Skulk + Enhanced Sight
Chron
Join Date: 2002-11-03 Member: 6185Members
<div class="IPBDescription">MUCH better than cloak</div> Its pretty simple, really. Ever have a hard time chomping on the marines because you can't keep them in your sites since their eyes seem to be in their mouth? Answer to that is enhanced sight. When the marine glows, its hard to miss him. So now, put on celerity and you can run circles around him, he wont be able to hit you, and you can bite the **obscenity** out of his **obscenity**.
imo, sensory chamber is useless other than enhanced sight. cloak is stupid. scent of fear? hah.
best marine killing skulk is celerity, carapace, and enhanced sight. period.
imo, sensory chamber is useless other than enhanced sight. cloak is stupid. scent of fear? hah.
best marine killing skulk is celerity, carapace, and enhanced sight. period.
Comments
Normally, i can HEAR marines coming. Enhanced sight doesn't do much except to gum up my vision or alert me to non-moving hiding marines, which i'm not normally going after as a skulk anyway (much preferring the ambush approach).
Nothing like letting an entire 3 man squad go by, and taking 'em down one at a time from behind <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
Just doesn't seem worth it on a free beasty that's going to go *splat* at the first sight of a HMG... I usually just upgrade Fade's (and occasionally Lerks and Ono's) with the "lesser known" evolutions <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->