Man vs. Machine 1000 player FPS one time event

sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
<div class="IPBDescription">guinness book world record attempt happening this Sunday. You can help</div><!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec--><div align='center'><img src="http://media.pcgamer.com/files/2012/01/Man-vs-Machine-610x239.jpg" border="0" class="linked-image" /></div>
This Sunday <a href="http://www.muchdifferent.com/1000PlayerFPS/" target="_blank">Much Different</a> will attempt to break world records by hosting a 1000 player FPS battle. You can help. The game is called Man vs. Machine, a free, browser-based shooter built in the Unity engine. If you’re camped on the Man vs. Machine front page when the record attempt starts, you stand a chance of being one of those soldiers.

It all kicks off this Sunday, January 29 at 4pm CET / 3PM GMT/ 7am PST. Don’t expect Planetside levels of complexity from this one. It’s a straightforward shooter backed up by some fancy server architecture which should hopefully allow two teams of 500 players to fight each other to the death. The event’s being run by Much Different, who are doing it “because we could.”

The teams are split between gamers and developers. Gamers will become Man, described as being “strong, handsome and red” with splash damage rocket launchers. Developers will be Machines, who are “cold, big and blue” and wield precision lasers. Slots will be allocated on a first come, first served basis but you can buy a ticket to guarantee yourself a spot. Find out more on the <a href="http://www.muchdifferent.com/1000PlayerFPS/" target="_blank">Man vs. Machine site.</a><!--QuoteEnd--></div><!--QuoteEEnd-->

<center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/XVVNTLj2VBQ"></param><embed src="http://www.youtube.com/v/XVVNTLj2VBQ" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>

Comments

  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    Makes me wonder why fps player limits haven't increased much. Do any FPS support more than 64 players?
  • FaskaliaFaskalia Wechsellichtzeichenanlage Join Date: 2004-09-12 Member: 31651Members, Constellation
    <!--quoteo(post=1897326:date=Jan 25 2012, 08:51 PM:name=peregrinus)--><div class='quotetop'>QUOTE (peregrinus @ Jan 25 2012, 08:51 PM) <a href="index.php?act=findpost&pid=1897326"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Makes me wonder why fps player limits haven't increased much. Do any FPS support more than 64 players?<!--QuoteEnd--></div><!--QuoteEEnd-->

    MAG
    <a href="http://en.wikipedia.org/wiki/MAG_(video_game)" target="_blank">http://en.wikipedia.org/wiki/MAG_(video_game)</a>

    Cause Map designers would be forced to make bigger visually appealing maps.
    The more players and the bigger the map the more problematic to make sure that every player gets a piece of the action and the harder to control/predict game flow for the designer.
    Also a single cheater can easily ruin a game no matter how many players. So bigger games have a higher chance of having at least 1 cheater in every game ;O
  • SvenpaSvenpa Wait, what? Join Date: 2004-01-03 Member: 25012Members, Constellation
    edited January 2012
    <!--quoteo(post=1897336:date=Jan 25 2012, 08:20 PM:name=Faskalia)--><div class='quotetop'>QUOTE (Faskalia @ Jan 25 2012, 08:20 PM) <a href="index.php?act=findpost&pid=1897336"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->MAG
    <a href="http://en.wikipedia.org/wiki/MAG_(video_game)" target="_blank">http://en.wikipedia.org/wiki/MAG_(video_game)</a>

    Cause Map designers would be forced to make bigger visually appealing maps.
    The more players and the bigger the map the more problematic to make sure that every player gets a piece of the action and the harder to control/predict game flow for the designer.
    Also a single cheater can easily ruin a game no matter how many players. So bigger games have a higher chance of having at least 1 cheater in every game ;O<!--QuoteEnd--></div><!--QuoteEEnd-->

    Any special reason this only applies to FPS:es and not MMO's? Size and probability of cheating would be equally great in my eyes.

    This also made me think of why o why BF3 cut wake island map in half for 64 players and crammed the carrier inside the island instead of outside. There were no extra details to consider, most of the map is just water.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    "lol why make the hardware more expensive by putting in any memory when we can just have MORE LOADING TIMES?"
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    edited January 2012
    holy crap this was insane..and so smooth, no lag at all D: and lasers... LASERS EVERYWHERE. this whole thing should have been warhammer 40k themed XD.


    in the end humans got raped when the developers added more health to the machine side and then they began to flank us on the left, is was a precision laser crossfire slicing us into minced meat. you could not use your weapons inside the massive spawn tank vehicle, but the aliens could fire into them, resulting in one massive spawnrape of 300 deaths per second... it was horribly balanced.. humans had slow ass rocket launchers, aliens had rapid fire precision laser sniperrifles or something. it was like shooting the infamous fish in the barell. but so much fun


    someone uploaded a gameplay vid from the human side

    <center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/9dPO4beZ6sI"></param><embed src="http://www.youtube.com/v/9dPO4beZ6sI" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>


    <img src="http://yanai.blackmage.org/mvsm/1327857813019.jpg" border="0" class="linked-image" />

    <img src="http://yanai.blackmage.org/mvsm/1327858456200.png" border="0" class="linked-image" />
  • Andrew_e1Andrew_e1 Join Date: 2005-01-07 Member: 33331Members, Constellation
    I recorded the whole ~2 hour match and summarized it in 10 mins...

    look here:

    <a href="http://www.youtube.com/watch?v=UZKHesEOGSY" target="_blank">http://www.youtube.com/watch?v=UZKHesEOGSY</a>

    It was insane lol.
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    <!--quoteo(post=1898085:date=Jan 30 2012, 05:12 AM:name=Andrew_e1)--><div class='quotetop'>QUOTE (Andrew_e1 @ Jan 30 2012, 05:12 AM) <a href="index.php?act=findpost&pid=1898085"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I recorded the whole ~2 hour match and summarized it in 10 mins...

    look here:



    It was insane lol.<!--QuoteEnd--></div><!--QuoteEEnd-->

    <center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/UZKHesEOGSY"></param><embed src="http://www.youtube.com/v/UZKHesEOGSY" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    Balance? Screw Balance!
  • LV426-ColonistLV426-Colonist Space Jockey Join Date: 2011-08-05 Member: 114269Members, Constellation
    The aliens have landed! Arrrrrrrrrrrrrrrrrrrrggghhhhhh!!!!!!
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