Work Flow

AssasinxXxAssasinxXx Join Date: 2012-01-17 Member: 140983Members
Hello fellow level designers, and aspiring, this is one simple question for all of you. What is your work flow? (Order of production)
I used to do a Room by Room blocking, texturing, then detailing. But that doesn't seem to work for me as i quickly lose interest working on one thing for too long.
Now i am trying the blocking/geometry of all the areas first, with minor detailing (no prop use), i then plan to test like crazy, then to texturing room by room, then to props, room by room.

Comments

  • Dragon-GuardDragon-Guard Join Date: 2011-07-25 Member: 112159Members
    I usually work like this.

    I flesh out my level structure on paper first, then block it out in a very basic form, either completely or partially.

    Most of the time i then first completely flesh out a room and maybe a hallway, not even necessarily a part of the map, can be a randomly made room.
    I just finish it as best as i canat that point, props, lights and all.
    I prefer doing this so i have a general idea of how my concept would look like.

    Its also nice for me because then later on i can change or test things around and see how they would work as a whole and while mapping i can easily keep my original style/idea in mind, especially useful when mapping over long periods, especially with my memory :p

    But thats an added step i personally use, after that i just continue roughing out the level a bit, mainly rooms, hallways are easier to change then rooms when balancing, so i make those later.

    Then test a bit, see how everything feels, balance wise, build wise (like suddenly massive rooms is a common one people in general usually have.

    and once all the basics are done its pretty much detailing the geometry/fixing things up -> adding props and lighting -> fine tuning ->...
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    Hi,

    I posted about this topic in the Pre-map thread. I listed my own experiences with the different mapping styles too, and offer some suggestions for making NS2 maps.

    Here's a link direct to the post:

    <a href="http://www.unknownworlds.com/ns2/forums/index.php?s=&showtopic=115823&view=findpost&p=1893445" target="_blank">http://www.unknownworlds.com/ns2/forums/in...t&p=1893445</a>
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