ns2_tanith

1246

Comments

  • ssjyodassjyoda Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
    Any major issues with the map that came up in gathers? I want to get an updated copy out hopefully later today or tomorrow.
  • eh?eh? Join Date: 2012-03-03 Member: 147997Members
    The reoccuring issues being that eggs dont spawn in SATCOM, and beacon doesn't work in marine start.
  • ssjyodassjyoda Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
    I just tired both and they worked....
  • eh?eh? Join Date: 2012-03-03 Member: 147997Members
    beta_V04, has the egg spawning issue in SATCOM if it is your initial hive not if you drop it.

    Try putting observatory by comm chair or the rt in marine start.
  • ssjyodassjyoda Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
    beta 04? I never made a beta 04.
  • eh?eh? Join Date: 2012-03-03 Member: 147997Members
    err my bad got it mixed up with eclipse, v02 :>
  • ssjyodassjyoda Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
    I've uploaded Beta 3 to steams workshop... Hope I did it correctly.
  • eh?eh? Join Date: 2012-03-03 Member: 147997Members
    Some issues noticed, I annotated them as well.

    The pipe-like, circular vent that leads to research labs from waste can't be used at the moment because of the transition from the circular pipe to the rectangular vent. Skulks won't fit.

    Uplink command still can't be beacon'd to; tried to place observatory in a couple hundred places.

    Uplink command still has power issues in the center recess in the floor. Structures placed there can't be powered.

    The area behind the waste handling tech node is not powered.
  • ssjyodassjyoda Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
    quick update, thanks. Forgot to readjust the location entities to fit the room adjustments I made. Also fixed that vent, coulda swore I had done that already previously.
  • eh?eh? Join Date: 2012-03-03 Member: 147997Members
    The two cargo container boxes made out of faces in cargo prevent you from dropping a resource tower on the node at the moment.

    Replacing the temporary geometry with prop cargo containers fixed the issue. (Credit to fmpone)
  • Onii-chanOnii-chan Join Date: 2002-11-05 Member: 7164Members
    This looks really good.

    The whole Waste Handling area and the corridor with the broken ramp are very polished and new while still feeling faithful to the original.
  • male_fatalitiesmale_fatalities ausns2.org Join Date: 2004-03-06 Member: 27185Members, Constellation
    How's this map coming along :)
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    Ran around on this in NS2c!!!

    This was my most played NS1 map, and it's the only map I completely remembered the layout to! This is so amazingingly well done. It is NS1 Tanith in NS1 mod, haha.

    I can't wait for you to finish texturing this map, fantastic job. My favorite!!
  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
    Bumping topic because I really liked this map on NS!
    Also, any chance for a mirror?
  • killer monkeykiller monkey Join Date: 2010-02-26 Member: 70743Members, Reinforced - Shadow
    Have you made any progress, its been a while and I loved this map in my NS1 days(ns_origin aswell but thats a different story)
  • boobs!boobs! Old-School Competitor Join Date: 2002-11-13 Member: 8504Members
  • JektJekt Join Date: 2012-02-05 Member: 143714Members, Squad Five Blue, Reinforced - Shadow
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Last Seen: 2nd September 2012 - 04:00 PM<!--QuoteEnd--></div><!--QuoteEEnd-->

    Looks dead, Jim.
  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
    <!--quoteo(post=2009143:date=Nov 4 2012, 05:21 AM:name=Jekt)--><div class='quotetop'>QUOTE (Jekt @ Nov 4 2012, 05:21 AM) <a href="index.php?act=findpost&pid=2009143"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Looks dead, Jim.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Take its stuff.
  • killer monkeykiller monkey Join Date: 2010-02-26 Member: 70743Members, Reinforced - Shadow
    It deserved better, does anyone have something to say about the deceased?
  • wirywiry Join Date: 2009-05-25 Member: 67479Members
    Say it aint so! We need Tanith!
  • DoppyDoppy Join Date: 2006-11-15 Member: 58624Members, Reinforced - Supporter
    <!--quoteo(post=2025251:date=Nov 15 2012, 06:18 PM:name=wiry)--><div class='quotetop'>QUOTE (wiry @ Nov 15 2012, 06:18 PM) <a href="index.php?act=findpost&pid=2025251"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Say it aint so! We need Tanith!<!--QuoteEnd--></div><!--QuoteEEnd-->

    I have the fondest memories from this map. I would love to see it become an official map.
  • ssjyodassjyoda Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
    edited November 2012
    sorry guys, life got very hectic the last few months... married, moving, new job... I've been in contact with a few people to take over as I hardly have time anymore for this.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    What does the map need?
  • elmo9000elmo9000 Join Date: 2012-03-24 Member: 149324Members
    Sweet loving care from Mendasp, obviously.
  • nUfl0wnUfl0w Join Date: 2005-02-25 Member: 42412Members
    do it! go mendasp!
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    I don't think I have time to devote to this, I was just curious as to what's missing from the map :<
  • AmbAmb Join Date: 2012-11-09 Member: 168647Members, Reinforced - Supporter
    edited December 2012
    I miss the eery metal grinding ambience noise in cargo in the original ns_veil, bring that back please.
  • GirTurkeyGirTurkey Join Date: 2005-03-03 Member: 43040Members
    nostalgia bump.

    after hearing about a bunch of new maps (remakes and new) today, I am curious about teh tanith...
  • fmponefmpone Join Date: 2011-07-05 Member: 108086Members, Squad Five Blue
    <!--quoteo(post=2047368:date=Dec 17 2012, 08:26 PM:name=GirTurkey)--><div class='quotetop'>QUOTE (GirTurkey @ Dec 17 2012, 08:26 PM) <a href="index.php?act=findpost&pid=2047368"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->nostalgia bump.

    after hearing about a bunch of new maps (remakes and new) today, I am curious about teh tanith...<!--QuoteEnd--></div><!--QuoteEEnd-->

    I will likely be remaking this. I only have a few concerns before I begin, namely that it's a visually very restrained, plain map, and I'm not immediately struck by ways to make it modern.

    I've also heard the gameplay might be problematic for NS2. So maybe I can open the floor for a discussion on this point. What does everybody think? Is it a worthwhile map to port, in terms of gameplay potential?
  • JanosJanos Join Date: 2002-08-02 Member: 1050Members, Constellation, NS2 Playtester
    <!--quoteo(post=2047389:date=Dec 18 2012, 02:41 AM:name=fmpone)--><div class='quotetop'>QUOTE (fmpone @ Dec 18 2012, 02:41 AM) <a href="index.php?act=findpost&pid=2047389"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I will likely be remaking this. I only have a few concerns before I begin, namely that it's a visually very restrained, plain map, and I'm not immediately struck by ways to make it modern.

    I've also heard the gameplay might be problematic for NS2. So maybe I can open the floor for a discussion on this point. What does everybody think? Is it a worthwhile map to port, in terms of gameplay potential?<!--QuoteEnd--></div><!--QuoteEEnd-->

    It's been such a long time since I played any meaningful games on Tanith so I can't speak for the gameplay potential, as for the visuals you could always re envision it with a new theme that is loosely based upon the original.

    I would love to see another map released by you.
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