Time it takes to make a map

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Comments

  • zastelszastels Join Date: 2003-11-29 Member: 23731Members
    I think Evil_bOb1 is right I may be too optimistic. I just decided to re-approach my grey box, for looking at Summit I felt I wasn't able to deliver on the same level of its layout and geometry. I've detailed a few sections but they can be easily reattached to new areas which is nice.

    I decided I'm going to take as long as needed to deliver my first map, because I want to be a level designer the rest of my life : )
  • LV426-ColonistLV426-Colonist Space Jockey Join Date: 2011-08-05 Member: 114269Members, Constellation
    edited February 2012
    As far as mapping goes in SE. I just spent 3hrs adjusting textures in one room.

    It seemed like 5mins - but it wasn't.


    Edit: This just goes to show how long it can take to map.
  • zombiehellmonkeyzombiehellmonkey Join Date: 2007-08-31 Member: 62093Members, Squad Five Blue
    If you quit your job and live in your mum's basement and stop socialising with humans, you can possibly get a semi-decent alpha out in four months.
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    <!--quoteo(post=1902874:date=Feb 14 2012, 06:39 AM:name=zombiehellmonkey)--><div class='quotetop'>QUOTE (zombiehellmonkey @ Feb 14 2012, 06:39 AM) <a href="index.php?act=findpost&pid=1902874"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If you quit your job and live in your mum's basement and stop socialising with humans, you can possibly get a semi-decent alpha out in four months.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Maybe even a free heart attack too :)
  • fmponefmpone Join Date: 2011-07-05 Member: 108086Members, Squad Five Blue
    <!--quoteo(post=1902874:date=Feb 14 2012, 12:39 AM:name=zombiehellmonkey)--><div class='quotetop'>QUOTE (zombiehellmonkey @ Feb 14 2012, 12:39 AM) <a href="index.php?act=findpost&pid=1902874"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If you quit your job and live in your mum's basement and stop socialising with humans, you can possibly get a semi-decent alpha out in four months.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Welcome to my realm~
  • Evil_bOb1Evil_bOb1 Join Date: 2002-07-13 Member: 938Members, Squad Five Blue
    Or you can keep a social life, have fun, do many things and take two years to make a map :p

    I strongly believe a map reflects your soul and attitude, so my advice, live life to the fullest and let your map express your joys :D
  • zastelszastels Join Date: 2003-11-29 Member: 23731Members
    <!--quoteo(post=1903136:date=Feb 14 2012, 05:22 PM:name=Evil_bOb1)--><div class='quotetop'>QUOTE (Evil_bOb1 @ Feb 14 2012, 05:22 PM) <a href="index.php?act=findpost&pid=1903136"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I strongly believe a map reflects your soul and attitude, so my advice, live life to the fullest and let your map express your joys :D<!--QuoteEnd--></div><!--QuoteEEnd-->

    I've always said it to be a reflection of ego :)
  • Evil_bOb1Evil_bOb1 Join Date: 2002-07-13 Member: 938Members, Squad Five Blue
    If you work for ego, people won't connect to your work. If you want people to play your map you have to forget your ego. Do a map for the enjoyment of others and not to put yourself up.

    Sometimes strong personalities can be mistaken for a big ego, but strong personality comes from a connection to strong truths of life. We are in a time where people strive to be different and individualized, and people who connect to nature are judged as just wanting to be different and alien. It creates a sort of paradox as the ones who are different in society's standards are the ones trying encompass the whole.

    I have seen this in playing music with a bunch of people. There are some who play for their ego, because they want respect. They impress people with their technicalities but people don't really connect to them. While when you play for the enjoyment of others, you can play very simple things that won't impress no-one, but people will connect to that and feel it.

    Be it in a map, music or any other art, you learn to be a facilitator of communication of people's emotions and needs. You are the voice of their feelings. You become a tool to society, but you find yourself in the middle of flowing magic, and the feeling of that magic passing through you, even if you are just a tool of it, beats anything ego could give you.

    Its all about having fun people :)
  • zombiehellmonkeyzombiehellmonkey Join Date: 2007-08-31 Member: 62093Members, Squad Five Blue
    Mapping allows me to express my freedom ... because it is kinda cramped in my mom's basement.

    Bob, you're a true artist.
  • fmponefmpone Join Date: 2011-07-05 Member: 108086Members, Squad Five Blue
    My Mom's basement, or as I like to call it, my laboratory
  • zombiehellmonkeyzombiehellmonkey Join Date: 2007-08-31 Member: 62093Members, Squad Five Blue
    <!--quoteo(post=1903303:date=Feb 15 2012, 01:39 AM:name=fmpone)--><div class='quotetop'>QUOTE (fmpone @ Feb 15 2012, 01:39 AM) <a href="index.php?act=findpost&pid=1903303"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->My Mom's basement, or as I like to call it, my laboratory<!--QuoteEnd--></div><!--QuoteEEnd-->


    Lol.
  • croncron Join Date: 2010-06-21 Member: 72122Members
    <!--quoteo(post=1903303:date=Feb 15 2012, 06:39 AM:name=fmpone)--><div class='quotetop'>QUOTE (fmpone @ Feb 15 2012, 06:39 AM) <a href="index.php?act=findpost&pid=1903303"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->My Mom's basement, or as I like to call it, my laboratory<!--QuoteEnd--></div><!--QuoteEEnd-->

    <img src="http://www.abload.de/img/50283_186439249689_23zozmz.jpg" border="0" class="linked-image" />
  • LV426-ColonistLV426-Colonist Space Jockey Join Date: 2011-08-05 Member: 114269Members, Constellation
  • VolccisVolccis Join Date: 2011-12-11 Member: 137452Members
    Hmh, not sure do I want to start my own map but I have tested stuff in map editor for few hours. It just opened my eyes how much work it would take even to do simple walls, rooms, paths etc. I can myself make simple rooms, but I have alot of issues which I would want to do but somehow the editor doesnt let me do em. Ex. rotate tool only rotates in huge steps and changing grid doesnt matter. So if I make angled wall and put something on it, the rotate tool doesnt turn it exactly on the wall, hope you understood. Also I cannot find in any way to move top-, side- and front windows. If someone have too much time, I would appreciate few good tricks for mapping :) Really would want to make own map even if it would take time because its quite fun to let your imagination fly and design your own map ^^
  • JonacrabJonacrab Join Date: 2003-08-02 Member: 18705Members, NS2 Playtester, NS2 Map Tester
    the rotate tool has a "snap" feature, which will allow it to snap to certain angles, in the bottom right corner of theditor there is a checkbox and a pull down menu. If you uncheck that box it will allow free rotation, the pulldown menu next to it has the angles you can snap to as well. I would recommend keeping the "snapping" checked, because alternatively if you hold down the "alt" key, while snapping is checked, it will allow you to free rotate. The same function is also set for snapping to the grid.

    If you want to get out of 4 view mode hit the "maximize viewport toggle" button, which is the last tool on the upper toolbar, and it will maximize the last viewport you used.
  • ArkantiArkanti pub baddie Join Date: 2011-07-22 Member: 111781Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
    With the map I'm making right now the most annoying thing is that you can't change the rotate/move gizmo's pivot position.
  • JonacrabJonacrab Join Date: 2003-08-02 Member: 18705Members, NS2 Playtester, NS2 Map Tester
    You can change the pivot position, by default for rotation hit the ; or ' to change it, it will only snap to the center or the bounding box corners though. For move tool hit the , or . key to change its pivot. Dont know why they have seperate keys, but anyways.
  • ArkantiArkanti pub baddie Join Date: 2011-07-22 Member: 111781Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
    edited March 2012
    <!--quoteo(post=1909346:date=Mar 3 2012, 12:54 PM:name=Jonacrab)--><div class='quotetop'>QUOTE (Jonacrab @ Mar 3 2012, 12:54 PM) <a href="index.php?act=findpost&pid=1909346"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You can change the pivot position, by default for rotation hit the ; or ' to change it, it will only snap to the center or the bounding box corners though. For move tool hit the , or . key to change its pivot. Dont know why they have seperate keys, but anyways.<!--QuoteEnd--></div><!--QuoteEEnd-->


    Are you saying you can centre the pivot? Because I'm asking for a way to snap the pivot to vertex/grid.

    Edit: Rereading a few times it looks like you mean you can get to the corners of the object as well(I'm tired), if so, that may be close enough to what I'm after. Thanks.
  • zastelszastels Join Date: 2003-11-29 Member: 23731Members
    <!--quoteo(post=1909339:date=Mar 2 2012, 09:44 PM:name=Arkanti)--><div class='quotetop'>QUOTE (Arkanti @ Mar 2 2012, 09:44 PM) <a href="index.php?act=findpost&pid=1909339"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->With the map I'm making right now the most annoying thing is that you can't change the rotate/move gizmo's pivot position.<!--QuoteEnd--></div><!--QuoteEEnd-->


    <a href="http://img845.imageshack.us/img845/9695/sparktutorialcurvedcorr.jpg" target="_blank">http://img845.imageshack.us/img845/9695/sp...lcurvedcorr.jpg</a>

    Follow this tutorial if you haven't yet. I'm assuming you haven't for you didn't know about the feature. This makes mapping 100x easier.

    btw thanks psykoman ; )
  • fallout1333fallout1333 Join Date: 2012-03-01 Member: 147884Members
    <!--quoteo(post=1900366:date=Feb 6 2012, 01:50 PM:name=fmpone)--><div class='quotetop'>QUOTE (fmpone @ Feb 6 2012, 01:50 PM) <a href="index.php?act=findpost&pid=1900366"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Months. 5-6<!--QuoteEnd--></div><!--QuoteEEnd-->

    lol. This made me laugh. You are not making a map, you are remaking a good old NS1 map and butchering it to death. The Eclipse remake is a much better style.
  • hookeyedhookeyed Join Date: 2007-08-26 Member: 62011Members, Squad Five Blue
    <!--quoteo(post=1903166:date=Feb 14 2012, 07:42 PM:name=Evil_bOb1)--><div class='quotetop'>QUOTE (Evil_bOb1 @ Feb 14 2012, 07:42 PM) <a href="index.php?act=findpost&pid=1903166"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If you work for ego, people won't connect to your work. If you want people to play your map you have to forget your ego. Do a map for the enjoyment of others and not to put yourself up.

    Sometimes strong personalities can be mistaken for a big ego, but strong personality comes from a connection to strong truths of life. We are in a time where people strive to be different and individualized, and people who connect to nature are judged as just wanting to be different and alien. It creates a sort of paradox as the ones who are different in society's standards are the ones trying encompass the whole.

    I have seen this in playing music with a bunch of people. There are some who play for their ego, because they want respect. They impress people with their technicalities but people don't really connect to them. While when you play for the enjoyment of others, you can play very simple things that won't impress no-one, but people will connect to that and feel it.

    Be it in a map, music or any other art, you learn to be a facilitator of communication of people's emotions and needs. You are the voice of their feelings. You become a tool to society, but you find yourself in the middle of flowing magic, and the feeling of that magic passing through you, even if you are just a tool of it, beats anything ego could give you.

    Its all about having fun people :)<!--QuoteEnd--></div><!--QuoteEEnd-->

    True that. I can remember starting NS back in 2006 and seeing the massive quantity of well thought out maps. Something about the fact that the majority of them were 5 years old and people were still discovering them for the first time. Finding hidden rooms and little easter eggs.
    I still spend most of my NS time on bot servers cause they give ya the opportunity to explore and enjoy the epic ambience. The longer it takes for the comm to drop me an RT the more time I have to admire the scenery :)
    That also may be why I suck at NS
  • VolccisVolccis Join Date: 2011-12-11 Member: 137452Members
    Thanks for the tips guys! Just detailing small rooms and havent the layout in my mind yet. Lets see how far I will go :P
  • antacidantacid Join Date: 2007-08-07 Member: 61821Members, NS2 Playtester
    The true thing is, if you have to ask how long it takes to build a map, map-making probably isn't for you.
  • LV426-ColonistLV426-Colonist Space Jockey Join Date: 2011-08-05 Member: 114269Members, Constellation
    Well said Antacid, well said.
  • MavixMavix Join Date: 2012-02-06 Member: 143966Members
    <!--quoteo(post=1909645:date=Mar 3 2012, 07:11 PM:name=antacid)--><div class='quotetop'>QUOTE (antacid @ Mar 3 2012, 07:11 PM) <a href="index.php?act=findpost&pid=1909645"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The true thing is, if you have to ask how long it takes to build a map, map-making probably isn't for you.<!--QuoteEnd--></div><!--QuoteEEnd-->
    That's not very true nor a logical line of thinking because mapping is very much my thing. If I ask for a time estimate that doesn't mean I want to spend the least amount of time on a map and be done with it.
  • CHURCHMOUTHCHURCHMOUTH Join Date: 2011-09-23 Member: 122979Members
    Hello, I was reading this thread as it interested me very much. I have never mapped with the spark editor, but i have however mapped with the source sdk. I have made 7 maps for the mod called Fortress Forever, these maps are very close to the size of an ns2 map however, they are 2 base maps that mirror each other which chops the greybox stage in half because you literally finish one base and flip the map. These maps that i made took me on average 125 hours of work in the source sdk; so i would guess that to complete an NS2 map (grey box, textures, lighting, optimization) it would take somewhere around 250 hours in the spark editor. That breaks down to 31.5 days of working 8 hours per day. I hope this helps you out.

    also, here is a list of some of the maps that i have screenshots uploaded for, for the Fortress Forever Forums.

    <a href="http://forums.fortress-forever.com/showthread.php?t=18610" target="_blank">http://forums.fortress-forever.com/showthread.php?t=18610</a>
    <a href="http://forums.fortress-forever.com/showthread.php?t=20602" target="_blank">http://forums.fortress-forever.com/showthread.php?t=20602</a>
    <a href="http://forums.fortress-forever.com/showthread.php?t=19874" target="_blank">http://forums.fortress-forever.com/showthread.php?t=19874</a>
    <a href="http://forums.fortress-forever.com/showthread.php?t=21236" target="_blank">http://forums.fortress-forever.com/showthread.php?t=21236</a>
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