Shade Passive Ability
PsiWarp
Gifted GorgeRichmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
<div class="IPBDescription">A way for Kharaa to control lighting?</div>The Kharaa cannot take advantage of the dark without existing Power Nodes currently, and the red emergency lighting only serves to indicate a contested area. I understand why the developers feel this is necessary to keep the atmosphere of the map relatively constant, but more abilities to manipulate the environment is exactly what our cosmic gardener needs.
What if the Shade's very presence can dim the lights? Within its massive range, lights in the room could flicker or turn off or glow at 50%, whichever option takes less toll on performance. Should this effect continue if the Shade is cloaked and cloaking players/structures?
Because really, Disorient is fairly lackluster, and I find that it serves mostly to give players motion-sickness.
What if the Shade's very presence can dim the lights? Within its massive range, lights in the room could flicker or turn off or glow at 50%, whichever option takes less toll on performance. Should this effect continue if the Shade is cloaked and cloaking players/structures?
Because really, Disorient is fairly lackluster, and I find that it serves mostly to give players motion-sickness.
Comments
I mean, there are ways you could do it quite crudely*, but in terms of, like, 'carving out' the atmospherics, that doesn't seem like a built-in function. You'd have to ask Max :S
*So, say, if the distance between the marine and the shade is less than 20 metres**, and the marine has their flashlight on, turn off (or tone down) the shade's atmospheric effect for that marine only.
How about giving giving marines in range a strong motion-blur?
Because of what I just said.
I've always liked the atmospheric light flickering in the first NS2 trailer, although for gameplay purposes it shouldn't induce complete darkness. I don't know, if it's the lighting going bonkers, then flashlight and alien vision can easily overcome its effects.
It adds immersion, but hopefully not at cost of player enjoyment.