Skulk Camera Transition When Wall-walking

SidSid Corwid of the Free Join Date: 2003-01-28 Member: 12903Members, Constellation
Howdy, all!

Something that always bothered me about NS was the fact that your camera always stayed level with the ground, despite having your player model (the Skulk in this case) be upside-down on the ceiling/wall.

I think this feature would be a good addition to both aide immersion and player navigation. With the current system, I find myself quite frequently "unsticking" to the ceiling when playing as a Skulk, or having to constantly look "up" somewhat, to prevent myself from falling. The whole experience is very... floaty-feeling.

If such a feature were to be added, it should be toggle-able in the options menu.

Thanks for your time,


  • YuukiYuuki Join Date: 2010-11-20 Member: 75079Members
    Maybe you can help us ?

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