)--><div class='quotetop'>QUOTE (ScardyBob @ Feb 17 2012, 12:14 AM) <a href="index.php?act=findpost&pid=1903936"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yes.

    As aliens, I find I only have enough starting hive energy to build cysts to one RT (where on summit I can build to almost two from the start). Same issue with marines, except replace hive energy with time to run to nearest RTs.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I was considering a res point in Control (south of server room), not sure if that would be a wise choice.. maybe?
  • JuCCiJuCCi Join Date: 2011-08-08 Member: 114961Members, NS2 Map Tester
    Please fix warehouse for marines. that one vent fs us always. Also ive had a bug where drifters from shipping spawn at ore processing
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    The vent in warehouse will be changing. Yeah I'm aware of the of the shipping issues.
  • endarendar Join Date: 2010-07-27 Member: 73256Members, Squad Five Blue
    I think bile bomb and lerks are also a valid concern for such a large room as warehouse, marines shouldnt have to deal with that stuff.
  • Shatner's BassoonShatner's Bassoon Join Date: 2010-11-18 Member: 74999Members
    <!--quoteo(post=1903854:date=Feb 16 2012, 08:13 PM:name=ScardyBob)--><div class='quotetop'>QUOTE (ScardyBob @ Feb 16 2012, 08:13 PM) <a href="index.php?act=findpost&pid=1903854"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Easiest way to report map-related issues is to annotate the map in-game. To do so type the following in the location of the problem:
    annotate text

    To see the annotations you (and others) have made type:
    displayannotations true<!--QuoteEnd--></div><!--QuoteEEnd-->
    Can you do this on any public server?
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    Yes it should be possible.
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