Ready Room: See actual map through window

KrizzenKrizzen Join Date: 2011-12-16 Member: 138181Members
This idea just hit me one night while playing NS2. Why not have a window in the Ready Room where you can see into the map and see some of the action? The RR typically provides a conceptual view of the map's style, so this would be a little different than the usual. How cool would it be to see a group of skulks ambushing marines while chilling in the RR?

You could have a switch to close a shade in case of clan matches, assuming spark will support switchables. (off-topic: Just revisited NS1; it's amazing how many switchable objects there are in the world)

Anyway, just thought I'd share this for mappers before I forget it :)

Comments

  • zastelszastels Join Date: 2003-11-29 Member: 23731Members
    <!--quoteo(post=1902293:date=Feb 12 2012, 06:03 AM:name=Krizzen)--><div class='quotetop'>QUOTE (Krizzen @ Feb 12 2012, 06:03 AM) <a href="index.php?act=findpost&pid=1902293"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This idea just hit me one night while playing NS2. Why not have a window in the Ready Room where you can see into the map and see some of the action? The RR typically provides a conceptual view of the map's style, so this would be a little different than the usual. How cool would it be to see a group of skulks ambushing marines while chilling in the RR?

    You could have a switch to close a shade in case of clan matches, assuming spark will support switchables. (off-topic: Just revisited NS1; it's amazing how many switchable objects there are in the world)

    Anyway, just thought I'd share this for mappers before I forget it :)<!--QuoteEnd--></div><!--QuoteEEnd-->

    I haven't tested this but it seems like it would work. Depends on how server handles people being in the ready room.

    On NS1 there were lot of siege maps that had something like this. Always fun to troll people as a laughing skulk through bullet proof glass.
  • TigTig Join Date: 2010-05-08 Member: 71674Members, Reinforced - Shadow, WC 2013 - Silver
    the only thing with that is your map won't be included in the competitive gaming scene. it's a strategic disadvantage.
  • zastelszastels Join Date: 2003-11-29 Member: 23731Members
    <!--quoteo(post=1902372:date=Feb 12 2012, 12:49 PM:name=Tig)--><div class='quotetop'>QUOTE (Tig @ Feb 12 2012, 12:49 PM) <a href="index.php?act=findpost&pid=1902372"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->the only thing with that is your map won't be included in the competitive gaming scene. it's a strategic disadvantage.<!--QuoteEnd--></div><!--QuoteEEnd-->

    This is a silly thought to have : |
  • WilsonWilson Join Date: 2010-07-26 Member: 72867Members
    <!--quoteo(post=1902372:date=Feb 12 2012, 04:49 PM:name=Tig)--><div class='quotetop'>QUOTE (Tig @ Feb 12 2012, 04:49 PM) <a href="index.php?act=findpost&pid=1902372"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->the only thing with that is your map won't be included in the competitive gaming scene. it's a strategic disadvantage.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Nonsense. No one will be in the ready room during a match anyway.
  • ArkantiArkanti pub baddie Join Date: 2011-07-22 Member: 111781Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
    Great idea man, I'm going to implement it into my deign :)
  • mushookeesmushookees Join Date: 2008-03-26 Member: 63967Members
    if you could add cameras like in source, you could just make a bunch of screens connected to different cameras in the ready room
  • Death_by_bulletsDeath_by_bullets Join Date: 2004-03-14 Member: 27336Members
    I made a map like this many moons ago. It was very distracting during combat and some people complained about it.
  • WorthyRivalWorthyRival Black Armor Division Join Date: 2006-11-07 Member: 58470Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow
    I've tried to do this before and ran into all sorts of problems on my first map ns2_nest. granted i'm a newbie to mapping so I learnt a lot of hard lessons.

    In particular I found it creates problems with the minimap and commander mode.

    A commander can see the ready room from their top down view and build in the ready room.
    And unless your map if perfectly square with the ready room on the outside of this perefect square. adding the mini map box will be a nightmare as you're not to include the ready room within it's boundries.

    I'm sure with some clever thought you can work around it but it won't be easy. For the time being I've added this gimmick to the to hard basket as I'd rather get on with my map. But I will eventually try to do it again. Please let us know if you figure it out so you save me a tonne of time. As I hope some of my failers have saved you some time.

    Some work arounds I've come up with and have not tried.
    Having the ready room on the boundy of the map. Above the view of the commander camera when commanding so as not to interfere.
    The map requires an open room / environment you can look into.
    Set the ready room into a cliff or drop ship otherwise there is a magic box floating in space.
    Adding all faces and props into the commanderinvisible group in the readyroom.
  • ArkantiArkanti pub baddie Join Date: 2011-07-22 Member: 111781Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
    edited February 2012
    <!--quoteo(post=1902816:date=Feb 14 2012, 02:07 PM:name=Death_by_bullets)--><div class='quotetop'>QUOTE (Death_by_bullets @ Feb 14 2012, 02:07 PM) <a href="index.php?act=findpost&pid=1902816"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I made a map like this many moons ago. It was very distracting during combat and some people complained about it.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Then I will make a one sided face that the people from the ready room can see through, but the players in the game can not.

    <!--quoteo(post=1902857:date=Feb 14 2012, 03:56 PM:name=WorthyRival)--><div class='quotetop'>QUOTE (WorthyRival @ Feb 14 2012, 03:56 PM) <a href="index.php?act=findpost&pid=1902857"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->A commander can see the ready room from their top down view and build in the ready room.
    And unless your map if perfectly square with the ready room on the outside of this perefect square. adding the mini map box will be a nightmare as you're not to include the ready room within it's boundries.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Then mark it as not being visible from the commander view like you do for mesh and props near the ceiling of rooms, not buildable too. Also place it somewhere not above or below playable areas of the map so that it doesn't interfere with pathfinding or important parts of the minimap.
  • zombiehellmonkeyzombiehellmonkey Join Date: 2007-08-31 Member: 62093Members, Squad Five Blue
    I think it can be done and I'm willing to bet Arkanti can prove you guys wrong. The Ready room can be made as part of the skybox structure. I doubt that you would see much from the ready room perspective, but it would be nice to have some kind of action happening in the background while players mingle and have tea in the RR.
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    edited February 2012
    It's been done before, in fact int's being done and the moment, I believe in Squart and Trainee's map the ready room looks into the map..

    I did it with an NS1 map, but I made it so the ready room could see the outside of the map, like the outer building, not into the map.

    Like that it.s very easy to avoid the minimap etc.

    In fact, If I remember correctly, Sgt Barlow invented a map for MvM mode, that had the ready room in a glass box in the centre of the map, that you ran around the ouside of on the map!

    ---EDIT---

    LOL, from this thread...

    <a href="http://www.team-kb.co.uk/viewtopic.php?f=39&t=124" target="_blank">http://www.team-kb.co.uk/viewtopic.php?f=39&t=124</a>

    These shots are taken from the ready room, into the map while game is going on....

    <img src="http://img.photobucket.com/albums/v260/Soulrefuge/c07.jpg" border="0" class="linked-image" />

    <img src="http://img.photobucket.com/albums/v260/Soulrefuge/c08.jpg" border="0" class="linked-image" />

    And this is in the ready room at the map end:

    <img src="http://img.photobucket.com/albums/v260/Soulrefuge/c09.jpg" border="0" class="linked-image" />

    This was a great map, I used to love playing on this :)

    As far as I'm aware Sgt Barlow has completed 3 maps, and I love them all :)

    This map was MvM but this is from after the map hack by Sgt Barlow got broken by an NS update. So it was a standard CO map.
  • Death_by_bulletsDeath_by_bullets Join Date: 2004-03-14 Member: 27336Members
    <!--quoteo(post=1902999:date=Feb 14 2012, 08:13 AM:name=Arkanti)--><div class='quotetop'>QUOTE (Arkanti @ Feb 14 2012, 08:13 AM) <a href="index.php?act=findpost&pid=1902999"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Then I will make a one sided face that the people from the ready room can see through, but the players in the game can not.



    Then mark it as not being visible from the commander view like you do for mesh and props near the ceiling of rooms, not buildable too. Also place it somewhere not above or below playable areas of the map so that it doesn't interfere with pathfinding or important parts of the minimap.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Make it so number 1.
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